--- ---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero! --- --- ---blocks --- local enable_walking_light = minetest.setting_getbool("titanium_walking_light") if enable_walking_light ~= false then enable_walking_light = true end minetest.register_node( "titanium:titanium_in_ground", { description = "Titanium Ore", tile_images = { "default_stone.png^titanium_titanium_in_ground.png" }, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), drop = 'craft "titanium:titanium" 1', }) minetest.register_node( "titanium:block", { description = "Titanium Block", tile_images = { "titanium_block.png" }, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("titanium:glass", { description = "Titanium Glass", drawtype = "glasslike", tile_images = {"titanium_glass.png"}, light_propagates = true, paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craftitem( "titanium:titanium", { description = "Titanium", inventory_image = "titanium_titanium.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem( "titanium:tougher_titanium", { description = "Tougher Titanium", inventory_image = "tougher_titanium.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_node( "titanium:titanium_plate", { description = "Titanium Plate", tile_images = {"titanium_plate.png"}, inventory_image = "titanium_plate.png", is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "titanium:titanium_tv_1", { description = "Titanium TV", tile_images = { "titanium_tv_1.png" }, is_ground_content = true, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, drop = 'titanium:screen_1', light_source = 8, }) minetest.register_node( "titanium:titanium_tv_2", { description = "Titanium TV", tile_images = { "titanium_tv_2.png" }, is_ground_content = true, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, drop = 'titanium:screen_1', light_source = 8, }) minetest.register_abm( {nodenames = {"titanium:titanium_tv_1", "titanium:titanium_tv_2"}, interval = 12, chance = 1, action = function(pos) local i = math.random(1,2) if i== 1 then minetest.add_node(pos,{name="titanium:titanium_tv_1"}) end if i== 2 then minetest.add_node(pos,{name="titanium:titanium_tv_2"}) end end }) --- ---tools --- minetest.register_tool("titanium:sword", { description = "Titanium Sword", inventory_image = "titanium_sword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=2.00, [2]=0.60, [3]=0.20}, uses=100, maxlevel=2}, snappy={times={[2]=0.60, [3]=0.20}, uses=100, maxlevel=1}, choppy={times={[3]=0.70}, uses=100, maxlevel=0} } } }) minetest.register_tool("titanium:axe", { description = "Titanium Axe", inventory_image = "titanium_axe.png", tool_capabilities = { max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.50, [3]=1.00}, uses=150, maxlevel=2}, fleshy={times={[2]=1.00, [3]=0.50}, uses=120, maxlevel=1} } }, }) minetest.register_tool("titanium:shovel", { description = "Titanium Shovel", inventory_image = "titanium_shovel.png", tool_capabilities = { max_drop_level=1, groupcaps={ crumbly={times={[1]=1.0, [2]=0.50, [3]=0.50}, uses=150, maxlevel=3} } }, }) minetest.register_tool("titanium:pick", { description = "Titanium Pickaxe", inventory_image = "titanium_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}, crumbly={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}, snappy={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3} } }, }) --- ---crafting --- minetest.register_craft({ output = 'titanium:pick', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:axe', recipe = { {'titanium:titanium', 'titanium:titanium', ''}, {'titanium:titanium', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:shovel', recipe = { {'', 'titanium:titanium', ''}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:sword', recipe = { {'', 'titanium:titanium', ''}, {'', 'titanium:titanium', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:block', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_craft({ output = 'titanium:titanium 9', recipe = { {'', 'titanium:block', ''}, } }) minetest.register_craft({ output = 'titanium:glass 3', recipe = { {'', 'titanium:titanium', ''}, {'titanium:titanium', 'default:glass', 'titanium:titanium'}, {'', 'titanium:titanium', ''}, } }) minetest.register_craft({ output = 'titanium:tougher_titanium', recipe = { {'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_craft({ output = 'titanium:titanium_tv_1', recipe = { {'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'}, {'titanium:tougher_titanium', 'default:glass', 'titanium:tougher_titanium'}, {'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'titanium:titanium_plate 9', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:tougher_titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_ore({ ore_type = "scatter", ore = "titanium:titanium_in_ground", wherein = "default:stone", noise_params = { offset = 0, scale = 1, spread = {x=100, y=100, z=100}, seed = 21, octaves = 2, persist = 0.70, }, clust_scarcity = 8192, clust_num_ores = 5, clust_size = 2, y_min = -31000, y_max = -1500, }) if enable_walking_light then local players = {} local player_positions = {} local last_wielded = {} function round(num) return math.floor(num + 0.5) end function check_for_googles (player) if player==nil then return false end local inv = player:get_inventory() local hotbar=inv:get_list("main") for index=1,8,1 do if hotbar[index]:get_name() == "titanium:sam_titanium" then return "titanium:sam_titanium" end end return false end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(players, player_name) last_wielded[player_name] = player:get_wielded_item():get_name() local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local wielded_item = check_for_googles(player) if wielded_item ~= "titanium:sam_titanium" then minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"}) minetest.add_node(rounded_pos,{type="node",name="air"}) end player_positions[player_name] = {} player_positions[player_name]["x"] = rounded_pos.x; player_positions[player_name]["y"] = rounded_pos.y; player_positions[player_name]["z"] = rounded_pos.z; end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() for i,v in ipairs(players) do if v == player_name then table.remove(players, i) last_wielded[player_name] = nil local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"}) minetest.add_node(rounded_pos,{type="node",name="air"}) player_positions[player_name]["x"] = nil player_positions[player_name]["y"] = nil player_positions[player_name]["z"] = nil player_positions[player_name]["m"] = nil player_positions[player_name] = nil end end end) minetest.register_globalstep(function(dtime) for i,player_name in ipairs(players) do local player = minetest.get_player_by_name(player_name) local wielded_item = check_for_googles(player) if wielded_item == "titanium:sam_titanium" then local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} if (last_wielded[player_name] ~= "titanium:sam_titanium") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then local is_air = minetest.get_node_or_nil(rounded_pos) if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "titanium:light")) then minetest.add_node(rounded_pos,{type="node",name="titanium:light"}) end if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} local is_light = minetest.get_node_or_nil(old_pos) if is_light ~= nil and is_light.name == "titanium:light" then minetest.add_node(old_pos,{type="node",name="titanium:who_knows"}) minetest.add_node(old_pos,{type="node",name="air"}) end end player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["z"] = rounded_pos.z end last_wielded[player_name] = wielded_item; elseif last_wielded[player_name] == "titanium:sam_titanium" then local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} repeat local is_light = minetest.get_node_or_nil(rounded_pos) if is_light ~= nil and is_light.name == "titanium:light" then minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"}) minetest.add_node(rounded_pos,{type="node",name="air"}) end until minetest.get_node_or_nil(rounded_pos) ~= "titanium:light" local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} repeat is_light = minetest.get_node_or_nil(old_pos) if is_light ~= nil and is_light.name == "titanium:light" then minetest.add_node(old_pos,{type="node",name="titanium:who_knows"}) minetest.add_node(old_pos,{type="node",name="air"}) end until minetest.get_node_or_nil(old_pos) ~= "titanium:light" last_wielded[player_name] = wielded_item end end end) ------------------------------------------------------ -- Version 4------------------------------------------ minetest.register_node("titanium:light", { drawtype = "glasslike", tile_images = {"titanium.png"}, inventory_image = minetest.inventorycube("titanium.png"), paramtype = "light", walkable = false, is_ground_content = true, light_propagates = true, sunlight_propagates = true, light_source = 11, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0}, }, }) minetest.register_tool("titanium:sam_titanium", { description = "Google Glass Titanium", inventory_image = "sam_titanium.png", wield_image = "sam_titanium.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1} } }, }) minetest.register_craft({ output = 'titanium:sam_titanium', recipe = { {'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'}, {'titanium:glass', 'default:mese_crystal', 'titanium:glass'}, {'', '', ''}, } }) -------------------------------------------------------- minetest.register_node("titanium:who_knows", { description = "?Who Knows?", tiles = {"titanium.png"}, is_ground_content = true, groups = {not_in_creative_inventory=1}, }) end print("[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")