diff options
8 files changed, 8 insertions, 8 deletions
diff --git a/mesecons_fpga/doc/fpga/description.html b/mesecons_fpga/doc/fpga/description.html index be6bd65..95177b2 100644 --- a/mesecons_fpga/doc/fpga/description.html +++ b/mesecons_fpga/doc/fpga/description.html @@ -1,5 +1,5 @@ FPGAs can be used to chain multiple logic gates together in a compact manner. They come with 4 I/O ports and 10 internal registers, -which can then be connected with eachother to form logic circuits.<br /> +which can then be connected with each other to form logic circuits.<br /> Supported gate types: <b>AND</b>, <b>OR</b>, <b>NOT</b>, <b>XOR</b>, <b>NAND</b>, <b>XNOR</b>, <b>Buffer</b> (=)<br /> I/O ports: <b>A B C D</b>; Registers: numbered <b>0</b> to <b>9</b> diff --git a/mesecons_powerplant/doc/powerplant/description.html b/mesecons_powerplant/doc/powerplant/description.html index 12abbbb..4ed8f33 100644 --- a/mesecons_powerplant/doc/powerplant/description.html +++ b/mesecons_powerplant/doc/powerplant/description.html @@ -1 +1 @@ -A power plant is a receptor that is always turned on: It provides energy. +A power plant is a receptor that is always turned on: it provides energy. diff --git a/mesecons_pressureplates/doc/pressureplate_stone/description.html b/mesecons_pressureplates/doc/pressureplate_stone/description.html index 3edc95b..35e3fc0 100644 --- a/mesecons_pressureplates/doc/pressureplate_stone/description.html +++ b/mesecons_pressureplates/doc/pressureplate_stone/description.html @@ -1 +1 @@ -This receptor turns on if there's an object above it. And object can be a player, an item, a mob... +This receptor turns on if there's an object above it. An object can be a player, an item, a mob... diff --git a/mesecons_pressureplates/doc/pressureplate_wood/description.html b/mesecons_pressureplates/doc/pressureplate_wood/description.html index 3edc95b..35e3fc0 100644 --- a/mesecons_pressureplates/doc/pressureplate_wood/description.html +++ b/mesecons_pressureplates/doc/pressureplate_wood/description.html @@ -1 +1 @@ -This receptor turns on if there's an object above it. And object can be a player, an item, a mob... +This receptor turns on if there's an object above it. An object can be a player, an item, a mob... diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html index 138a2b3..395430e 100644 --- a/mesecons_random/doc/ghoststone/description.html +++ b/mesecons_random/doc/ghoststone/description.html @@ -1 +1 @@ -Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they Reappear again when not powered anymore and they are also conductive. +Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive. diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html index d540fe9..6947441 100644 --- a/mesecons_random/doc/removestone/description.html +++ b/mesecons_random/doc/removestone/description.html @@ -1 +1 @@ -Removestones are propably the simplest effectors possible. They simply disappear when powered. +Removestones are probably the simplest effectors possible. They simply disappear when powered. diff --git a/mesecons_solarpanel/doc/solarpanel/description.html b/mesecons_solarpanel/doc/solarpanel/description.html index f8e7450..add6213 100644 --- a/mesecons_solarpanel/doc/solarpanel/description.html +++ b/mesecons_solarpanel/doc/solarpanel/description.html @@ -1 +1 @@ -Solar Panel are light receptors: they turn on if there is enough light. +Solar panels are light receptors: they turn on if there is enough light. diff --git a/mesecons_switch/doc/switch/description.html b/mesecons_switch/doc/switch/description.html index 3ef4ace..0c8f607 100644 --- a/mesecons_switch/doc/switch/description.html +++ b/mesecons_switch/doc/switch/description.html @@ -1 +1 @@ -The switch is a receptor. It changes its state as when punched. +The switch is a receptor. It changes its state when punched. |