travelnet.MAX_STATIONS_PER_NETWORK = 24; -- set this to true if you want a simulated beam effect travelnet.travelnet_effect_enabled = false; -- set this to true if you want a sound to be played when the travelnet is used travelnet.travelnet_sound_enabled = false; -- if you set this to false, travelnets cannot be created -- (this may be useful if you want nothing but the elevators on your server) travelnet.travelnet_enabled = true; -- if you set travelnet.elevator_enabled to false, you will not be able to -- craft, place or use elevators travelnet.elevator_enabled = true; -- if you set this to false, doors will be disabled travelnet.doors_enabled = true; -- starts an abm which re-adds travelnet stations to networks in case the savefile got lost travelnet.abm_enabled = false; -- change these if you want other receipes for travelnet or elevator travelnet.travelnet_recipe = { {"default:glass", "default:steel_ingot", "default:glass", }, {"default:glass", "default:mese", "default:glass", }, {"default:glass", "default:steel_ingot", "default:glass", } } travelnet.elevator_recipe = { {"default:steel_ingot", "default:glass", "default:steel_ingot", }, {"default:steel_ingot", "", "default:steel_ingot", }, {"default:steel_ingot", "default:glass", "default:steel_ingot", } } -- if this function returns true, the player with the name player_name is -- allowed to add a box to the network named network_name, which is owned -- by the player owner_name; -- if you want to allow *everybody* to attach stations to all nets, let the -- function always return true; -- if the function returns false, players with the travelnet_attach priv -- can still add stations to that network travelnet.allow_attach = function( player_name, owner_name, network_name ) return false; end -- if this returns true, a player named player_name can remove a travelnet station -- from network_name (owned by owner_name) even though he is neither the owner nor -- has the travelnet_remove priv travelnet.allow_dig = function( player_name, owner_name, network_name ) return false; end -- if this function returns false, then player player_name will not be allowed to use -- the travelnet station_name_start on networ network_name owned by owner_name to travel to -- the station station_name_target on the same network; -- if this function returns true, the player will be transfered to the target station; -- you can use this code to i.e. charge the player money for the transfer or to limit -- usage of stations to players in the same fraction on PvP servers travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target ) --minetest.chat_send_player( player_name, "Player "..tostring( player_name ).." tries to use station "..tostring( station_name_start ).. -- " on network "..tostring( network_name ).." owned by "..tostring( owner_name ).." in order to travel to ".. -- tostring( station_name_target ).."."); return true; end