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2016-05-16fixed missing capital letter @ line 29Emon
2016-05-16Add COPYING.txt file to clarify coprights and licensesJeija
2016-05-15Remove microcontroller documentation files from the source treeJeija
The files are still available for download in a GitHub release
2016-04-26Luacontroller: Fix `remove_functions` stack overflow bugelectrodude
2016-04-26Mese as conductor: Fix light source, make code more flexibleJeija
Closes #265
2016-04-21Merge pull request #264 from cheapie/masterFlorian Euchner
Escape command block commands for formspec
2016-04-21Escape command block commands for formspecCarter Kolwey
2016-04-02Disable JIT optimization for user code and allow string.find in plain modePedro Gimeno
Disabling LuaJIT for user code enables normal working of debug.sethook() even for loops. The drawback is that that code will run more slowly. The fourth parameter of string.find indicates whether the second parameter should be interpreted literally (true) or as a pattern (false). Allowing patterns enables DoS attacks, but it's possible to allow literal matching with little effort, by disallowing the function only if the fourth parameter (plain mode) is not `true`.
2016-03-14Luacontroller: Put clearing debug hook before throwing error back inJeija
2016-03-13Luacontroller: Add safe version of string.rep and remove string.gsub,Jeija
fixes #255
2016-03-13Luacontroller: Fix function usage in LuaJIT, make 'do' no longerJeija
prohibited, remove pcall and xpcall, fix global lookup of "jit" variable, correct error locations Thanks to @ShadowNinja and @gamemanj for fixing this in #241
2016-02-28Revert "Toggle trapdoors on signal, workaround for #252"Jeija
Please use the screwdriver if you want to rotate trapdoors. This reverts commit 417a136c5e6842a6c54a98690746b0aa41ad69e5.
2016-02-27Toggle trapdoors on signal, workaround for #252Jeija
2016-02-23Merge branch 'ssieb-master'Jeija
2016-02-22Fix crash due to force loading changes.Samuel Sieb
2016-02-19Remove unused VERSION fileJeija
and remove debug output
2016-02-19Force-load areas with mesecon usageJeija
This is a major speedup for large mesecon machines / structures. Force-loaded areas are stored in a file to be persistent over server reboots. By default, areas are unloaded after 10 minutes (600s) without usage, this can be customized with the mesecon.forceload_timeout setting. Please turn max_forceloaded_blocks up for better performance.
2016-02-16Update documentation: Fix mesecons.net linksJeija
2016-02-15Consistently use UNIX line endings (LF instead of CR LF)Jeija
2016-02-15Fix vertical wires not updating power when adding to / removing from a ↵Jeija
vertical line Call mesecon.on_dignode / mesecon.on_placenode to take care of that.
2016-02-15Fix pistons not connecting to wire and not activating when placingJeija
up/down pistons from certain directions
2016-02-14Always use minetest.set_node instead of minetest.add_node for consistencyJeija
2016-02-14Use vector helper functions instead of old builtin cmpPos and addPosRule ↵Jeija
functions
2016-02-14Merge branch 'playerdetector_update' of ↵Jeija
https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update
2016-02-14Merge branch 'fix_pistons' of ↵Jeija
https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons
2016-02-14Doors: Use new mesh door API if availableAuke Kok
I've implemented a new door API in minetest_game that performs all the needed things to assure doors are properly openend and closed, without mods needing to know the inner details of what needs to be done. Mesecons can just fetch a reference to the door object and call the appropriate open or close method, which simplifies this code a lot. For compatibility, this code retains the old code path and tests whether the new API is available, so this code remains functional if the new API is not available. Since the metal trapdoor was only recently added, I added it to the new API codepath only, it's unlikely to be present on older versions of minetest_game anyway. As a benefit from the new door API, there is now absolutely no more accidental switching closed trapdoors to open on power off, which could happen with the old method - since that was just a simple toggle.
2016-02-09this way it works better because unknown nodes may not stay unknownHybridDog
2016-02-09fix pistons not working in every buildable_to nodeHybridDog
2016-01-03playerdetector: short code and don't get scanname for every objectHybridDog
2016-01-02Merge branch 'HybridDog-noteblock_update'Jeija
2016-01-02Noteblock: Code cleanupHybridDog
2016-01-02Add os.datetable(), a (very) limited wrapper for os.date(). Fixes #246.Carter Kolwey
2015-12-29Merge branch 'sofar-sound'Jeija
2015-12-26Fix sound volume level of noteblock.Auke Kok
Playing stereo sounds positionally in OpenAL causes it to play the sounds unattenuated - same volume for all distances. This shouldn't happen, and makes noteblocks unneccesarily loud from very far away. Convert all noteblock samples to mono, 22kHz 64kbit.
2015-12-15Gates: Update nor gate craft recipe, fixes #243Jeija
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-11-20Gates: Add OR and NOR gateJeija
2015-10-18Luacontroller: Add configurable size limit for mem table, 100kBytes by ↵Jeija
default, fixes #240 If size limit is exceeded, the luacontroller overheats. Overheating will cause the memory to be erased.
2015-10-04Remove trailing whitespaceJeija
2015-10-04Revert "Do not send action_off signal when newly placing nodes"Jeija
This caused #238, reverting that commit fixes #238. This reverts commit 30468b09cf35b3122e05f1e2867923fdcad5a5d2.
2015-10-04Doors: Use new sound name (fixes #236)Jeija
2015-10-04Merge pull request #239 from beyondlimits/masterFlorian Euchner
Use right mouse button instead of left to press button and change state of switch and lever.
2015-10-01Use right mouse button instead of left to press button and change state of ↵Marcin
switch and lever.
2015-08-25update "sticky block" to use 0.4.13-style footprintsVanessa Ezekowitz
2015-07-27Fix #234Jeija
2015-05-20reworked hydroturbine model for the same reasonsVanessa Ezekowitz
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent)
2015-05-20revamp wall lever modelsVanessa Ezekowitz
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures)
2015-05-11Merge pull request #233 from technomancy/default-light-maxFlorian Euchner
Don't refer to LIGHT_MAX global; use default.
2015-05-11Don't refer to LIGHT_MAX global; use default.Phil Hagelberg
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table.
2015-03-26Return if invalid parameters are given to node_detector_scan (e.g. unloaded ↵Jeija
area), should fix #228