local S = unified_inventory.gettext local F = minetest.formspec_escape local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, {"#DBBB00", 0xf1d32c, S("Yellow")}, {"#DD0000", 0xDD0000, S("Red")}, {"#2cf136", 0x2cf136, S("Green")}, {"#2c4df1", 0x2c4df1, S("Blue")}, } local hud_colors_max = #hud_colors -- Stores temporary player data (persists until player leaves) local waypoints_temp = {} unified_inventory.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() -- build a "fake" temp entry if the server took too long -- during sign-on and returned an empty entry if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end local waypoints = datastorage.get(player_name, "waypoints") local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. "image[0,0;1,1;ui_waypoints_icon.png]" .. "label[1,0;" .. F(S("Waypoints")) .. "]" -- Tabs buttons: for i = 1, 5, 1 do formspec = formspec .. "image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" .. (i == waypoints.selected and "ui_blue_icon_background.png^" or "") .. "ui_" .. i .. "_icon.png;" .. "select_waypoint" .. i .. ";]" .. "tooltip[select_waypoint" .. i .. ";" .. (S("Select Waypoint #%d"):format(i)).."]" end local i = waypoints.selected or 1 local waypoint = waypoints[i] or {} local temp = waypoints_temp[player_name][i] or {} local default_name = string.format(S("Waypoint %d"), i) -- Main buttons: formspec = formspec .. "image_button[4.5,3.7;.8,.8;".. "ui_waypoint_set_icon.png;".. "set_waypoint"..i..";]".. "tooltip[set_waypoint" .. i .. ";" .. F(S("Set waypoint to current location")).."]" formspec = formspec .. "image_button[5.2,3.7;.8,.8;".. (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. "toggle_waypoint"..i..";]".. "tooltip[toggle_waypoint" .. i .. ";" .. F(S("Make waypoint @1", waypoint.active and S("invisible") or S("visible"))).."]" formspec = formspec .. "image_button[5.9,3.7;.8,.8;".. (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. "toggle_display_pos" .. i .. ";]".. "tooltip[toggle_display_pos" .. i .. ";" .. F(S("@1 display of waypoint coordinates", waypoint.display_pos and S("Disable") or S("Enable"))) .."]" formspec = formspec .. "image_button[6.6,3.7;.8,.8;".. "ui_circular_arrows_icon.png;".. "toggle_color"..i..";]".. "tooltip[toggle_color" .. i .. ";" .. F(S("Change color of waypoint display")).."]" formspec = formspec .. "image_button[7.3,3.7;.8,.8;".. "ui_pencil_icon.png;".. "rename_waypoint"..i..";]".. "tooltip[rename_waypoint" .. i .. ";" .. F(S("Edit waypoint name")).."]" -- Waypoint's info: if waypoint.active then formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]" else formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]" end if temp.edit then formspec = formspec .. "field[1.3,3.2;6,.8;rename_box" .. i .. ";;" ..(waypoint.name or default_name).."]" .. "image_button[7.3,2.9;.8,.8;".. "ui_ok_icon.png;".. "confirm_rename"..i.. ";]".. "tooltip[confirm_rename" .. i .. ";" .. F(S("Finish editing")).."]" end formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. "label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" .. "label[1,2.3;"..F(S("HUD text color"))..": " .. hud_colors[waypoint.color or 1][3] .. "]" return {formspec=formspec} end, }) unified_inventory.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", tooltip = S("Waypoints"), hide_lite=true }) local function update_hud(player, waypoints, temp, i) local waypoint = waypoints[i] if not waypoint then return end temp[i] = temp[i] or {} temp = temp[i] local pos = waypoint.world_pos or vector.new() local name if waypoint.display_pos then name = minetest.pos_to_string(pos) if waypoint.name then name = name..", "..waypoint.name end else name = waypoint.name or "Waypoint "..i end if temp.hud then player:hud_remove(temp.hud) end if waypoint.active then temp.hud = player:hud_add({ hud_elem_type = "waypoint", number = hud_colors[waypoint.color or 1][2] , name = name, text = "m", world_pos = pos }) else temp.hud = nil end end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local player_name = player:get_player_name() local update_formspec = false local need_update_hud = false local hit = false local waypoints = datastorage.get(player_name, "waypoints") local temp = waypoints_temp[player_name] for i = 1, 5, 1 do if fields["select_waypoint"..i] then hit = true waypoints.selected = i update_formspec = true end if fields["toggle_waypoint"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].active = not (waypoints[i].active) need_update_hud = true update_formspec = true end if fields["set_waypoint"..i] then hit = true local pos = player:getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) waypoints[i] = waypoints[i] or {} waypoints[i].world_pos = pos need_update_hud = true update_formspec = true end if fields["rename_waypoint"..i] then hit = true temp[i] = temp[i] or {} temp[i].edit = true update_formspec = true end if fields["toggle_display_pos"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].display_pos = not waypoints[i].display_pos need_update_hud = true update_formspec = true end if fields["toggle_color"..i] then hit = true waypoints[i] = waypoints[i] or {} local color = waypoints[i].color or 1 color = color + 1 if color > hud_colors_max then color = 1 end waypoints[i].color = color need_update_hud = true update_formspec = true end if fields["confirm_rename"..i] then hit = true waypoints[i] = waypoints[i] or {} temp[i].edit = false waypoints[i].name = fields["rename_box"..i] need_update_hud = true update_formspec = true end if need_update_hud then update_hud(player, waypoints, temp, i) end if update_formspec then unified_inventory.set_inventory_formspec(player, "waypoints") end if hit then return end end end) minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local waypoints = datastorage.get(player_name, "waypoints") local temp = {} waypoints_temp[player_name] = temp for i = 1, 5 do update_hud(player, waypoints, temp, i) end end) minetest.register_on_leaveplayer(function(player) waypoints_temp[player:get_player_name()] = nil end)