vines = { name = 'vines', recipes = {} } local enable_roots = minetest.settings:get_bool("vines_enable_roots") -- support for i18n local S = plantlife_i18n.gettext -- ITEMS minetest.register_craftitem("vines:vines", { description = S("Vines"), inventory_image = "vines_item.png", groups = {vines = 1, flammable = 2} }) -- FUNCTIONS local function dig_down(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y - 1, z = pos.z} local nn = minetest.get_node(np) if minetest.get_item_group(nn.name, "vines") > 0 then minetest.node_dig(np, nn, digger) end end vines.register_vine = function( name, defs, biome ) local groups = {vines = 1, snappy = 3, flammable = 2, attached_node = 1} local vine_name_end = 'vines:' .. name .. '_end' local vine_name_middle = 'vines:' .. name .. '_middle' local vine_image_end = "vines_" .. name .. "_end.png" local vine_image_middle = "vines_" .. name .. "_middle.png" local drop_node = vine_name_end biome.spawn_plants = {vine_name_end} local vine_group = 'group:' .. name .. '_vines' biome.spawn_surfaces[#biome.spawn_surfaces + 1] = vine_group local selection_box = {type = "wallmounted",} local drawtype = 'signlike' -- different properties for bottom and side vines. if not biome.spawn_on_side then selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 } } drawtype = 'plantlike' end minetest.register_node(vine_name_end, { description = defs.description, walkable = false, climbable = true, wield_image = vine_image_end, drop = "vines:vines", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = {vine_image_end}, drawtype = drawtype, inventory_image = vine_image_end, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(math.random(5, 10)) end, on_timer = function(pos) local node = minetest.get_node(pos) local bottom = {x = pos.x, y = pos.y - 1, z = pos.z} local bottom_node = minetest.get_node( bottom ) if bottom_node.name == "air" then if not math.random(defs.average_length) == 1 then minetest.set_node(pos, { name = vine_name_middle, param2 = node.param2}) minetest.set_node(bottom, { name = node.name, param2 = node.param2}) local timer = minetest.get_node_timer(bottom_node) timer:start(math.random(5, 10)) end end end, after_dig_node = function(pos, node, metadata, digger) dig_down(pos, node, digger) end, }) minetest.register_node( vine_name_middle, { description = S("Matured") .. " " .. defs.description, walkable = false, climbable = true, drop = "vines:vines", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", buildable_to = false, tiles = {vine_image_middle}, wield_image = vine_image_middle, drawtype = drawtype, inventory_image = vine_image_middle, groups = groups, sounds = default.node_sound_leaves_defaults(), selection_box = selection_box, after_dig_node = function(pos, node, metadata, digger) dig_down(pos, node, digger) end, }) biome_lib:spawn_on_surfaces(biome) end -- ALIASES -- used to remove the old vine nodes and give room for the new. minetest.register_alias( 'vines:root', 'air' ) minetest.register_alias( 'vines:root_rotten', 'air' ) minetest.register_alias( 'vines:vine', 'air' ) minetest.register_alias( 'vines:vine_rotten', 'air' ) minetest.register_alias( 'vines:side', 'air' ) minetest.register_alias( 'vines:side_rotten', 'air' ) minetest.register_alias( 'vines:jungle', 'air' ) minetest.register_alias( 'vines:jungle_rotten', 'air' ) minetest.register_alias( 'vines:willow', 'air' ) minetest.register_alias( 'vines:willow_rotten', 'air' ) -- CRAFTS minetest.register_craft({ output = 'vines:rope_block', recipe = { {'group:vines', 'group:vines', 'group:vines'}, {'group:vines', 'group:wood', 'group:vines'}, {'group:vines', 'group:vines', 'group:vines'}, } }) if minetest.get_modpath("moreblocks") then minetest.register_craft({ output = 'vines:rope_block', recipe = { {'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'}, {'moreblocks:rope', 'group:wood', 'moreblocks:rope'}, {'moreblocks:rope', 'moreblocks:rope', 'moreblocks:rope'}, } }) end minetest.register_craft({ output = 'vines:shears', recipe = { {'', 'default:steel_ingot', ''}, {'group:stick', 'group:wood', 'default:steel_ingot'}, {'', '', 'group:stick'} } }) -- NODES minetest.register_node("vines:rope_block", { description = S("Rope"), sunlight_propagates = true, paramtype = "light", tiles = { "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", "default_wood.png", "default_wood.png", "default_wood.png^vines_rope.png", "default_wood.png^vines_rope.png", }, groups = {flammable = 2, choppy = 2, oddly_breakable_by_hand = 1}, after_place_node = function(pos) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) if n.name == "air" then minetest.add_node(p, {name = "vines:rope_end"}) end end, after_dig_node = function(pos, node, digger) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) while n.name == 'vines:rope' or n.name == 'vines:rope_end' do minetest.remove_node(p) p = {x = p.x, y = p.y - 1, z = p.z} n = minetest.get_node(p) end end }) minetest.register_node("vines:rope", { description = S("Rope"), walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = {}, tiles = {"vines_rope.png"}, drawtype = "plantlike", groups = {flammable = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, }) minetest.register_node("vines:rope_end", { description = S("Rope"), walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", drop = {}, tiles = {"vines_rope_end.png"}, drawtype = "plantlike", groups = {flammable = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos) local yesh = {x = pos.x, y = pos.y - 1, z = pos.z} minetest.add_node(yesh, {name = "vines:rope"}) end, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(1) end, on_timer = function( pos, elapsed ) local p = {x = pos.x, y = pos.y - 1, z = pos.z} local n = minetest.get_node(p) if n.name == "air" then minetest.set_node(pos, {name = "vines:rope"}) minetest.add_node(p, {name = "vines:rope_end"}) else local timer = minetest.get_node_timer(pos) timer:start(1) end end }) -- SHEARS minetest.register_tool("vines:shears", { description = S("Shears"), inventory_image = "vines_shears.png", wield_image = "vines_shears.png", stack_max = 1, max_drop_level = 3, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1, groupcaps = { snappy = {times = {[3] = 0.2}, uses = 60, maxlevel = 3}, } }, }) -- VINES local spawn_root_surfaces = {} if enable_roots ~= false then spawn_root_surfaces = { "default:dirt_with_grass", "default:dirt" } end vines.register_vine('root', {description = S("Roots"), average_length = 9}, { choose_random_wall = true, avoid_nodes = {"vines:root_middle"}, avoid_radius = 5, spawn_delay = 500, spawn_chance = 10, spawn_surfaces = spawn_root_surfaces, spawn_on_bottom = true, plantlife_limit = -0.6, humidity_min = 0.4, }) vines.register_vine('vine', {description = S("Vines"), average_length = 5}, { choose_random_wall = true, avoid_nodes = {"group:vines"}, avoid_radius = 5, spawn_delay = 500, spawn_chance = 100, spawn_surfaces = { -- "default:leaves", "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, spawn_on_bottom = true, plantlife_limit = -0.9, humidity_min = 0.7, }) vines.register_vine('side', {description = S("Vines"), average_length = 6}, { choose_random_wall = true, avoid_nodes = {"group:vines", "default:apple"}, avoid_radius = 3, spawn_delay = 500, spawn_chance = 100, spawn_surfaces = { -- "default:leaves", "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, spawn_on_side = true, plantlife_limit = -0.9, humidity_min = 0.4, }) vines.register_vine("jungle", {description = S("Jungle Vines"), average_length = 7}, { choose_random_wall = true, neighbors = { "default:jungleleaves", "moretrees:jungletree_leaves_red", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_green" }, avoid_nodes = { "vines:jungle_middle", "vines:jungle_end", }, avoid_radius = 5, spawn_delay = 500, spawn_chance = 100, spawn_surfaces = { "default:jungletree", "moretrees:jungletree_trunk" }, spawn_on_side = true, plantlife_limit = -0.9, humidity_min = 0.2, }) vines.register_vine( 'willow', {description = S("Willow Vines"), average_length = 9}, { choose_random_wall = true, avoid_nodes = {"vines:willow_middle"}, avoid_radius = 5, near_nodes = {'default:water_source'}, near_nodes_size = 1, near_nodes_count = 1, near_nodes_vertical = 7, plantlife_limit = -0.8, spawn_chance = 10, spawn_delay = 500, spawn_on_side = true, spawn_surfaces = {"moretrees:willow_leaves"}, humidity_min = 0.5 }) print(S("[Vines] Loaded!"))