| Age | Commit message (Collapse) | Author | 
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|  | Solar panel nodebox | 
|  | More tweaks :-) | 
|  | the "and" symbol. | 
|  | definitions from the delayers. | 
|  | Better wall button nodeboxes | 
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|  | larger size to properly fit in with the new nodebox-based delayers, and added a
"sides" texture to go with them.  Fixed deprecated tile_images lines. | 
|  | deprecated tile_images bits. | 
|  | "tiles").  This also restores the textures I added a few months ago, since the
ones I made are needed for a nodebox of this sort. | 
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|  | Torch selection box and lamp node box | 
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|  | Some modifications and fixed. | 
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|  | pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid. | 
|  | pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers). | 
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|  | distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings. | 
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|  | been added. | 
|  | Whiskers75's code. | 
|  | on_place and on_dig callbacks. | 
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