From 5681dff2ddc62121af779c4f626d326205badbde Mon Sep 17 00:00:00 2001 From: cheapie Date: Tue, 24 May 2016 14:55:44 -0500 Subject: Add existing content --- init.lua | 226 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 226 insertions(+) create mode 100644 init.lua (limited to 'init.lua') diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..d7f44cd --- /dev/null +++ b/init.lua @@ -0,0 +1,226 @@ +invsaw = {} + +invsaw.users = {} + +local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots +invsaw.formspec = "size[11,10]"..fancy_inv.. + "label[0,0;Input\nmaterial]" .. + "list[detached:invsaw_%s;input;1.5,0;1,1;]" .. + "label[0,1;Left-over]" .. + "list[detached:invsaw_%s;micro;1.5,1;1,1;]" .. + "label[0,2;Recycle\noutput]" .. + "list[detached:invsaw_%s;recycle;1.5,2;1,1;]" .. + "field[0.3,3.5;1,1;max_offered;Max:;%s]" .. + "button[1,3.2;1,1;Set;Set]" .. + "list[detached:invsaw_%s;output;2.8,0;8,6;]" .. + "list[current_player;main;1.5,6.25;8,4;]" + +invsaw.nosawformspec = "size[5,2]".. + "label[0,0;You don't have a circular saw in your inventory!\nYou need to have one in order to use this function.]".. + "button_exit[1.5,1;2,1;quit;OK]" + +function invsaw.reset(inv,name) + inv:set_list("input", {}) + inv:set_list("micro", {}) + inv:set_list("output", {}) + invsaw.users[name].micros = 0 +end + +function invsaw.update_inventory(inv, name, amount) + + amount = invsaw.users[name].micros + amount + + -- The material is recycled automaticly. + inv:set_list("recycle", {}) + + if amount < 1 then -- If the last block is taken out. + invsaw.reset(inv,name) + return + end + + local stack = inv:get_stack("input", 1) + -- At least one "normal" block is necessary to see what kind of stairs are requested. + if stack:is_empty() then + -- Any microblocks not taken out yet are now lost. + -- (covers material loss in the machine) + invsaw.reset(inv,name) + return + + end + local node_name = stack:get_name() or "" + local name_parts = circular_saw.known_nodes[node_name] or "" + local modname = name_parts[1] or "" + local material = name_parts[2] or "" + + inv:set_list("input", { -- Display as many full blocks as possible: + node_name.. " " .. math.floor(amount / 8) + }) + + -- The stairnodes made of default nodes use moreblocks namespace, other mods keep own: + if modname == "default" then + modname = "moreblocks" + end + -- print("circular_saw set to " .. modname .. " : " + -- .. material .. " with " .. (amount) .. " microblocks.") + + -- 0-7 microblocks may remain left-over: + inv:set_list("micro", { + modname .. ":micro_" .. material .. "_bottom " .. (amount % 8) + }) + -- Display: + inv:set_list("output", + circular_saw:get_output_inv(modname, material, amount, + invsaw.users[name].max_offered)) + -- Store how many microblocks are available: + invsaw.users[name].micros = amount + +end + +invsaw.allow_put = function(inv, listname, index, stack, player) + -- The player is not allowed to put something in there: + if listname == "output" or listname == "micro" then + return 0 + end + + local stackname = stack:get_name() + local count = stack:get_count() + + -- Only alow those items that are offered in the output inventory to be recycled: + if listname == "recycle" then + if not inv:contains_item("output", stackname) then + return 0 + end + local stackmax = stack:get_stack_max() + local instack = inv:get_stack("input", 1) + local microstack = inv:get_stack("micro", 1) + local incount = instack:get_count() + local incost = (incount * 8) + microstack:get_count() + local maxcost = (stackmax * 8) + 7 + local cost = circular_saw:get_cost(inv, stackname) + if (incost + cost) > maxcost then + return math.max((maxcost - incost) / cost, 0) + end + return count + end + + -- Only accept certain blocks as input which are known to be craftable into stairs: + if listname == "input" then + if not inv:is_empty("input") then + if inv:get_stack("input", index):get_name() ~= stackname then + return 0 + end + end + if not inv:is_empty("micro") then + local microstackname = inv:get_stack("micro", 1):get_name():gsub("^.+:micro_", "", 1) + local cutstackname = stackname:gsub("^.+:", "", 1) + if microstackname ~= cutstackname then + return 0 + end + end + for name, t in pairs(circular_saw.known_nodes) do + if name == stackname and inv:room_for_item("input", stack) then + return count + end + end + return 0 + end +end + +invsaw.on_take = function(inv, listname, index, stack, player) + -- Prevent (inbuilt) swapping between inventories with different blocks + -- corrupting player inventory or Saw with 'unknown' items. + local input_stack = inv:get_stack(listname, index) + if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then + local player_inv = player:get_inventory() + if player_inv:room_for_item("main", input_stack) then + player_inv:add_item("main", input_stack) + end + + circular_saw:reset(pos) + return + end + + -- If it is one of the offered stairs: find out how many + -- microblocks have to be substracted: + if listname == "output" then + -- We do know how much each block at each position costs: + local cost = circular_saw.cost_in_microblocks[index] + * stack:get_count() + + invsaw.update_inventory(inv, player:get_player_name(), -cost) + elseif listname == "micro" then + -- Each microblock costs 1 microblock: + invsaw.update_inventory(inv, player:get_player_name(), -stack:get_count()) + elseif listname == "input" then + -- Each normal (= full) block taken costs 8 microblocks: + invsaw.update_inventory(inv, player:get_player_name(), 8 * -stack:get_count()) + end + -- The recycle field plays no role here since it is processed immediately. +end + +invsaw.on_put = function(inv, listname, index, stack, player) + -- We need to find out if the circular_saw is already set to a + -- specific material or not: + local stackname = stack:get_name() + local count = stack:get_count() + + -- Putting something into the input slot is only possible if that had + -- been empty before or did contain something of the same material: + if listname == "input" then + -- Each new block is worth 8 microblocks: + invsaw.update_inventory(inv, player:get_player_name(), 8 * count) + elseif listname == "recycle" then + -- Lets look which shape this represents: + local cost = circular_saw:get_cost(inv, stackname) + local input_stack = inv:get_stack("input", 1) + -- check if this would not exceed input itemstack max_stacks + if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then + invsaw.update_inventory(inv, player:get_player_name(), cost * count) + end + end +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name(player) + invsaw.users[name] = {} + invsaw.users[name].micros = 0 + invsaw.users[name].max_offered = 99 + local inv = minetest.create_detached_inventory("invsaw_"..name,{ + allow_put = invsaw.allow_put, + on_put = invsaw.on_put, + on_take = invsaw.on_take, + allow_move = function() return 0 end + }) + inv:set_size("input",1) + inv:set_size("micro",1) + inv:set_size("recycle",1) + inv:set_size("output",48) --6*8 + invsaw.users[name].inv = inv +end) + +minetest.register_on_player_receive_fields(function(player,formname,fields) + local name = player:get_player_name() + if fields.saw then + local creative = minetest.setting_getbool("creative_mode") or minetest.check_player_privs(name,{creative=true}) + local havesaw = player:get_inventory():contains_item("main","moreblocks:circular_saw") + if havesaw or creative then + minetest.show_formspec(name,"invsaw:saw",string.format(invsaw.formspec,name,name,name,invsaw.users[name].max_offered,name)) + else + minetest.show_formspec(name,"invsaw:nosaw",invsaw.nosawformspec) + end + return true + elseif formname == "invsaw:saw" and fields.Set then + invsaw.users[name].max_offered = tonumber(fields.max_offered) or 99 + invsaw.update_inventory(invsaw.users[name].inv,name,0) + minetest.show_formspec(name,"invsaw:saw",string.format(invsaw.formspec,name,name,name,invsaw.users[name].max_offered,name)) + return true + else + return false + end +end) + +unified_inventory.register_button("saw", { + type = "image", + image = "invsaw_button.png", + tooltip = "Circular Saw" + }) -- cgit v1.2.3