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-rw-r--r--mesecons_fpga/doc/fpga/description.html2
-rw-r--r--mesecons_powerplant/doc/powerplant/description.html2
-rw-r--r--mesecons_pressureplates/doc/pressureplate_stone/description.html2
-rw-r--r--mesecons_pressureplates/doc/pressureplate_wood/description.html2
-rw-r--r--mesecons_random/doc/ghoststone/description.html2
-rw-r--r--mesecons_random/doc/removestone/description.html2
-rw-r--r--mesecons_solarpanel/doc/solarpanel/description.html2
-rw-r--r--mesecons_switch/doc/switch/description.html2
8 files changed, 8 insertions, 8 deletions
diff --git a/mesecons_fpga/doc/fpga/description.html b/mesecons_fpga/doc/fpga/description.html
index be6bd65..95177b2 100644
--- a/mesecons_fpga/doc/fpga/description.html
+++ b/mesecons_fpga/doc/fpga/description.html
@@ -1,5 +1,5 @@
FPGAs can be used to chain multiple logic gates together in a compact manner.
They come with 4 I/O ports and 10 internal registers,
-which can then be connected with eachother to form logic circuits.<br />
+which can then be connected with each other to form logic circuits.<br />
Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br />
I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b>
diff --git a/mesecons_powerplant/doc/powerplant/description.html b/mesecons_powerplant/doc/powerplant/description.html
index 12abbbb..4ed8f33 100644
--- a/mesecons_powerplant/doc/powerplant/description.html
+++ b/mesecons_powerplant/doc/powerplant/description.html
@@ -1 +1 @@
-A power plant is a receptor that is always turned on: It provides energy.
+A power plant is a receptor that is always turned on: it provides energy.
diff --git a/mesecons_pressureplates/doc/pressureplate_stone/description.html b/mesecons_pressureplates/doc/pressureplate_stone/description.html
index 3edc95b..35e3fc0 100644
--- a/mesecons_pressureplates/doc/pressureplate_stone/description.html
+++ b/mesecons_pressureplates/doc/pressureplate_stone/description.html
@@ -1 +1 @@
-This receptor turns on if there's an object above it. And object can be a player, an item, a mob...
+This receptor turns on if there's an object above it. An object can be a player, an item, a mob...
diff --git a/mesecons_pressureplates/doc/pressureplate_wood/description.html b/mesecons_pressureplates/doc/pressureplate_wood/description.html
index 3edc95b..35e3fc0 100644
--- a/mesecons_pressureplates/doc/pressureplate_wood/description.html
+++ b/mesecons_pressureplates/doc/pressureplate_wood/description.html
@@ -1 +1 @@
-This receptor turns on if there's an object above it. And object can be a player, an item, a mob...
+This receptor turns on if there's an object above it. An object can be a player, an item, a mob...
diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html
index 138a2b3..395430e 100644
--- a/mesecons_random/doc/ghoststone/description.html
+++ b/mesecons_random/doc/ghoststone/description.html
@@ -1 +1 @@
-Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they Reappear again when not powered anymore and they are also conductive.
+Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive.
diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html
index d540fe9..6947441 100644
--- a/mesecons_random/doc/removestone/description.html
+++ b/mesecons_random/doc/removestone/description.html
@@ -1 +1 @@
-Removestones are propably the simplest effectors possible. They simply disappear when powered.
+Removestones are probably the simplest effectors possible. They simply disappear when powered.
diff --git a/mesecons_solarpanel/doc/solarpanel/description.html b/mesecons_solarpanel/doc/solarpanel/description.html
index f8e7450..add6213 100644
--- a/mesecons_solarpanel/doc/solarpanel/description.html
+++ b/mesecons_solarpanel/doc/solarpanel/description.html
@@ -1 +1 @@
-Solar Panel are light receptors: they turn on if there is enough light.
+Solar panels are light receptors: they turn on if there is enough light.
diff --git a/mesecons_switch/doc/switch/description.html b/mesecons_switch/doc/switch/description.html
index 3ef4ace..0c8f607 100644
--- a/mesecons_switch/doc/switch/description.html
+++ b/mesecons_switch/doc/switch/description.html
@@ -1 +1 @@
-The switch is a receptor. It changes its state as when punched.
+The switch is a receptor. It changes its state when punched.