minetest.register_privilege("worldedit", "Can use WorldEdit commands") worldedit.set_pos = {} worldedit.inspect = {} worldedit.pos1 = {} worldedit.pos2 = {} if minetest.place_schematic then worldedit.prob_pos = {} worldedit.prob_list = {} end dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/wand.lua") local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local function get_position(name) --position 1 retrieval function for when not using `safe_region` local pos1 = worldedit.pos1[name] if pos1 == nil then worldedit.player_notify(name, "no position 1 selected") end return pos1 end -- normalize_nodename wrapper for convenience purposes local function get_node(name, nodename) local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return nil end return node end function worldedit.player_notify(name, message) minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) end local function string_endswith(full, part) return full:find(part, 1, true) == #full - #part + 1 end -- normalizes node "description" `nodename`, returning a string (or nil) worldedit.normalize_nodename = function(nodename) nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces if nodename == "" then return nil end local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases if minetest.registered_nodes[fullname] or fullname == "air" then -- full name return fullname end for key, value in pairs(minetest.registered_nodes) do if string_endswith(key, ":" .. nodename) then -- matches name (w/o mod part) return key end end nodename = nodename:lower() -- lowercase both for case insensitive comparison for key, value in pairs(minetest.registered_nodes) do local desc = value.description:lower() if desc == nodename then -- matches description return key end if string_endswith(desc, " block") and desc == nodename.." block" then -- fuzzy description match (e.g. "Steel" == "Steel Block") return key end end local match = nil for key, value in pairs(minetest.registered_nodes) do if value.description:lower():find(nodename, 1, true) ~= nil then if match ~= nil then return nil end match = key -- substring description match (only if no ambiguities) end end return match end -- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) function worldedit.player_axis(name) local dir = minetest.get_player_by_name(name):get_look_dir() local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) if x > y then if x > z then return "x", dir.x > 0 and 1 or -1 end elseif y > z then return "y", dir.y > 0 and 1 or -1 end return "z", dir.z > 0 and 1 or -1 end local function mkdir(path) if minetest.mkdir then minetest.mkdir(path) else os.execute('mkdir "' .. path .. '"') end end local function check_filename(name) return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil end minetest.register_chatcommand("/about", { params = "", description = "Get information about the WorldEdit mod", func = function(name, param) worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/Minetest-WorldEdit/") end, }) -- mostly copied from builtin/chatcommands.lua with minor modifications minetest.register_chatcommand("/help", { privs = {}, params = "[all/]", description = "Get help for WorldEdit commands", func = function(name, param) local function is_we_command(cmd) return cmd:sub(0, 1) == "/" end local function format_help_line(cmd, def) local msg = minetest.colorize("#00ffff", "/"..cmd) if def.params and def.params ~= "" then msg = msg .. " " .. def.params end if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end return msg end if not minetest.check_player_privs(name, "worldedit") then return false, "You are not allowed to use any WorldEdit commands." end if param == "" then local msg = "" local cmds = {} for cmd, def in pairs(minetest.chatcommands) do if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then cmds[#cmds + 1] = cmd:sub(2) -- strip the / end end table.sort(cmds) return true, "Available commands: " .. table.concat(cmds, " ") .. "\n" .. "Use '//help ' to get more information," .. " or '//help all' to list everything." elseif param == "all" then local cmds = {} for cmd, def in pairs(minetest.chatcommands) do if is_we_command(cmd) and minetest.check_player_privs(name, def.privs) then cmds[#cmds + 1] = format_help_line(cmd, def) end end table.sort(cmds) return true, "Available commands:\n"..table.concat(cmds, "\n") else return minetest.chatcommands["help"].func(name, "/" .. param) end end, }) minetest.register_chatcommand("/inspect", { params = "on/off/1/0/true/false/yes/no/enable/disable/", description = "Enable or disable node inspection", privs = {worldedit=true}, func = function(name, param) if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then worldedit.inspect[name] = true local axis, sign = worldedit.player_axis(name) worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis", name, axis .. (sign > 0 and "+" or "-"))) elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then worldedit.inspect[name] = nil worldedit.player_notify(name, "inspector: inspection disabled") else worldedit.player_notify(name, "invalid usage: " .. param) end end, }) local function get_node_rlight(pos) local vecs = { -- neighboring nodes {x= 1, y= 0, z= 0}, {x=-1, y= 0, z= 0}, {x= 0, y= 1, z= 0}, {x= 0, y=-1, z= 0}, {x= 0, y= 0, z= 1}, {x= 0, y= 0, z=-1}, } local ret = 0 for _, v in ipairs(vecs) do ret = math.max(ret, minetest.get_node_light(vector.add(pos, v))) end return ret end minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if worldedit.inspect[name] then local axis, sign = worldedit.player_axis(name) local message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis", node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-")) worldedit.player_notify(name, message) end end) minetest.register_chatcommand("/reset", { params = "", description = "Reset the region so that it is empty", privs = {worldedit=true}, func = function(name, param) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --make sure the user does not try to confirm an operation after resetting pos: reset_pending(name) worldedit.player_notify(name, "region reset") end, }) minetest.register_chatcommand("/mark", { params = "", description = "Show markers at the region positions", privs = {worldedit=true}, func = function(name, param) worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, "region marked") end, }) minetest.register_chatcommand("/unmark", { params = "", description = "Hide markers if currently shown", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.player_notify(name, "region unmarked") end, }) minetest.register_chatcommand("/pos1", { params = "", description = "Set WorldEdit region position 1 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/pos2", { params = "", description = "Set WorldEdit region position 2 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/p", { params = "set/set1/set2/get", description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = "pos1" worldedit.player_notify(name, "select positions by punching two nodes") elseif param == "set1" then --set WorldEdit position 1 worldedit.set_pos[name] = "pos1only" worldedit.player_notify(name, "select position 1 by punching a node") elseif param == "set2" then --set WorldEdit position 2 worldedit.set_pos[name] = "pos2" worldedit.player_notify(name, "select position 2 by punching a node") elseif param == "get" then --display current WorldEdit positions if worldedit.pos1[name] ~= nil then worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) else worldedit.player_notify(name, "position 1 not set") end if worldedit.pos2[name] ~= nil then worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) else worldedit.player_notify(name, "position 2 not set") end else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_chatcommand("/fixedpos", { params = "set1/set2 x y z", description = "Set a WorldEdit region position to the position at (, , )", privs = {worldedit=true}, func = function(name, param) local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} if flag == "set1" then worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) else --flag == "set2" worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position if worldedit.set_pos[name] == "pos1" then --setting position 1 worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos2" then --setting position 2 worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities worldedit.prob_pos[name] = pos minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]") end end end) minetest.register_chatcommand("/volume", { params = "", description = "Display the volume of the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end local volume = worldedit.volume(pos1, pos2) local abs = math.abs worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" .. abs(pos2.x - pos1.x) + 1 .. "*" .. abs(pos2.y - pos1.y) + 1 .. "*" .. abs(pos2.z - pos1.z) + 1 .. ")") end, }) minetest.register_chatcommand("/deleteblocks", { params = "", description = "remove all MapBlocks (16x16x16) containing the selected area from the map", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local success = minetest.delete_area(pos1, pos2) if success then worldedit.player_notify(name, "Area deleted.") else worldedit.player_notify(name, "There was an error during deletion of the area.") end end), }) minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = safe_region(function(name, param) local node = get_node(name, param) if not node then return end local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) worldedit.player_notify(name, count .. " nodes set") end, check_region), }) minetest.register_chatcommand("/param2", { params = "", description = "Set param2 of all nodes in the current WorldEdit region to ", privs = {worldedit=true}, func = safe_region(function(name, param) local param2 = tonumber(param) if not param2 then worldedit.player_notify(name, "Invalid or missing param2 argument") return elseif param2 < 0 or param2 > 255 then worldedit.player_notify(name, "Param2 is out of range (must be between 0 and 255 inclusive)!") return end local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2) worldedit.player_notify(name, count .. " nodes altered") end, check_region), }) minetest.register_chatcommand("/mix", { params = " [] [ []] ...", description = "Fill the current WorldEdit region with a random mix of , ...", privs = {worldedit=true}, func = safe_region(function(name, param) local nodes = {} for nodename in param:gmatch("[^%s]+") do if tonumber(nodename) ~= nil and #nodes > 0 then local last_node = nodes[#nodes] for i = 1, tonumber(nodename) do nodes[#nodes + 1] = last_node end else local node = get_node(name, nodename) if not node then return end nodes[#nodes + 1] = node end end local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.set(pos1, pos2, nodes) worldedit.player_notify(name, count .. " nodes set") end, check_region), }) local check_replace = function(name, param) local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local newsearchnode = worldedit.normalize_nodename(searchnode) if not newsearchnode then worldedit.player_notify(name, "invalid search node name: " .. searchnode) return nil end local newreplacenode = worldedit.normalize_nodename(replacenode) if not newreplacenode then worldedit.player_notify(name, "invalid replace node name: " .. replacenode) return nil end return check_region(name, param) end minetest.register_chatcommand("/replace", { params = " ", description = "Replace all instances of with in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$") local norm_search_node = worldedit.normalize_nodename(search_node) local norm_replace_node = worldedit.normalize_nodename(replace_node) local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], norm_search_node, norm_replace_node) worldedit.player_notify(name, count .. " nodes replaced") end, check_replace), }) minetest.register_chatcommand("/replaceinverse", { params = " ", description = "Replace all nodes other than with in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$") local norm_search_node = worldedit.normalize_nodename(search_node) local norm_replace_node = worldedit.normalize_nodename(replace_node) local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], norm_search_node, norm_replace_node, true) worldedit.player_notify(name, count .. " nodes replaced") end, check_replace), }) local check_cube = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return tonumber(w) * tonumber(h) * tonumber(l) end minetest.register_chatcommand("/hollowcube", { params = " ", description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node, true) worldedit.player_notify(name, count .. " nodes added") end, check_cube), }) minetest.register_chatcommand("/cube", { params = " ", description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node) worldedit.player_notify(name, count .. " nodes added") end, check_cube), }) local check_sphere = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere end minetest.register_chatcommand("/hollowsphere", { params = " ", description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true) worldedit.player_notify(name, count .. " nodes added") end, check_sphere), }) minetest.register_chatcommand("/sphere", { params = " ", description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_sphere), }) local check_dome = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome end minetest.register_chatcommand("/hollowdome", { params = " ", description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true) worldedit.player_notify(name, count .. " nodes added") end, check_dome), }) minetest.register_chatcommand("/dome", { params = " ", description = "Add dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_dome), }) local check_cylinder = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end -- two radii local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then -- single radius found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") radius2 = radius1 end if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end local radius = math.max(tonumber(radius1), tonumber(radius2)) return math.ceil(math.pi * (radius ^ 2) * tonumber(length)) end minetest.register_chatcommand("/hollowcylinder", { params = "x/y/z/? [radius2] ", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length , base radius (and top radius [radius2]), composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) -- two radii local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then -- single radius found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") radius2 = radius1 end length = tonumber(length) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) length = length * sign end local node = get_node(name, nodename) local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true) worldedit.player_notify(name, count .. " nodes added") end, check_cylinder), }) minetest.register_chatcommand("/cylinder", { params = "x/y/z/? [radius2] ", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length , base radius (and top radius [radius2]), composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) -- two radii local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then -- single radius found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") radius2 = radius1 end length = tonumber(length) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) length = length * sign end local node = get_node(name, nodename) local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node) worldedit.player_notify(name, count .. " nodes added") end, check_cylinder), }) local check_pyramid = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end height = tonumber(height) return math.ceil(((height * 2 + 1) ^ 2) * height / 3) end minetest.register_chatcommand("/hollowpyramid", { params = "x/y/z/? ", description = "Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") height = tonumber(height) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) height = height * sign end local node = get_node(name, nodename) local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true) worldedit.player_notify(name, count .. " nodes added") end, check_pyramid), }) minetest.register_chatcommand("/pyramid", { params = "x/y/z/? ", description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") height = tonumber(height) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) height = height * sign end local node = get_node(name, nodename) local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node) worldedit.player_notify(name, count .. " nodes added") end, check_pyramid), }) minetest.register_chatcommand("/spiral", { params = " ", description = "Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node) worldedit.player_notify(name, count .. " nodes added") end, function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return 1 -- TODO: return an useful value end), }) minetest.register_chatcommand("/copy", { params = "x/y/z/? ", description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end amount = tonumber(amount) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount) worldedit.player_notify(name, count .. " nodes copied") end, function(name, param) local volume = check_region(name, param) return volume and volume * 2 or volume end), }) minetest.register_chatcommand("/move", { params = "x/y/z/? ", description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end amount = tonumber(amount) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.move(pos1, pos2, axis, amount) pos1[axis] = pos1[axis] + amount pos2[axis] = pos2[axis] + amount worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes moved") end, check_region), }) minetest.register_chatcommand("/stack", { params = "x/y/z/? ", description = "Stack the current WorldEdit region along the x/y/z/? axis times", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") repetitions = tonumber(repetitions) if axis == "?" then local sign axis, sign = worldedit.player_axis(name) repetitions = repetitions * sign end local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions) worldedit.player_notify(name, count .. " nodes stacked") end, function(name, param) local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local count = check_region(name, param) if count then return (tonumber(repetitions) + 1) * count end return nil end), }) minetest.register_chatcommand("/stack2", { params = " ", description = "Stack the current WorldEdit region times by offset , , ", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "Select a position first!") return end local repetitions, incs = param:match("(%d+)%s*(.+)") if repetitions == nil then worldedit.player_notify(name, "invalid count: " .. param) return end repetitions = tonumber(repetitions) local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)") if x == nil then worldedit.player_notify(name, "invalid increments: " .. param) return end x, y, z = tonumber(x), tonumber(y), tonumber(z) local count = worldedit.volume(pos1, pos2) * repetitions return safe_region(function() worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions, function() worldedit.player_notify(name, count .. " nodes stacked") end) end, function() return count end)(name,param) -- more hax --wip: clean this up a little bit end }) minetest.register_chatcommand("/stretch", { params = " ", description = "Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) --reset markers to scaled positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes stretched") end, function(name, param) local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) if stretchx == 0 or stretchy == 0 or stretchz == 0 then worldedit.player_notify(name, "invalid scaling factors: " .. param) return nil end local count = check_region(name, param) if count then return stretchx * stretchy * stretchz * count end return nil end), }) minetest.register_chatcommand("/transpose", { params = "x/y/z/? x/y/z/?", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if axis1 == "?" then axis1 = worldedit.player_axis(name) end if axis2 == "?" then axis2 = worldedit.player_axis(name) end local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) --reset markers to transposed positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes transposed") end, function(name, param) local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if axis1 == axis2 then worldedit.player_notify(name, "invalid usage: axes must be different") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/flip", { params = "x/y/z/?", description = "Flip the current WorldEdit region along the x/y/z/? axis", privs = {worldedit=true}, func = safe_region(function(name, param) if param == "?" then param = worldedit.player_axis(name) end local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param) worldedit.player_notify(name, count .. " nodes flipped") end, function(name, param) if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then worldedit.player_notify(name, "invalid usage: " .. param) return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/rotate", { params = " ", description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if axis == "?" then axis = worldedit.player_axis(name) end local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) --reset markers to rotated positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes rotated") end, function(name, param) local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/orient", { params = "", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", privs = {worldedit=true}, func = safe_region(function(name, param) local found, _, angle = param:find("^([+-]?%d+)$") local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle) worldedit.player_notify(name, count .. " nodes oriented") end, function(name, param) local found, _, angle = param:find("^([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/fixlight", { params = "", description = "Fix the lighting in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name]) worldedit.player_notify(name, count .. " nodes updated") end), }) minetest.register_chatcommand("/drain", { params = "", description = "Remove any fluid node within the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) -- TODO: make an API function for this local count = 0 local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name]) for x = pos1.x, pos2.x do for y = pos1.y, pos2.y do for z = pos1.z, pos2.z do local n = minetest.get_node({x=x, y=y, z=z}).name local d = minetest.registered_nodes[n] if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then minetest.remove_node({x=x, y=y, z=z}) count = count + 1 end end end end worldedit.player_notify(name, count .. " nodes updated") end), }) minetest.register_chatcommand("/hide", { params = "", description = "Hide all nodes in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name]) worldedit.player_notify(name, count .. " nodes hidden") end), }) minetest.register_chatcommand("/suppress", { params = "", description = "Suppress all in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local node = get_node(name, param) local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node) worldedit.player_notify(name, count .. " nodes suppressed") end, check_region), }) minetest.register_chatcommand("/highlight", { params = "", description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local node = get_node(name, param) local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node) worldedit.player_notify(name, count .. " nodes highlighted") end, check_region), }) minetest.register_chatcommand("/restore", { params = "", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name]) worldedit.player_notify(name, count .. " nodes restored") end), }) minetest.register_chatcommand("/save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", privs = {worldedit=true}, func = safe_region(function(name, param) if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not check_filename(param) then worldedit.player_notify(name, "Disallowed file name: " .. param) return end local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name]) local path = minetest.get_worldpath() .. "/schems" -- Create directory if it does not already exist mkdir(path) local filename = path .. "/" .. param .. ".we" local file, err = io.open(filename, "wb") if err ~= nil then worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"") return end file:write(result) file:flush() file:close() worldedit.player_notify(name, count .. " nodes saved") end), }) minetest.register_chatcommand("/allocate", { params = "", description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos = get_position(name) if pos == nil then return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not check_filename(param) then worldedit.player_notify(name, "Disallowed file name: " .. param) return end local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" local file, err = io.open(filename, "rb") if err ~= nil then worldedit.player_notify(name, "could not open file \"" .. filename .. "\"") return end local value = file:read("*a") file:close() local version = worldedit.read_header(value) if version == 0 then worldedit.player_notify(name, "File is invalid!") return elseif version > worldedit.LATEST_SERIALIZATION_VERSION then worldedit.player_notify(name, "File was created with newer version of WorldEdit!") end local nodepos1, nodepos2, count = worldedit.allocate(pos, value) worldedit.pos1[name] = nodepos1 worldedit.mark_pos1(name) worldedit.pos2[name] = nodepos2 worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes allocated") end, }) minetest.register_chatcommand("/load", { params = "", description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) local pos = get_position(name) if pos == nil then return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then worldedit.player_notify(name, "invalid file name: " .. param) return end --find the file in the world path local testpaths = { minetest.get_worldpath() .. "/schems/" .. param, minetest.get_worldpath() .. "/schems/" .. param .. ".we", minetest.get_worldpath() .. "/schems/" .. param .. ".wem", } local file, err for index, path in ipairs(testpaths) do file, err = io.open(path, "rb") if not err then break end end if err then worldedit.player_notify(name, "could not open file \"" .. param .. "\"") return end local value = file:read("*a") file:close() local version = worldedit.read_header(value) if version == 0 then worldedit.player_notify(name, "File is invalid!") return elseif version > worldedit.LATEST_SERIALIZATION_VERSION then worldedit.player_notify(name, "File was created with newer version of WorldEdit!") return end local count = worldedit.deserialize(pos, value) worldedit.player_notify(name, count .. " nodes loaded") end, }) minetest.register_chatcommand("/lua", { params = "", description = "Executes as a Lua chunk in the global namespace", privs = {worldedit=true, server=true}, func = function(name, param) local err = worldedit.lua(param) if err then worldedit.player_notify(name, "code error: " .. err) minetest.log("action", name.." tried to execute "..param) else worldedit.player_notify(name, "code successfully executed", false) minetest.log("action", name.." executed "..param) end end, }) minetest.register_chatcommand("/luatransform", { params = "", description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", privs = {worldedit=true, server=true}, func = safe_region(function(name, param) local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param) if err then worldedit.player_notify(name, "code error: " .. err, false) minetest.log("action", name.." tried to execute luatransform "..param) else worldedit.player_notify(name, "code successfully executed", false) minetest.log("action", name.." executed luatransform "..param) end end), }) minetest.register_chatcommand("/mtschemcreate", { params = "", description = "Save the current WorldEdit region using the Minetest ".. "Schematic format to \"(world folder)/schems/.mts\"", privs = {worldedit=true}, func = safe_region(function(name, param) if param == nil then worldedit.player_notify(name, "No filename specified") return end if not check_filename(param) then worldedit.player_notify(name, "Disallowed file name: " .. param) return end local path = minetest.get_worldpath() .. "/schems" -- Create directory if it does not already exist mkdir(path) local filename = path .. "/" .. param .. ".mts" local ret = minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name], worldedit.prob_list[name], filename) if ret == nil then worldedit.player_notify(name, "Failed to create Minetest schematic", false) else worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false) end worldedit.prob_list[name] = {} end), }) minetest.register_chatcommand("/mtschemplace", { params = "", description = "Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) if param == "" then worldedit.player_notify(name, "no filename specified") return end if not check_filename(param) then worldedit.player_notify(name, "Disallowed file name: " .. param) return end local pos = get_position(name) if pos == nil then return end local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" if minetest.place_schematic(pos, path) == nil then worldedit.player_notify(name, "failed to place Minetest schematic", false) else worldedit.player_notify(name, "placed Minetest schematic " .. param .. " at " .. minetest.pos_to_string(pos), false) end end, }) minetest.register_chatcommand("/mtschemprob", { params = "start/finish/get", description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", privs = {worldedit=true}, func = function(name, param) if param == "start" then --start probability setting worldedit.set_pos[name] = "prob" worldedit.prob_list[name] = {} worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") elseif param == "finish" then --finish probability setting worldedit.set_pos[name] = nil worldedit.player_notify(name, "finished Minetest schematic probability selection") elseif param == "get" then --get all nodes that had probabilities set on them local text = "" local problist = worldedit.prob_list[name] if problist == nil then return end for k,v in pairs(problist) do local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100 text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | " end worldedit.player_notify(name, "currently set node probabilities:") worldedit.player_notify(name, text) else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "prob_val_enter" and not (fields.text == "" or fields.text == nil) then local name = player:get_player_name() local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} local index = table.getn(worldedit.prob_list[name]) + 1 worldedit.prob_list[name][index] = prob_entry end end) minetest.register_chatcommand("/clearobjects", { params = "", description = "Clears all objects within the WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name]) worldedit.player_notify(name, count .. " objects cleared") end), })