minetest.register_tool("worldedit:wand", { description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", groups = {}, inventory_image = "worldedit_wand.png", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, -- there is no need to have more than one liquids_pointable = true, -- ground with only water on can be selected as well -- the tool_capabilities are completely irrelevant here - no need to dig tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } }, node_placement_prediction = nil, on_use = function(itemstack, placer, pointed_thing) if placer ~= nil and pointed_thing ~= nil then local name = placer:get_player_name() local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above if not pos then return itemstack end worldedit.pos1[name] = pos worldedit.mark_pos1(name) end return itemstack -- nothing consumed, nothing changed end, on_place = function(itemstack, placer, pointed_thing) -- Left Click if placer ~= nil and pointed_thing ~= nil then local name = placer:get_player_name() local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above if not pos then return itemstack end worldedit.pos2[name] = pos worldedit.mark_pos2(name) end return itemstack -- nothing consumed, nothing changed end, })