-- Doors that are especially useful for travelnet elevators but can also be used in other situations. -- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives -- and are closed when a player departs from the travelnet or elevator. -- Autor: Sokomine minetest.register_node("travelnet:elevator_door_steel_open", { description = "elevator door (open)", drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem node_box = { type = "fixed", fixed = { {-0.90, -0.5, 0.4, -0.49, 1.5, 0.5}, { 0.49, -0.5, 0.4, 0.9, 1.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.9, -0.5, 0.4, 0.9, 1.5, 0.5}, }, }, drop = "travelnet:elevator_door_steel_closed", on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2}) end, }) minetest.register_node("travelnet:elevator_door_steel_closed", { description = "elevator door (closed)", drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"default_stone.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.4, -0.01, 1.5, 0.5}, { 0.01, -0.5, 0.4, 0.5, 1.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}, }, }, on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2}) end, }) minetest.register_node("travelnet:elevator_door_glass_open", { description = "elevator door (open)", drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"travelnet_elevator_door_glass.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem node_box = { type = "fixed", fixed = { {-0.99, -0.5, 0.4, -0.49, 1.5, 0.5}, { 0.49, -0.5, 0.4, 0.99, 1.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.9, -0.5, 0.4, 0.9, 1.5, 0.5}, }, }, drop = "travelnet:elevator_door_glass_closed", on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2}) end, }) minetest.register_node("travelnet:elevator_door_glass_closed", { description = "elevator door (closed)", drawtype = "nodebox", -- top, bottom, side1, side2, inner, outer tiles = {"travelnet_elevator_door_glass.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.4, -0.01, 1.5, 0.5}, { 0.01, -0.5, 0.4, 0.5, 1.5, 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5}, }, }, on_rightclick = function(pos, node, puncher) minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2}) end, }) minetest.register_craft({ output = "travelnet:elevator_door_glass_closed", recipe = { {"default:glass", "", "default:glass", }, {"default:glass", "", "default:glass", }, {"default:glass", "", "default:glass", } } }) minetest.register_craft({ output = "travelnet:elevator_door_steel_closed", recipe = { {"default:steel_ingot", "", "default:steel_ingot", }, {"default:steel_ingot", "", "default:steel_ingot", }, {"default:steel_ingot", "", "default:steel_ingot", } } }) -- local old_node = minetest.get_node( pos ); -- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = old_node.param2})