-- Settings for generation of stuff (at map-generation time) Horizontal_Trunks = true Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %) Big_Twigs = true -- twigs larger than one node Twigs_on_ground = true Twigs_on_ground_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes Twigs_on_ground_Rarity = 66 -- larger values make twigs more rare (100 means chance of 0 %) Twigs_on_water = true Twigs_on_water_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes Twigs_on_water_Rarity = 33 -- larger values make twigs more rare (100 means chance of 0 %) Moss_on_ground = true Moss_on_ground_Max_Count = 400 -- absolute maximum number in an area of 80x80x80 nodes Moss_on_ground_Rarity = 79 -- larger values makes moss more rare (100 means chance of 0 %) Moss_on_trunk = true Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %) Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs Roots = true