--- Common functions [INTERNAL]. All of these functions are internal! -- @module worldedit.common --- Copies and modifies positions `pos1` and `pos2` so that each component of -- `pos1` is less than or equal to the corresponding component of `pos2`. -- Returns the new positions. function worldedit.sort_pos(pos1, pos2) pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} if pos1.x > pos2.x then pos2.x, pos1.x = pos1.x, pos2.x end if pos1.y > pos2.y then pos2.y, pos1.y = pos1.y, pos2.y end if pos1.z > pos2.z then pos2.z, pos1.z = pos1.z, pos2.z end return pos1, pos2 end --- Determines the volume of the region defined by positions `pos1` and `pos2`. -- @return The volume. function worldedit.volume(pos1, pos2) local pos1, pos2 = worldedit.sort_pos(pos1, pos2) return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1) end --- Gets other axes given an axis. -- @raise Axis must be x, y, or z! function worldedit.get_axis_others(axis) if axis == "x" then return "y", "z" elseif axis == "y" then return "x", "z" elseif axis == "z" then return "x", "y" else error("Axis must be x, y, or z!") end end function worldedit.keep_loaded(pos1, pos2) local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos2) end local mh = {} worldedit.manip_helpers = mh --- Generates an empty VoxelManip data table for an area. -- @return The empty data table. function mh.get_empty_data(area) -- Fill emerged area with ignore so that blocks in the area that are -- only partially modified aren't overwriten. local data = {} local c_ignore = minetest.get_content_id("ignore") for i = 1, worldedit.volume(area.MinEdge, area.MaxEdge) do data[i] = c_ignore end return data end function mh.init(pos1, pos2) local manip = minetest.get_voxel_manip() local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) return manip, area end function mh.init_radius(pos, radius) local pos1 = vector.subtract(pos, radius) local pos2 = vector.add(pos, radius) return mh.init(pos1, pos2) end function mh.init_axis_radius(base_pos, axis, radius) return mh.init_axis_radius_length(base_pos, axis, radius, radius) end function mh.init_axis_radius_length(base_pos, axis, radius, length) local other1, other2 = worldedit.get_axis_others(axis) local pos1 = { [axis] = base_pos[axis], [other1] = base_pos[other1] - radius, [other2] = base_pos[other2] - radius } local pos2 = { [axis] = base_pos[axis] + length, [other1] = base_pos[other1] + radius, [other2] = base_pos[other2] + radius } return mh.init(pos1, pos2) end function mh.finish(manip, data) -- Update map manip:set_data(data) manip:write_to_map() manip:update_map() end