local safe_region_callback = {} local safe_region_param = {} worldedit._override_safe_regions = false -- internal use ONLY! local function check_region(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end return worldedit.volume(pos1, pos2) end --`callback` is a callback to run when the user confirms --`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed local function safe_region(callback, nodes_needed) --default node volume calculation nodes_needed = nodes_needed or check_region return function(name, param) --check if the operation applies to a safe number of nodes local count = nodes_needed(name, param) if count == nil then return end --invalid command if worldedit._override_safe_regions or count < 10000 then return callback(name, param) end --save callback to call later safe_region_callback[name], safe_region_param[name] = callback, param worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") end end local function reset_pending(name) safe_region_callback[name], safe_region_param[name] = nil, nil end minetest.register_chatcommand("/y", { params = "", description = "Confirm a pending operation", func = function(name) local callback, param = safe_region_callback[name], safe_region_param[name] if not callback then worldedit.player_notify(name, "no operation pending") return end reset_pending(name) callback(name, param) end, }) minetest.register_chatcommand("/n", { params = "", description = "Abort a pending operation", func = function(name) if not safe_region_callback[name] then worldedit.player_notify(name, "no operation pending") return end reset_pending(name) end, }) return safe_region, check_region, reset_pending