technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1} technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1} technic.chests.tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main",stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local onestack = stack:peek_item(1) return inv:room_for_item("main", onestack) end, input_inventory = "main", connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1}, } technic.chests.can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end local function inv_change(pos, count, player) if not default.can_interact_with_node(player, pos) then return 0 end return count end function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player) return inv_change(pos, count, player) end function technic.chests.inv_put(pos, listname, index, stack, player) return inv_change(pos, stack:get_count(), player) end function technic.chests.inv_take(pos, listname, index, stack, player) return inv_change(pos, stack:get_count(), player) end function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at " ..minetest.pos_to_string(pos)) end function technic.chests.on_inv_put(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to chest at " .. minetest.pos_to_string(pos)) end function technic.chests.on_inv_take(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) end