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-rw-r--r--mesecons/util.lua14
-rw-r--r--mesecons_movestones/init.lua42
-rw-r--r--mesecons_mvps/init.lua104
-rw-r--r--mesecons_pistons/init.lua11
4 files changed, 128 insertions, 43 deletions
diff --git a/mesecons/util.lua b/mesecons/util.lua
index 2871c0a..08b46d1 100644
--- a/mesecons/util.lua
+++ b/mesecons/util.lua
@@ -22,3 +22,17 @@ end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
+
+function mesecon:tablecopy(table) -- deep table copy
+ local newtable = {}
+
+ for idx, item in pairs(table) do
+ if type(item) == "table" then
+ newtable[idx] = mesecon:tablecopy(item)
+ else
+ newtable[idx] = item
+ end
+ end
+
+ return newtable
+end
diff --git a/mesecons_movestones/init.lua b/mesecons_movestones/init.lua
index cd19ec2..ede5211 100644
--- a/mesecons_movestones/init.lua
+++ b/mesecons_movestones/init.lua
@@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
+ lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@@ -90,21 +91,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
- if not direction then
+ if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
- if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
- mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+ if name ~= "air" and name ~= "ignore"
+ and minetest.registered_nodes[name].liquidtype == "none" then
+ mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
end
- local np = mesecon:addPosRule(pos, direction)
- if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
+ local success, stack, oldstack =
+ mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+ if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
return
+ else
+ mesecon:mvps_process_stack (stack)
+ mesecon:mvps_move_objects (pos, direction, oldstack)
+ self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
+ lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
@@ -167,21 +175,27 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
local direction = mesecon:get_movestone_direction(pos)
- if not direction then
+ if not direction then -- no mesecon power
local name = minetest.env:get_node(pos).name
- if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
- mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+ if name ~= "air" and name ~= "ignore"
+ and minetest.registered_nodes[name].liquidtype == "none" then
+ mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
end
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
end
- local np = mesecon:addPosRule(pos, direction)
- if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
+ local success, stack, oldstack =
+ mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
+ if not success then -- Too large stack/stopper in the way
minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
self.object:remove()
return
+ else
+ mesecon:mvps_process_stack (stack)
+ mesecon:mvps_move_objects (pos, direction, oldstack)
+ self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
@@ -190,3 +204,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
mesecon:mvps_pull_all(pos, direction)
end,
})
+
+
+mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
+mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
diff --git a/mesecons_mvps/init.lua b/mesecons_mvps/init.lua
index 6107ba3..1e0d324 100644
--- a/mesecons_mvps/init.lua
+++ b/mesecons_mvps/init.lua
@@ -1,6 +1,7 @@
--register stoppers for movestones/pistons
-mesecon.mvps_stoppers={}
+mesecon.mvps_stoppers = {}
+mesecon.mvps_unmov = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
@@ -17,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper
end
+-- Objects that cannot be moved (e.g. movestones)
+function mesecon:register_mvps_unmov(objectname)
+ mesecon.mvps_unmov[objectname] = true;
+end
+
+function mesecon:is_mvps_unmov(objectname)
+ return mesecon.mvps_unmov[objectname]
+end
+
function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
@@ -26,13 +36,12 @@ function mesecon:mvps_process_stack(stack)
end
end
-function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
- np = {x = pos.x, y = pos.y, z = pos.z}
-
+function mesecon:mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
+ local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
- nn = minetest.env:get_node_or_nil(np)
+ local nn = minetest.env:get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return
@@ -47,6 +56,11 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
np = mesecon:addPosRule(np, dir)
end
+ return nodes
+end
+
+function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
+ local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
@@ -74,11 +88,12 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
minetest.env:get_meta(np):from_table(n.meta)
end
+ local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end
- return true, nodes
+ return true, nodes, oldstack
end
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
@@ -101,26 +116,63 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
end
function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
- local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
- local lnode = minetest.env:get_node(lpos)
- local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
- local lnode2 = minetest.env:get_node(lpos2)
-
- if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
- if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
-
- local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
- repeat
- lnode2 = minetest.env:get_node(lpos2)
- minetest.env:add_node(oldpos, {name=lnode2.name})
- nodeupdate(oldpos)
- oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
- lpos2.x = lpos2.x-direction.x
- lpos2.y = lpos2.y-direction.y
- lpos2.z = lpos2.z-direction.z
- lnode = minetest.env:get_node(lpos2)
- until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
- minetest.env:remove_node(oldpos)
+ local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
+ local lnode = minetest.env:get_node(lpos)
+ local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
+ local lnode2 = minetest.env:get_node(lpos2)
+
+ if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
+ if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
+
+ local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
+ repeat
+ lnode2 = minetest.env:get_node(lpos2)
+ minetest.env:add_node(oldpos, {name=lnode2.name})
+ nodeupdate(oldpos)
+ oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
+ lpos2.x = lpos2.x-direction.x
+ lpos2.y = lpos2.y-direction.y
+ lpos2.z = lpos2.z-direction.z
+ lnode = minetest.env:get_node(lpos2)
+ until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
+ minetest.env:remove_node(oldpos)
+end
+
+function mesecon:mvps_move_objects(pos, dir, nodestack)
+ -- Move object at tip of stack
+ local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
+ {x = dir.x * (#nodestack),
+ y = dir.y * (#nodestack),
+ z = dir.z * (#nodestack)})
+
+
+ local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
+ for _, obj in ipairs(objects) do
+ local entity = obj:get_luaentity()
+ if not entity or not mesecon:is_mvps_unmov(entity.name) then
+ obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
+ end
+ end
+
+ -- Move objects lying/standing on the stack (before it was pushed - oldstack)
+ local objects_above = {}
+ if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
+ -- If gravity positive and dir horizontal, push players standing on the stack
+ for _, n in ipairs(nodestack) do
+ local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
+ local objects = minetest.env:get_objects_inside_radius(p_above, 1)
+ for _, obj in ipairs(objects) do
+ table.insert(objects_above, obj)
+ end
+ end
+ end
+
+ for _, obj in ipairs(objects_above) do
+ local entity = obj:get_luaentity()
+ if not entity or not mesecon:is_mvps_unmov(entity.name) then
+ obj:setpos(mesecon:addPosRule(obj:getpos(), dir))
+ end
+ end
end
mesecon:register_mvps_stopper("default:chest_locked")
diff --git a/mesecons_pistons/init.lua b/mesecons_pistons/init.lua
index 701c95a..caadddf 100644
--- a/mesecons_pistons/init.lua
+++ b/mesecons_pistons/init.lua
@@ -70,13 +70,14 @@ end
local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
- dir = piston_get_direction(pistonspec.dir, node)
+ local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir)
- success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
+ local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
minetest.env:add_node(pos, {param2 = node.param2, name = pistonspec.onname})
- minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
- mesecon:mvps_process_stack(stack)
+ minetest.env:add_node(np, {param2 = node.param2, name = pistonspec.pusher})
+ mesecon:mvps_process_stack (stack)
+ mesecon:mvps_move_objects (np, dir, oldstack)
end
end
@@ -89,7 +90,7 @@ local piston_off = function (pos, node)
dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
- mesecon:mvps_process_stack(stack)
+ mesecon:mvps_process_stack(pos, dir, stack)
end
end