--[[ Teleporter networks that allow players to choose a destination out of a list Copyright (C) 2013 Sokomine This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Version: 2.3 (click button to dig) Please configure this mod in config.lua Changelog: 10.03.19 - Added the extra config buttons for locked_travelnet mod. 09.03.19 - Several PRs merged (sound added, locale changed etc.) Version bumped to 2.3 26.02.19 - Removing a travelnet can now be done by clicking on a button (no need to wield a diamond pick anymore) 26.02.19 - Added compatibility with MineClone2 22.09.18 - Move up/move down no longer close the formspec. 22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids conflicts with too fast punches. 24.12.17 - Added support for localization through intllib. Added localization for German (de). Door opening/closing can now handle more general doors. 17.07.17 - Added more detailled licence information. TNT and DungeonMasters ought to leave travelnets and elevators untouched now. Added function to register elevator doors. Added elevator doors made out of tin ingots. Provide information about the nearest elevator network when placing a new elevator. This ought to make it easier to find the right spot. Improved formspec. 16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix). Added buttons to move stations up or down in the list, independent on when they where added. Fixed undeclared globals. Changed deprecated functions set_look_yaw/pitch to current functions. 22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized. 30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the station where he/she came from. 30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder). Still requires the travelnet_attach-priv. 05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile. If you want to use this, set travelnet.enable_abm = true in config.lua and edit the interval in the abm to suit your needs. 19.11.13 - moved doors and travelnet definition into an extra file - moved configuration to config.lua 05.08.13 - fixed possible crash when the node in front of the travelnet is unknown 26.06.13 - added inventory image for elevator (created by VanessaE) 21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed - leftover floating elevator_top nodes can be removed by placing a new travelnet:elevator underneath them and removing that afterwards - homedecor-doors are now opened and closed correctly as well - removed nodes that are not intended for manual use from creative inventory - improved naming of station levels for the elevator 21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes - elevator stations are named automaticly 20.06.13 - doors can be opened and closed from inside the travelnet box/elevator - the elevator can only move vertically; the network name is defined by its x and z coordinate 13.06.13 - bugfix - elevator added (written by kpoppel) and placed into extra file - elevator doors added - groups changed to avoid accidental dig/drop on dig of node beneath - added new priv travelnet_remove for digging of boxes owned by other players - only the owner of a box or players with the travelnet_remove priv can now dig it - entering your own name as owner_name does no longer abort setup 22.03.13 - added automatic detection if yaw can be set - beam effect is disabled by default 20.03.13 - added inventory image provided by VanessaE - fixed bug that made it impossible to remove stations from the net - if the station a player beamed to no longer exists, the station will be removed automaticly - with the travelnet_attach priv, you can now attach your box to the nets of other players - in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box - target list is now centered if there are less than 9 targets --]] -- Required to save the travelnet data properly in all cases if not minetest.safe_file_write then error("[Mod travelnet] Your Minetest version is no longer supported. (version < 0.4.17)") end travelnet = {}; travelnet.targets = {}; travelnet.path = minetest.get_modpath(minetest.get_current_modname()) -- Intllib local S = dofile(travelnet.path .. "/intllib.lua") travelnet.S = S minetest.register_privilege("travelnet_attach", { description = S("allows to attach travelnet boxes to travelnets of other players"), give_to_singleplayer = false}); minetest.register_privilege("travelnet_remove", { description = S("allows to dig travelnet boxes which belog to nets of other players"), give_to_singleplayer = false}); -- read the configuration dofile(travelnet.path.."/config.lua"); -- the normal, default travelnet travelnet.mod_data_path = minetest.get_worldpath().."/mod_travelnet.data" -- TODO: save and restore ought to be library functions and not implemented in each individual mod! -- called whenever a station is added or removed travelnet.save_data = function() local data = minetest.serialize( travelnet.targets ); local success = minetest.safe_file_write( travelnet.mod_data_path, data ); if( not success ) then print(S("[Mod travelnet] Error: Savefile '%s' could not be written.") :format(travelnet.mod_data_path)); end end travelnet.restore_data = function() local file = io.open( travelnet.mod_data_path, "r" ); if( not file ) then print(S("[Mod travelnet] Error: Savefile '%s' not found.") :format(travelnet.mod_data_path)); return; end local data = file:read("*all"); travelnet.targets = minetest.deserialize( data ); if( not travelnet.targets ) then local backup_file = travelnet.mod_data_path..".bak" print(S("[Mod travelnet] Error: Savefile '%s' is damaged. Saved the backup as '%s'.") :format(travelnet.mod_data_path, backup_file)); minetest.safe_file_write( backup_file, data ); travelnet.targets = {}; end file:close(); end -- punching the travelnet updates its formspec and shows it to the player; -- however, that would be very annoying when actually trying to dig the thing. -- Thus, check if the player is wielding a tool that can dig nodes of the -- group cracky travelnet.check_if_trying_to_dig = function( puncher, node ) -- if in doubt: show formspec if( not( puncher) or not( puncher:get_wielded_item())) then return false; end -- show menu when in creative mode if( creative and creative.is_enabled_for(puncher:get_player_name()) -- and (not(puncher:get_wielded_item()) -- or puncher:get_wielded_item():get_name()~="default:pick_diamond")) then ) then return false; end local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities(); if( not( tool_capabilities ) or not( tool_capabilities["groupcaps"]) or not( tool_capabilities["groupcaps"]["cracky"])) then return false; end -- tools which can dig cracky items can start digging immediately return true; end -- minetest.chat_send_player is sometimes not so well visible travelnet.show_message = function( pos, player_name, title, message ) if( not( pos ) or not( player_name ) or not( message )) then return; end local formspec = "size[8,3]".. "label[3,0;"..minetest.formspec_escape( title or "Error").."]".. "textlist[0,0.5;8,1.5;;"..minetest.formspec_escape( message or "- nothing -")..";]".. "button_exit[3.5,2.5;1.0,0.5;back;"..S("Back").."]".. "button_exit[6.8,2.5;1.0,0.5;station_exit;"..S("Exit").."]".. "field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]"; minetest.show_formspec(player_name, "travelnet:show", formspec); end -- show the player the formspec he would see when right-clicking the node; -- needs to be simulated this way as calling on_rightclick would not do travelnet.show_current_formspec = function( pos, meta, player_name ) if( not( pos ) or not( meta ) or not( player_name )) then return; end -- we need to supply the position of the travelnet box formspec = meta:get_string("formspec").. "field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]"; -- show the formspec manually minetest.show_formspec(player_name, "travelnet:show", formspec); end -- a player clicked on something in the formspec he was manually shown -- (back from help page, moved travelnet up or down etc.) travelnet.form_input_handler = function( player, formname, fields) if(formname == "travelnet:show" and fields and fields.pos2str) then local pos = minetest.string_to_pos( fields.pos2str ); if( locks and (fields.locks_config or fields.locks_authorize)) then return locks:lock_handle_input( pos, formname, fields, player ) end -- back button leads back to the main menu if( fields.back and fields.back ~= "" ) then return travelnet.show_current_formspec( pos, minetest.get_meta( pos ), player:get_player_name()); end return travelnet.on_receive_fields(pos, formname, fields, player); end end -- most formspecs the travelnet uses are stored in the travelnet node itself, -- but some may require some "back"-button functionality (i.e. help page, -- move up/down etc.) minetest.register_on_player_receive_fields( travelnet.form_input_handler ); travelnet.reset_formspec = function( meta ) if( not( meta )) then return; end meta:set_string("infotext", S("Travelnet-box (unconfigured)")); meta:set_string("station_name", ""); meta:set_string("station_network",""); meta:set_string("owner", ""); -- some players seem to be confused with entering network names at first; provide them -- with a default name if( not( station_network ) or station_network == "" ) then station_network = "net1"; end -- request initinal data meta:set_string("formspec", "size[10,6.0]".. "label[2.0,0.0;--> "..S("Configure this travelnet station").." <--]".. "button_exit[8.0,0.0;2.2,0.7;station_dig;"..S("Remove station").."]".. "field[0.3,1.2;9,0.9;station_name;"..S("Name of this station")..":;".. minetest.formspec_escape(station_name or "").."]".. "label[0.3,1.5;"..S("How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"...").."]".. "field[0.3,2.8;9,0.9;station_network;"..S("Assign to Network:")..";".. minetest.formspec_escape(station_network or "").."]".. "label[0.3,3.1;"..S("You can have more than one network. If unsure, use \"%s\""):format(tostring(station_network))..".]".. "field[0.3,4.4;9,0.9;owner;"..S("Owned by:")..";]".. "label[0.3,4.7;"..S("Unless you know what you are doing, leave this empty.").."]".. "button_exit[1.3,5.3;1.7,0.7;station_help_setup;"..S("Help").."]".. "button_exit[3.8,5.3;1.7,0.7;station_set;"..S("Save").."]".. "button_exit[6.3,5.3;1.7,0.7;station_exit;"..S("Exit").."]"); end travelnet.update_formspec = function( pos, puncher_name, fields ) local meta = minetest.get_meta(pos); local this_node = minetest.get_node( pos ); local is_elevator = false; if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then is_elevator = true; end if( not( meta )) then return; end local owner_name = meta:get_string( "owner" ); local station_name = meta:get_string( "station_name" ); local station_network = meta:get_string( "station_network" ); if( not( owner_name ) or not( station_name ) or station_network == '' or not( station_network )) then if( is_elevator == true ) then travelnet.add_target( nil, nil, pos, puncher_name, meta, owner_name ); return; end -- minetest.chat_send_player(puncher_name, "DEBUG DATA: owner: "..(owner_name or "?").. -- " station_name: "..(station_name or "?").. -- " station_network: "..(station_network or "?").."."); -- minetest.chat_send_player(puncher_name, "data: "..minetest.serialize( travelnet.targets )); travelnet.reset_formspec( meta ); travelnet.show_message( pos, puncher_name, "Error", S("Update failed! Resetting this box on the travelnet.")); return; end -- if the station got lost from the network for some reason (savefile corrupted?) then add it again if( not( travelnet.targets[ owner_name ] ) or not( travelnet.targets[ owner_name ][ station_network ] ) or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] )) then -- first one by this player? if( not( travelnet.targets[ owner_name ] )) then travelnet.targets[ owner_name ] = {}; end -- first station on this network? if( not( travelnet.targets[ owner_name ][ station_network ] )) then travelnet.targets[ owner_name ][ station_network ] = {}; end local zeit = meta:get_int("timestamp"); if( not( zeit) or type(zeit)~="number" or zeit<100000 ) then zeit = os.time(); end -- add this station travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit }; minetest.chat_send_player(owner_name, S("Station '%s'"):format(station_name).." ".. S(" has been reattached to the network '%s'."):format(station_network)); travelnet.save_data(); end -- add name of station + network + owner + update-button local zusatzstr = ""; local trheight = "10"; if( this_node and this_node.name=="locked_travelnet:travelnet" and locks) then zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;"..S("Locked travelnet. Type /help for help:")..";]".. locks.get_authorize_button(10,"10.5").. locks.get_config_button(11,"10.5") trheight = "11.5"; end local formspec = "size[12,"..trheight.."]".. "label[3.3,0.0;"..S("Travelnet-Box")..":]".."label[6.3,0.0;"..S("Punch box to update target list.").."]".. "label[0.3,0.4;"..S("Name of this station:").."]".."label[6.3,0.4;"..minetest.formspec_escape(station_name or "?").."]".. "label[0.3,0.8;"..S("Assigned to Network:").."]" .."label[6.3,0.8;"..minetest.formspec_escape(station_network or "?").."]".. "label[0.3,1.2;"..S("Owned by:").."]" .."label[6.3,1.2;"..minetest.formspec_escape(owner_name or "?").."]".. "label[3.3,1.6;"..S("Click on target to travel there:").."]".. zusatzstr; -- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]".. local x = 0; local y = 0; local i = 0; -- collect all station names in a table local stations = {}; for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do table.insert( stations, k ); end -- minetest.chat_send_player(puncher_name, "stations: "..minetest.serialize( stations )); local ground_level = 1; if( is_elevator ) then table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].pos.y > travelnet.targets[ owner_name ][ station_network ][ b ].pos.y end); -- find ground level local vgl_timestamp = 999999999999; for index,k in ipairs( stations ) do if( not( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp )) then travelnet.targets[ owner_name ][ station_network ][ k ].timestamp = os.time(); end if( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp < vgl_timestamp ) then vgl_timestamp = travelnet.targets[ owner_name ][ station_network ][ k ].timestamp; ground_level = index; end end for index,k in ipairs( stations ) do if( index == ground_level ) then travelnet.targets[ owner_name ][ station_network ][ k ].nr = S('G'); else travelnet.targets[ owner_name ][ station_network ][ k ].nr = tostring( ground_level - index ); end end else -- sort the table according to the timestamp (=time the station was configured) table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].timestamp < travelnet.targets[ owner_name ][ station_network ][ b ].timestamp end); end -- does the player want to move this station one position up in the list? -- only the owner and players with the travelnet_attach priv can change the order of the list -- Note: With elevators, only the "G"(round) marking is actually moved if( fields and (fields.move_up or fields.move_down) and owner_name and owner_name ~= "" and ((owner_name == puncher_name) or (minetest.check_player_privs(puncher_name, {travelnet_attach=true}))) ) then local current_pos = -1; for index,k in ipairs( stations ) do if( k==station_name ) then current_pos = index; end end local swap_with_pos = -1; if( fields.move_up ) then swap_with_pos = current_pos - 1; else swap_with_pos = current_pos + 1; end -- handle errors if( swap_with_pos < 1) then travelnet.show_message( pos, puncher_name, "Info", S("This station is already the first one on the list.")); return; elseif( swap_with_pos > #stations ) then travelnet.show_message( pos, puncher_name, "Info", S("This station is already the last one on the list.")); return; else -- swap the actual data by which the stations are sorted local old_timestamp = travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp; travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp = travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp; travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp = old_timestamp; -- for elevators, only the "G"(round) marking is moved; no point in swapping stations if( not( is_elevator )) then -- actually swap the stations local old_val = stations[ swap_with_pos ]; stations[ swap_with_pos ] = stations[ current_pos ]; stations[ current_pos ] = old_val; end -- store the changed order travelnet.save_data(); end end -- if there are only 8 stations (plus this one), center them in the formspec if( #stations < 10 ) then x = 4; end for index,k in ipairs( stations ) do -- check if there is an elevator door in front that needs to be opened local open_door_cmd = false; if( k==station_name ) then open_door_cmd = true; end if( k ~= station_name or open_door_cmd) then i = i+1; -- new column if( y==8 ) then x = x+4; y = 0; end if( open_door_cmd ) then formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;open_door;<>]".. "label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]"; elseif( is_elevator ) then formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;target;"..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].nr ).."]".. "label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]"; else formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";4,0.5;target;"..k.."]"; end -- if( is_elevator ) then -- formspec = formspec ..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)'; -- end -- formspec = formspec .. ']'; y = y+1; --x = x+4; end end formspec = formspec.. "label[8.0,1.6;"..S("Position in list:").."]".. "button_exit[11.3,0.0;1.0,0.5;station_exit;"..S("Exit").."]".. "button_exit[10.0,0.5;2.2,0.7;station_dig;"..S("Remove station").."]".. "button[9.6,1.6;1.4,0.5;move_up;"..S("move up").."]".. "button[10.9,1.6;1.4,0.5;move_down;"..S("move down").."]"; meta:set_string( "formspec", formspec ); meta:set_string( "infotext", S("Station '%s'"):format(tostring( station_name )).." ".. S("on travelnet '%s'"):format(tostring( station_network )).." ".. S("(owned by %s)"):format(tostring( owner_name )).." ".. S("ready for usage. Right-click to travel, punch to update.")); -- show the player the updated formspec travelnet.show_current_formspec( pos, meta, puncher_name ); end -- add a new target; meta is optional travelnet.add_target = function( station_name, network_name, pos, player_name, meta, owner_name ) -- if it is an elevator, determine the network name through x and z coordinates local this_node = minetest.get_node( pos ); local is_elevator = false; if( this_node.name == 'travelnet:elevator' ) then -- owner_name = '*'; -- the owner name is not relevant here is_elevator = true; network_name = tostring( pos.x )..','..tostring( pos.z ); if( not( station_name ) or station_name == '' ) then station_name = S('at %s m'):format(tostring( pos.y )); end end if( station_name == "" or not(station_name )) then travelnet.show_message( pos, player_name, S("Error"), S("Please provide a name for this station." )); return; end if( network_name == "" or not( network_name )) then travelnet.show_message( pos, player_name, S("Error"), S("Please provide the name of the network this station ought to be connected to.")); return; end if( owner_name == nil or owner_name == '' or owner_name == player_name) then owner_name = player_name; elseif( is_elevator ) then -- elevator networks owner_name = player_name; elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then travelnet.show_message( pos, player_name, S("Error"), S("There is no player with interact privilege named '%s'. Aborting."):format(tostring( player_name ))); return; elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true})) and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then travelnet.show_message( pos, player_name, S("Error"), S("You do not have the travelnet_attach priv which is required to attach your box to ".. "the network of someone else. Aborting.")); return; end -- first one by this player? if( not( travelnet.targets[ owner_name ] )) then travelnet.targets[ owner_name ] = {}; end -- first station on this network? if( not( travelnet.targets[ owner_name ][ network_name ] )) then travelnet.targets[ owner_name ][ network_name ] = {}; end -- lua doesn't allow efficient counting here local anz = 0; for k,v in pairs( travelnet.targets[ owner_name ][ network_name ] ) do if( k == station_name ) then travelnet.show_message( pos, player_name, S("Error"), S("A station named '%s' already exists on this network. Please choose a diffrent name!"):format(station_name)); return; end anz = anz + 1; end -- we don't want too many stations in the same network because that would get confusing when displaying the targets if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then travelnet.show_message( pos, player_name, S("Error"), S("Network '%s',"):format(network_name).." ".. S("already contains the maximum number (=%s) of allowed stations per network. ".. "Please choose a diffrent/new network name."):format(travelnet.MAX_STATIONS_PER_NETWORK)); return; end -- add this station travelnet.targets[ owner_name ][ network_name ][ station_name ] = {pos=pos, timestamp=os.time() }; -- do we have a new node to set up? (and are not just reading from a safefile?) if( meta ) then minetest.chat_send_player(player_name, S("Station '%s'"):format(station_name).." ".. S("has been added to the network '%s'"):format(network_name).. S(", which now consists of %s station(s)."):format(anz+1)); meta:set_string( "station_name", station_name ); meta:set_string( "station_network", network_name ); meta:set_string( "owner", owner_name ); meta:set_int( "timestamp", travelnet.targets[ owner_name ][ network_name ][ station_name ].timestamp); meta:set_string("formspec", "size[12,10]".. "field[0.3,0.6;6,0.7;station_name;"..S("Station:")..";".. minetest.formspec_escape(meta:get_string("station_name")).."]".. "field[0.3,3.6;6,0.7;station_network;"..S("Network:")..";"..minetest.formspec_escape(meta:get_string("station_network")).."]" ); -- display a list of all stations that can be reached from here travelnet.update_formspec( pos, player_name, nil ); -- save the updated network data in a savefile over server restart travelnet.save_data(); end end -- allow doors to open travelnet.open_close_door = function( pos, player, mode ) local this_node = minetest.get_node_or_nil( pos ); -- give up if the area is *still* not loaded if( this_node == nil ) then return end local pos2 = {x=pos.x,y=pos.y,z=pos.z}; if( this_node.param2 == 0 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z-1)}; elseif( this_node.param2 == 1 ) then pos2 = {x=(pos.x-1),y=pos.y,z=pos.z}; elseif( this_node.param2 == 2 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z+1)}; elseif( this_node.param2 == 3 ) then pos2 = {x=(pos.x+1),y=pos.y,z=pos.z}; end local door_node = minetest.get_node( pos2 ); if( door_node ~= nil and door_node.name ~= 'ignore' and door_node.name ~= 'air' and minetest.registered_nodes[ door_node.name ] ~= nil and minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil) then -- at least for homedecor, same facedir would mean "door closed" -- do not close the elevator door if it is already closed if( mode==1 and ( string.sub( door_node.name, -7 ) == '_closed' -- handle doors that change their facedir or ( door_node.param2 == ((this_node.param2 + 2)%4) and door_node.name ~= 'travelnet:elevator_door_glass_open' and door_node.name ~= 'travelnet:elevator_door_tin_open' and door_node.name ~= 'travelnet:elevator_door_steel_open'))) then return; end -- do not open the doors if they are already open (works only on elevator-doors; not on doors in general) if( mode==2 and ( string.sub( door_node.name, -5 ) == '_open' -- handle doors that change their facedir or ( door_node.param2 ~= ((this_node.param2 + 2)%4) and door_node.name ~= 'travelnet:elevator_door_glass_closed' and door_node.name ~= 'travelnet:elevator_door_tin_closed' and door_node.name ~= 'travelnet:elevator_door_steel_closed'))) then return; end if( mode==2 ) then minetest.after( 1, minetest.registered_nodes[ door_node.name ].on_rightclick, pos2, door_node, player ); else minetest.registered_nodes[ door_node.name ].on_rightclick(pos2, door_node, player); end end end travelnet.on_receive_fields = function(pos, formname, fields, player) if( not( pos )) then return; end local meta = minetest.get_meta(pos); local name = player:get_player_name(); -- the player wants to quit/exit the formspec; do not save/update anything if( fields and fields.station_exit and fields.station_exit ~= "" ) then return; end -- show special locks buttons if needed if( locks and (fields.locks_config or fields.locks_authorize)) then return locks:lock_handle_input( pos, formname, fields, player ) end -- show help text if( fields and fields.station_help_setup and fields.station_help_setup ~= "") then -- simulate right-click local node = minetest.get_node( pos ); if( node and node.name and minetest.registered_nodes[ node.name ] ) then travelnet.show_message( pos, name, "--> Help <--", -- TODO: actually add help page S("No help available yet.")); end return; end -- the player wants to remove the station if( fields.station_dig ) then local owner = meta:get_string( "owner" ); local node = minetest.get_node(pos) local description = "station" if( node and node.name and node.name == "travelnet:travelnet") then description = "travelnet box" elseif( node and node.name and node.name == "travelnet:elevator") then description = "elevator" elseif( node and node.name and node.name == "locked_travelnet:travelnet") then description = "locked travelnet" else minetest.chat_send_player(name, "Error: Unkown node."); return end -- players with travelnet_remove priv can dig the station if( not(minetest.check_player_privs(name, {travelnet_remove=true})) -- the function travelnet.allow_dig(..) may allow additional digging and not(travelnet.allow_dig( name, owner, network_name )) -- the owner can remove the station and owner ~= name -- stations without owner can be removed by anybody and owner ~= "") then minetest.chat_send_player(name, S("This %s belongs to %s. You can't remove it."):format(description, tostring( meta:get_string('owner')))); return end local pinv = player:get_inventory() if(not(pinv:room_for_item("main", node.name))) then minetest.chat_send_player(name, S("You do not have enough room in your inventory.")); return end -- give the player the box pinv:add_item("main", node.name) -- remove the box from the data structure travelnet.remove_box( pos, nil, meta:to_table(), player ); -- remove the node as such minetest.remove_node(pos) return; end -- if the box has not been configured yet if( meta:get_string("station_network")=="" ) then travelnet.add_target( fields.station_name, fields.station_network, pos, name, meta, fields.owner ); return; end if( fields.open_door ) then travelnet.open_close_door( pos, player, 0 ); return; end -- the owner or players with the travelnet_attach priv can move stations up or down in the list if( fields.move_up or fields.move_down) then travelnet.update_formspec( pos, name, fields ); return; end if( not( fields.target )) then minetest.chat_send_player(name, S("Please click on the target you want to travel to.")); return; end -- if there is something wrong with the data local owner_name = meta:get_string( "owner" ); local station_name = meta:get_string( "station_name" ); local station_network = meta:get_string( "station_network" ); if( not( owner_name ) or not( station_name ) or not( station_network ) or not( travelnet.targets[ owner_name ] ) or not( travelnet.targets[ owner_name ][ station_network ] )) then if( owner_name and station_name and station_network ) then travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name ); else minetest.chat_send_player(name, S("Error")..": ".. S("There is something wrong with the configuration of this station.").. " DEBUG DATA: owner: "..( owner_name or "?").. " station_name: "..(station_name or "?").. " station_network: "..(station_network or "?").."."); return end end if( not( owner_name ) or not( station_network ) or not( travelnet.targets ) or not( travelnet.targets[ owner_name ] ) or not( travelnet.targets[ owner_name ][ station_network ] )) then minetest.chat_send_player(name, S("Error")..": ".. S("This travelnet is lacking data and/or improperly configured.")); print( "ERROR: The travelnet at "..minetest.pos_to_string( pos ).." has a problem: ".. " DATA: owner: "..( owner_name or "?").. " station_name: "..(station_name or "?").. " station_network: "..(station_network or "?").."."); return; end local this_node = minetest.get_node( pos ); if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do if( travelnet.targets[ owner_name ][ station_network ][ k ].nr --..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)' == fields.target) then fields.target = k; end end end -- if the target station is gone if( not( travelnet.targets[ owner_name ][ station_network ][ fields.target ] )) then minetest.chat_send_player(name, S("Station '%s'"):format( fields.target or "?").." ".. S("does not exist (anymore?) on this network.")); travelnet.update_formspec( pos, name, nil ); return; end if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then return; end minetest.chat_send_player(name, S("Initiating transfer to station '%s'."):format( fields.target or "?")); if( travelnet.travelnet_sound_enabled ) then if ( this_node.name == 'travelnet:elevator' ) then minetest.sound_play("travelnet_bell", {pos = pos, gain = 0.75, max_hear_distance = 10,}); else minetest.sound_play("travelnet_travel", {pos = pos, gain = 0.75, max_hear_distance = 10,}); end end if( travelnet.travelnet_effect_enabled ) then minetest.add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns end -- close the doors at the sending station travelnet.open_close_door( pos, player, 1 ); -- transport the player to the target location local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos; player:move_to( target_pos, false); if( travelnet.travelnet_effect_enabled ) then minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns end -- check if the box has at the other end has been removed. local node2 = minetest.get_node_or_nil( target_pos ); if( node2 ~= nil and node2.name ~= 'ignore' and node2.name ~= 'travelnet:travelnet' and node2.name ~= 'travelnet:elevator' and node2.name ~= "locked_travelnet:travelnet" and node2.name ~= "travelnet:travelnet_private") then -- provide information necessary to identify the removed box local oldmetadata = { fields = { owner = owner_name, station_name = fields.target, station_network = station_network }}; travelnet.remove_box( target_pos, nil, oldmetadata, player ); -- send the player back as there's no receiving travelnet player:move_to( pos, false ); else travelnet.rotate_player( target_pos, player, 0 ) end end travelnet.rotate_player = function( target_pos, player, tries ) -- try later when the box is loaded local node2 = minetest.get_node_or_nil( target_pos ); if( node2 == nil ) then if( tries < 30 ) then minetest.after( 0, travelnet.rotate_player, target_pos, player, tries+1 ) end return end -- play sound at the target position as well if( travelnet.travelnet_sound_enabled ) then if ( node2.name == 'travelnet:elevator' ) then minetest.sound_play("travelnet_bell", {pos = target_pos, gain = 0.75, max_hear_distance = 10,}); else minetest.sound_play("travelnet_travel", {pos = target_pos, gain = 0.75, max_hear_distance = 10,}); end end -- do this only on servers where the function exists if( player.set_look_horizontal ) then -- rotate the player so that he/she can walk straight out of the box local yaw = 0; local param2 = node2.param2; if( param2==0 ) then yaw = 180; elseif( param2==1 ) then yaw = 90; elseif( param2==2 ) then yaw = 0; elseif( param2==3 ) then yaw = 270; end player:set_look_horizontal( math.rad( yaw )); player:set_look_vertical( math.rad( 0 )); end travelnet.open_close_door( target_pos, player, 2 ); end travelnet.remove_box = function( pos, oldnode, oldmetadata, digger ) if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then minetest.chat_send_player( digger:get_player_name(), S("Error")..": ".. S("Could not find information about the station that is to be removed.")); return; end local owner_name = oldmetadata.fields[ "owner" ]; local station_name = oldmetadata.fields[ "station_name" ]; local station_network = oldmetadata.fields[ "station_network" ]; -- station is not known? then just remove it if( not( owner_name ) or not( station_name ) or not( station_network ) or not( travelnet.targets[ owner_name ] ) or not( travelnet.targets[ owner_name ][ station_network ] )) then minetest.chat_send_player( digger:get_player_name(), S("Error")..": ".. S("Could not find the station that is to be removed.")); return; end travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil; -- inform the owner minetest.chat_send_player( owner_name, S("Station '%s'"):format(station_name ).." ".. S("has been REMOVED from the network '%s'."):format(station_network)); if( digger ~= nil and owner_name ~= digger:get_player_name() ) then minetest.chat_send_player( digger:get_player_name(), S("Station '%s'"):format(station_name).. S("has been REMOVED from the network '%s'."):format(station_network)); end -- save the updated network data in a savefile over server restart travelnet.save_data(); end travelnet.can_dig = function( pos, player, description ) -- forbid digging of the travelnet return false; end -- obsolete function travelnet.can_dig_old = function( pos, player, description ) if( not( player )) then return false; end local name = player:get_player_name(); local meta = minetest.get_meta( pos ); local owner = meta:get_string('owner'); local network_name = meta:get_string( "station_network" ); -- in creative mode, accidental digging could happen too easily when trying to update the net if(creative and creative.is_enabled_for(player:get_player_name())) then -- only a diamond pick can dig the travelnet if( not(player:get_wielded_item()) or player:get_wielded_item():get_name()~="default:pick_diamond") then return false; end end -- players with that priv can dig regardless of owner if( minetest.check_player_privs(name, {travelnet_remove=true}) or travelnet.allow_dig( name, owner, network_name )) then return true; end if( not( meta ) or not( owner) or owner=='') then minetest.chat_send_player(name, S("This %s has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner."):format(description)); return false; elseif( owner ~= name ) then minetest.chat_send_player(name, S("This %s belongs to %s. You can't remove it."):format(description, tostring( meta:get_string('owner')))); return false; end return true; end if( travelnet.travelnet_effect_enabled ) then minetest.register_entity( 'travelnet:effect', { hp_max = 1, physical = false, weight = 5, collisionbox = {-0.4,-0.5,-0.4, 0.4,1.5,0.4}, visual = "upright_sprite", visual_size = {x=1, y=2}, -- mesh = "model", textures = { "travelnet_flash.png" }, -- number of required textures depends on visual -- colors = {}, -- number of required colors depends on visual spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = true, anz_rotations = 0, on_step = function( self, dtime ) -- this is supposed to be more flickering than smooth animation self.object:set_yaw( self.object:get_yaw()+1); self.anz_rotations = self.anz_rotations + 1; -- eventually self-destruct if( self.anz_rotations > 15 ) then self.object:remove(); end end }) end if( travelnet.travelnet_enabled ) then dofile(travelnet.path.."/travelnet.lua"); -- the travelnet node definition end if( travelnet.elevator_enabled ) then dofile(travelnet.path.."/elevator.lua"); -- allows up/down transfers only end if( travelnet.doors_enabled ) then dofile(travelnet.path.."/doors.lua"); -- doors that open and close automaticly when the travelnet or elevator is used end if( travelnet.abm_enabled ) then dofile(travelnet.path.."/restore_network_via_abm.lua"); -- restore travelnet data when players pass by broken networks end -- upon server start, read the savefile travelnet.restore_data();