diff options
-rw-r--r-- | mesecons_mvps/init.lua | 71 |
1 files changed, 43 insertions, 28 deletions
diff --git a/mesecons_mvps/init.lua b/mesecons_mvps/init.lua index a335f25..45f5ccf 100644 --- a/mesecons_mvps/init.lua +++ b/mesecons_mvps/init.lua @@ -213,37 +213,52 @@ end) function mesecon.mvps_move_objects(pos, dir, nodestack) local objects_to_move = {} - - -- Move object at tip of stack, pushpos is position at tip of stack - local pushpos = vector.add(pos, vector.multiply(dir, #nodestack)) - - local objects = minetest.get_objects_inside_radius(pushpos, 1) - for _, obj in ipairs(objects) do - table.insert(objects_to_move, obj) + local dir_k + local dir_l + for k, v in pairs(dir) do + if v ~= 0 then + dir_k = k + dir_l = v + break + end end - - -- Move objects lying/standing on the stack (before it was pushed - oldstack) - if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then - -- If gravity positive and dir horizontal, push players standing on the stack - for _, n in ipairs(nodestack) do - local p_above = vector.add(n.pos, {x=0, y=1, z=0}) - local objects = minetest.get_objects_inside_radius(p_above, 1) - for _, obj in ipairs(objects) do - table.insert(objects_to_move, obj) + for id, obj in pairs(minetest.object_refs) do + local obj_pos = obj:get_pos() + local cbox = obj:get_properties().collisionbox + local min_pos = vector.add(obj_pos, vector.new(cbox[1], cbox[2], cbox[3])) + local max_pos = vector.add(obj_pos, vector.new(cbox[4], cbox[5], cbox[6])) + local ok = true + for k, v in pairs(pos) do + local edge1, edge2 + if k ~= dir_k then + edge1 = v - 0.51 -- More than 0.5 to move objects near to the stack. + edge2 = v + 0.51 + else + edge1 = v - 0.5 * dir_l + edge2 = v + (#nodestack + 0.5) * dir_l + -- Make sure, edge1 is bigger than edge2: + if edge1 > edge2 then + edge1, edge2 = edge2, edge1 + end + end + if min_pos[k] > edge2 or max_pos[k] < edge1 then + ok = false + break end end - end - - for _, obj in ipairs(objects_to_move) do - local entity = obj:get_luaentity() - if not entity or not mesecon.is_mvps_unmov(entity.name) then - local np = vector.add(obj:getpos(), dir) - - --move only if destination is not solid - local nn = minetest.get_node(np) - if not ((not minetest.registered_nodes[nn.name]) - or minetest.registered_nodes[nn.name].walkable) then - obj:setpos(np) + if ok then + local ent = obj:get_luaentity() + if obj:is_player() or (ent and not mesecon.is_mvps_unmov(ent.name)) then + local np = vector.add(obj_pos, dir) + -- Move only if destination is not solid or object is inside stack: + local nn = minetest.get_node(np) + local node_def = minetest.registered_nodes[nn.name] + local obj_offset = dir_l * (obj_pos[dir_k] - pos[dir_k]) + if (node_def and not node_def.walkable) or + (obj_offset >= 0 and + obj_offset <= #nodestack - 0.5) then + obj:move_to(np) + end end end end |