local S = unified_inventory.gettext local F = minetest.formspec_escape minetest.register_privilege("creative", { description = S("Can use the creative inventory"), give_to_singleplayer = false, }) minetest.register_privilege("ui_full", { description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), give_to_singleplayer = false, }) local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then -- return stack:get_count() -- else -- return 0 -- end --end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) local player_name = player:get_player_name() minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) end, }) trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", tooltip = S("Crafting Grid") }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", tooltip = S("Crafting Guide") }) unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then unified_inventory.set_home(player, player:getpos()) local home = unified_inventory.home_pos[player_name] if home ~= nil then minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) minetest.chat_send_player(player_name, S("Home position set to: %s"):format(minetest.pos_to_string(home))) end else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {home=true}) then minetest.sound_play("teleport", {to_player=player:get_player_name(), gain = 1.0}) unified_inventory.go_home(player) else minetest.chat_send_player(player_name, S("You don't have the \"home\" privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {home=true}) end, }) unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 6am")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), hide_lite=true, action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) minetest.set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, S("You don't have the settime privilege!")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end, condition = function(player) return minetest.check_player_privs(player:get_player_name(), {settime=true}) end, }) unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then minetest.chat_send_player(player_name, S("This button has been disabled outside" .." of creative mode to prevent" .." accidental inventory trashing." .."\nUse the trash slot instead.")) unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, condition = function(player) return unified_inventory.is_creative(player:get_player_name()) end, }) unified_inventory.register_page("craft", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local player_name = player:get_player_name() local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]" formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]" formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" end formspec = formspec.."listring[current_name;craft]" formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]" formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" end return {formspec=formspec} end, }) -- stack_image_button(): generate a form button displaying a stack of items -- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be -- treated as if that item had been specified directly. local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) local group_item = unified_inventory.get_group_item(group_name) show_is_group = not group_item.sole displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end local label = show_is_group and "G" or "" local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, F(displayitem), buttonname, label) if show_is_group then local groupstring, andcount = unified_inventory.extract_groupnames(name) local grouptip if andcount == 1 then grouptip = string.format(S("Any item belonging to the %s group"), groupstring) elseif andcount > 1 then grouptip = string.format(S("Any item belonging to the groups %s"), groupstring) end grouptip = F(grouptip) if andcount >= 1 then button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) end end return button end local recipe_text = { recipe = S("Recipe %d of %d"), usage = S("Usage %d of %d"), } local no_recipe_text = { recipe = S("No recipes"), usage = S("No usages"), } local role_text = { recipe = S("Result"), usage = S("Ingredient"), } local next_alt_text = { recipe = S("Show next recipe"), usage = S("Show next usage"), } local prev_alt_text = { recipe = S("Show previous recipe"), usage = S("Show previous usage"), } local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { get_formspec = function(player, perplayer_formspec) local formspecy = perplayer_formspec.formspec_y local formheadery = perplayer_formspec.form_header_y local craftresultx = perplayer_formspec.craft_result_x local craftresulty = perplayer_formspec.craft_result_y local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) local fs = { "background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]", "label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]", "listcolors[#00000000;#00000000]" } local item_name = unified_inventory.current_item[player_name] if not item_name then return { formspec = table.concat(fs) } end local item_name_shown if minetest.registered_items[item_name] and minetest.registered_items[item_name].description then item_name_shown = string.format(S("%s (%s)"), minetest.registered_items[item_name].description, item_name) else item_name_shown = item_name end local dir = unified_inventory.current_craft_direction[player_name] local rdir = dir == "recipe" and "usage" or "recipe" local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft if crafts and #crafts > 0 then alternates = #crafts craft = crafts[alternate] end local has_give = player_privs.give or unified_inventory.is_creative(player_name) fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", craftresultx, craftresulty, F(role_text[dir]), item_name_shown) fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" .. rdir .. "_", ItemStack(item_name)) if not craft then -- No craft recipes available for this item. fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";" .. F(no_recipe_text[dir]) .. "]" local no_pos = dir == "recipe" and 4.5 or 6.5 local item_pos = dir == "recipe" and 6.5 or 4.5 fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) if has_give then fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]" .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]" .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]" .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]" end return { formspec = table.concat(fs) } end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) if craft_type.icon then fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]", 5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon) end fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]" fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. local xoffset = 5.5 -- Offset factor for crafting grids with side length > 4 local of = (3/math.max(3, math.max(display_size.width, display_size.height))) local od = 0 -- Minimum grid size at which size optimazation measures kick in local mini_craft_size = 6 if display_size.width >= mini_craft_size then od = math.max(1, display_size.width - 2) xoffset = xoffset - 0.1 end -- Size modifier factor local sf = math.min(1, of * (1.05 + 0.05*od)) -- Button size local bsize_h = 1.1 * sf local bsize_w = bsize_h if display_size.width >= mini_craft_size then bsize_w = 1.175 * sf end if (bsize_h > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end -- Flipped x, used to build formspec buttons from right to left local fx = display_size.width - (x-1) -- x offset, y offset local xof = (fx-1) * of + of local yof = (y-1) * of + 1 if item then fs[#fs + 1] = stack_image_button( xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h) end end end else -- Error fs[#fs + 1] = string.format("label[2,%f;%s]", formspecy, F(S("This recipe is too\nlarge to be displayed."))) end if craft_type.uses_crafting_grid and display_size.width <= 3 then fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]" .. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]" .. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]" .. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" end if has_give then fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]" .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]" .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]" .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]" end if alternates and alternates > 1 then fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";" .. string.format(F(recipe_text[dir]), alternate, alternates) .. "]" .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]" .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]" .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" end return { formspec = table.concat(fs) } end, }) local function craftguide_giveme(player, formname, fields) local player_name = player:get_player_name() local player_privs = minetest.get_player_privs(player_name) if not player_privs.give and not unified_inventory.is_creative(player_name) then minetest.log("action", "[unified_inventory] Denied give action to player " .. player_name) return end local amount for k, v in pairs(fields) do amount = k:match("craftguide_giveme_(.*)") if amount then break end end amount = tonumber(amount) or 0 if amount == 0 then return end local output = unified_inventory.current_item[player_name] if (not output) or (output == "") then return end local player_inv = player:get_inventory() player_inv:add_item("main", {name = output, count = amount}) end -- Takes any stack from "main" where the `amount` of `needed_item` may fit -- into the given crafting stack (`craft_item`) local function craftguide_move_stacks(inv, craft_item, needed_item, amount) if craft_item:get_count() >= amount then return end local get_item_group = minetest.get_item_group local group = needed_item:match("^group:(.+)") if group then if not craft_item:is_empty() then -- Source item must be the same to fill if get_item_group(craft_item:get_name(), group) ~= 0 then needed_item = craft_item:get_name() else -- TODO: Maybe swap unmatching "craft" items -- !! Would conflict with recursive function call return end else -- Take matching group from the inventory (biggest stack) local main = inv:get_list("main") local max_found = 0 for i, stack in ipairs(main) do if stack:get_count() > max_found and get_item_group(stack:get_name(), group) ~= 0 then needed_item = stack:get_name() max_found = stack:get_count() if max_found >= amount then break end end end end else if not craft_item:is_empty() and craft_item:get_name() ~= needed_item then return -- Item must be identical end end needed_item = ItemStack(needed_item) local to_take = math.min(amount, needed_item:get_stack_max()) to_take = to_take - craft_item:get_count() if to_take <= 0 then return -- Nothing to do end needed_item:set_count(to_take) local taken = inv:remove_item("main", needed_item) local leftover = taken:add_item(craft_item) if not leftover:is_empty() then -- Somehow failed to add the existing "craft" item. Undo the action. inv:add_item("main", leftover) return taken end return taken end local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") if amount then break end end if not amount then return end amount = tonumber(amount) or 99 -- fallback for "all" if amount <= 0 or amount > 99 then return end local player_name = player:get_player_name() local output = unified_inventory.current_item[player_name] or "" if output == "" then return end local player_inv = player:get_inventory() local craft_list = player_inv:get_list("craft") local crafts = unified_inventory.crafts_for[ unified_inventory.current_craft_direction[player_name]][output] or {} if #crafts == 0 then return end local alternate = unified_inventory.alternate[player_name] local craft = crafts[alternate] if craft.width > 3 then return end local needed = craft.items local width = craft.width if width == 0 then -- Shapeless recipe width = 3 end -- To spread the items evenly local STEPSIZE = math.ceil(math.sqrt(amount) / 5) * 5 local current_count = 0 repeat current_count = math.min(current_count + STEPSIZE, amount) local index = 1 for y = 1, 3 do for x = 1, width do local needed_item = needed[index] if needed_item then local craft_index = ((y - 1) * 3) + x local craft_item = craft_list[craft_index] local newitem = craftguide_move_stacks(player_inv, craft_item, needed_item, current_count) if newitem then craft_list[craft_index] = newitem end end index = index + 1 end end until current_count == amount player_inv:set_list("craft", craft_list) unified_inventory.set_inventory_formspec(player, "craft") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end for k, v in pairs(fields) do if k:match("craftguide_craft_") then craftguide_craft(player, formname, fields) return end if k:match("craftguide_giveme_") then craftguide_giveme(player, formname, fields) return end end end)