-- signs api; most of this came from signs_lib but rewritten to some degree local S = street_signs.gettext street_signs.standard_yaw = { 0, math.pi / -2, math.pi, math.pi / 2, } street_signs.wallmounted_yaw = { nil, nil, math.pi / -2, math.pi / 2, 0, math.pi, } local wall_dir_change = { [0] = 2, 2, 5, 4, 2, 3, } -- Initialize character texture cache local ctexcache = {} street_signs.wallmounted_rotate = function(pos, node, user, mode) if mode ~= screwdriver.ROTATE_FACE then return false end minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] }) for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do local e = v:get_luaentity() if e and e.name == "street_signs:text" then v:remove() end end street_signs.update_sign(pos) return true end street_signs.facedir_rotate = function(pos, node, user, mode) if mode ~= screwdriver.ROTATE_FACE then return false end newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0 minetest.swap_node(pos, { name = node.name, param2 = newparam2 }) for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do local e = v:get_luaentity() if e and e.name == "street_signs:text" then v:remove() end end street_signs.update_sign(pos) return true end street_signs.modpath = minetest.get_modpath("street_signs") local DEFAULT_TEXT_SCALE = {x=10, y=10} -- infinite stacks if not minetest.settings:get_bool("creative_mode") then street_signs.expect_infinite_stacks = false else street_signs.expect_infinite_stacks = true end -- CONSTANTS -- Path to the textures. local TP = street_signs.path .. "/textures" -- Font file formatter local CHAR_FILE = "%s_%02x.png" -- Fonts path local CHAR_PATH = TP .. "/" .. CHAR_FILE -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) -- check if a file does exist -- to avoid reopening file after checking again -- pass TRUE as second argument function file_exists(name, return_handle, mode) mode = mode or "r"; local f = io.open(name, mode) if f ~= nil then if (return_handle) then return f end io.close(f) return true else return false end end -- Read the image size from a PNG file. -- Returns image_w, image_h. -- Only the LSB is read from each field! local function read_image_size(filename) local f = file_exists(filename, true, "rb") -- file might not exist (don't crash the game) if (not f) then return 0, 0 end f:seek("set", 0x0) local hdr = f:read(string.len(PNG_HDR)) if hdr ~= PNG_HDR then f:close() return end f:seek("set", 0x13) local ws = f:read(1) f:seek("set", 0x17) local hs = f:read(1) f:close() return ws:byte(), hs:byte() end -- 4 rows, max 80 chars per, plus a bit of fudge to -- avoid excess trimming (e.g. due to color codes) local MAX_INPUT_CHARS = 400 -- helper functions to trim sign text input/output local function trim_input(text) return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) end local function build_char_db(font_size) local cw = {} -- To calculate average char width. local total_width = 0 local char_count = 0 for c = 32, 255 do local w, h = read_image_size(CHAR_PATH:format("street_signs_font_"..font_size.."px", c)) if w and h then local ch = string.char(c) cw[ch] = w total_width = total_width + w char_count = char_count + 1 end end local cbw, cbh = read_image_size(TP.."/street_signs_color_"..font_size.."px_n.png") assert(cbw and cbh, "error reading bg dimensions") return cw, cbw, cbh, (total_width / char_count) end street_signs.charwidth15, street_signs.colorbgw15, street_signs.lineheight15, street_signs.avgwidth15 = build_char_db(15) street_signs.charwidth31, street_signs.colorbgw31, street_signs.lineheight31, street_signs.avgwidth31 = build_char_db(31) local sign_groups = {choppy=2, dig_immediate=2} local fences_with_sign = { } -- some local helper functions local function split_lines_and_words(text) if not text then return end local lines = { } for _, line in ipairs(text:split("\n")) do table.insert(lines, line:split(" ")) end return lines end local math_max = math.max local function fill_line(x, y, w, c, font_size, colorbgw) c = c or "0" local tex = { } for xx = 0, math.max(0, w), colorbgw do table.insert(tex, (":%d,%d=street_signs_color_"..font_size.."px_%s.png"):format(x + xx, y, c)) end return table.concat(tex) end -- make char texture file name -- if texture file does not exist use fallback texture instead local function char_tex(font_name, ch) if ctexcache[font_name..ch] then return ctexcache[font_name..ch], true else local c = ch:byte() local exists, tex = file_exists(CHAR_PATH:format(font_name, c)) if exists and c ~= 14 then tex = CHAR_FILE:format(font_name, c) else tex = CHAR_FILE:format(font_name, 0x0) end ctexcache[font_name..ch] = tex return tex, exists end end local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw) local width = 0 local maxw = 0 local font_name = "street_signs_font_"..font_size.."px" local words = { } local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] local default_color = def.default_color or 0 local cur_color = tonumber(default_color, 16) -- We check which chars are available here. for word_i, word in ipairs(line) do local chars = { } local ch_offs = 0 word = string.gsub(word, "%^[12345678abcdefgh]", { ["^1"] = string.char(0x81), ["^2"] = string.char(0x82), ["^3"] = string.char(0x83), ["^4"] = string.char(0x84), ["^5"] = string.char(0x85), ["^6"] = string.char(0x86), ["^7"] = string.char(0x87), ["^8"] = string.char(0x88), ["^a"] = string.char(0x8a), ["^b"] = string.char(0x8b), ["^c"] = string.char(0x8c), ["^d"] = string.char(0x8d), ["^e"] = string.char(0x8e), ["^f"] = string.char(0x8f), ["^g"] = string.char(0x90), ["^h"] = string.char(0x91) }) local word_l = #word local i = 1 while i <= word_l do local c = word:sub(i, i) if c == "#" then local cc = tonumber(word:sub(i+1, i+1), 16) if cc then i = i + 1 cur_color = cc end else local w = cwidth_tab[c] if w then width = width + w + 1 if width >= (line_width - cwidth_tab[" "]) then width = 0 else maxw = math_max(width, maxw) end if #chars < MAX_INPUT_CHARS then table.insert(chars, { off = ch_offs, tex = char_tex(font_name, c), col = ("%X"):format(cur_color), }) end ch_offs = ch_offs + w end end i = i + 1 end width = width + cwidth_tab[" "] + 1 maxw = math_max(width, maxw) table.insert(words, { chars=chars, w=ch_offs }) end -- Okay, we actually build the "line texture" here. local texture = { } local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset local xpos = start_xpos local ypos = (line_height + def.line_spacing)* lineno + def.y_offset cur_color = nil for word_i, word in ipairs(words) do local xoffs = (xpos - start_xpos) if (xoffs > 0) and ((xoffs + word.w) > maxw) then table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) xpos = start_xpos ypos = ypos + line_height + def.line_spacing lineno = lineno + 1 if lineno >= def.number_of_lines then break end table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw)) end for ch_i, ch in ipairs(word.chars) do if ch.col ~= cur_color then cur_color = ch.col table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw)) end table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) end table.insert( texture, (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") ) xpos = xpos + word.w + cwidth_tab[" "] if xpos >= (line_width + cwidth_tab[" "]) then break end end table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw)) return table.concat(texture), lineno end local function make_sign_texture(lines, pos) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] local font_size local line_width local line_height local char_width local colorbgw if def.font_size and def.font_size == 31 then font_size = 31 line_width = math.floor(street_signs.avgwidth31 * def.chars_per_line) * def.horiz_scaling line_height = street_signs.lineheight31 char_width = street_signs.charwidth31 colorbgw = street_signs.colorbgw31 else font_size = 15 line_width = math.floor(street_signs.avgwidth15 * def.chars_per_line) * def.horiz_scaling line_height = street_signs.lineheight15 char_width = street_signs.charwidth15 colorbgw = street_signs.colorbgw15 end local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) } local lineno = 0 for i = 1, #lines do if lineno >= def.number_of_lines then break end local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw) table.insert(texture, linetex) lineno = ln + 1 end table.insert(texture, "^[makealpha:0,0,0") return table.concat(texture, "") end local function set_obj_text(obj, text, x, pos) local split = split_lines_and_words local text_ansi = Utf8ToAnsi(text) local n = minetest.registered_nodes[minetest.get_node(pos).name] local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE local texture = make_sign_texture(split(text_ansi), pos) obj:set_properties({ textures={texture}, visual_size = text_scale, }) end street_signs.construct_sign = function(pos) local meta = minetest.get_meta(pos) meta:set_string( "formspec", "size[5,2.25]".. "textarea[0.55,0.1;4.5,1.5;text;;${text}]".. "button_exit[1.5,1.65;2,1;ok;"..S("Write").."]".. "background[-0.20,-0.25;5.41,2.98;street_signs_bg.png]") meta:set_string("infotext", "") end street_signs.destruct_sign = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do local e = v:get_luaentity() if e and e.name == "street_signs:text" then v:remove() end end end local function make_infotext(text) text = trim_input(text) local lines = split_lines_and_words(text) or {} local lines2 = { } for _, line in ipairs(lines) do table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) end return table.concat(lines2, "\n") end street_signs.update_sign = function(pos, fields) local meta = minetest.get_meta(pos) local text = fields and fields.text or meta:get_string("text") text = trim_input(text) meta:set_string("infotext", make_infotext(text).." ") meta:set_string("text", text) local objects = minetest.get_objects_inside_radius(pos, 0.5) local found for _, v in ipairs(objects) do local e = v:get_luaentity() if e and e.name == "street_signs:text" then if found then v:remove() else set_obj_text(v, text, nil, pos) found = true end end end if found then return end -- if there is no entity local signnode = minetest.get_node(pos) local signname = signnode.name local def = minetest.registered_items[signname] if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end local obj = minetest.add_entity(pos, "street_signs:text") obj:setyaw(def.entity_info.yaw[signnode.param2 + 1]) obj:set_properties({ mesh = def.entity_info.mesh, }) end function street_signs.receive_fields(pos, formname, fields, sender) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end if fields and fields.text and fields.ok then minetest.log("action", S("@1 wrote \"@2\" to sign at @3", (sender:get_player_name() or ""), fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"), minetest.pos_to_string(pos) )) street_signs.update_sign(pos, fields) end end local signs_text_on_activate signs_text_on_activate = function(self) local pos = self.object:getpos() local meta = minetest.get_meta(pos) local signnode = minetest.get_node(pos) local signname = signnode.name local def = minetest.registered_items[signname] local text = meta:get_string("text") if text and def and def.entity_info then text = trim_input(text) set_obj_text(self.object, text, nil, pos) self.object:set_properties({ mesh = def.entity_info.mesh, }) end end minetest.register_entity("street_signs:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "mesh", mesh = "street_signs_basic_entity.obj", textures = {}, on_activate = signs_text_on_activate, }) -- make selection boxes -- sizex/sizey specified in inches because that's what MUTCD uses. function street_signs.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs) local tx = (sizex * 0.0254 ) / 2 local ty = (sizey * 0.0254 ) / 2 local xo = xoffs and xoffs * 0.0254 or 0 local yo = yoffs and yoffs * 0.0254 or 0 local zo = zoffs and zoffs * 0.0254 or 0 local t = { -0.5, -ty + yo, -tx + xo, -0.4375, ty + yo, tx + xo } if onpole == "_onpole" then return { type = "wallmounted", wall_side = { t[1] - 0.3125 + zo, t[2], t[3], t[4] - 0.3125 + zo, t[5], t[6] }, wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, } else return { type = "wallmounted", wall_side = t, wall_top = { t[3] - xo, -t[1], t[2] + yo, t[6] - xo, -t[4], t[5] + yo}, wall_bottom = { t[3] - xo, t[1], t[2] + yo, t[6] - xo, t[4], t[5] + yo } } end end -- switch models to pole-mounted if appropriate street_signs.after_place_node = function(pos, placer, itemstack, pointed_thing) local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) local pdef = minetest.registered_items[pnode.name] if (pdef and pdef.drawtype == "fencelike") or string.find(pnode.name, "default:fence_") or pnode.name == "coloredwood:fence" or (pnode.name == "streets:bigpole" and pnode.param2 < 4) or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) then local node = minetest.get_node(pos) minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2}) end end