dofile(minetest.get_modpath("steel").."/rust.lua") if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then steel_expect_infinite_stacks = true else steel_expect_infinite_stacks = false end function steel_node_is_owned(pos, placer) local ownername = false if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod if HasOwner(pos, placer) then -- returns true if the node is owned if not IsPlayerNodeOwner(pos, placer:get_player_name()) then if type(getLastOwner) == "function" then -- ...is an old version ownername = getLastOwner(pos) elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version ownername = GetNodeOwnerName(pos) else ownername = "someone" end end end elseif type(isprotect)=="function" then -- glomie's protection mod if not isprotect(5, pos, placer) then ownername = "someone" end elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod if not protector.can_dig(5, pos, placer) then ownername = "someone" end end if ownername ~= false then minetest.chat_send_player( placer:get_player_name(), ("Sorry, %s owns that spot."):format(ownername) ) return true else return false end end function steel_rotate_and_place(itemstack, placer, pointed_thing) local node = minetest.get_node(pointed_thing.under) if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then if steel_node_is_owned(pointed_thing.above, placer) then return itemstack end local above = pointed_thing.above local under = pointed_thing.under local pitch = placer:get_look_pitch() local node = minetest.get_node(above) local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local wield_name = itemstack:get_name() if node.name ~= "air" then return end local iswall = (above.x ~= under.x) or (above.z ~= under.z) local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0) if iswall then local dirs = { 2, 3, 0, 1 } minetest.add_node(above, {name = wield_name.."_wall", param2 = dirs[fdir+1] }) -- place wall variant elseif isceiling then minetest.add_node(above, {name = wield_name.."_wall", param2 = 19 }) -- place wall variant on ceiling else minetest.add_node(above, {name = wield_name }) -- place regular variant end if not steel_expect_infinite_stacks then itemstack:take_item() return itemstack end else minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) end end minetest.register_node("steel:plate_soft", { description = "Soft steel plate", tiles = {"steelplatesoft.png"}, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("steel:plate_hard", { description = "Hardened steel plate", tiles = {"steelplatehard.png"}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("steel:plate_rusted", { description = "Rusted steel plate", tiles = {"steel_rusted.png"}, is_ground_content = true, groups = {cracky=1,choppy=1}, sounds = default.node_sound_stone_defaults(), }) if minetest.registered_nodes["streets:steel_support"] then minetest.register_alias("steel:strut","streets:steel_support") else minetest.register_node("steel:strut", { drawtype = "glasslike", description = "Strut", tiles = {"strut.png"}, is_ground_content = true, paramtype= "light", groups = {choppy=1,cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_alias("streets:steel_support","steel:strut") end minetest.register_node("steel:grate_soft", { description = "Soft Steel Grate", drawtype = "fencelike", tiles = {"worldgratesoft.png"}, inventory_image = "gratesoft.png", wield_image = "gratesoft.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky=2,choppy=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("steel:grate_hard", { description = "Hardened Steel Grate", drawtype = "fencelike", tiles = {"worldgratehard.png"}, inventory_image = "gratehard.png", wield_image = "gratehard.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky=1,choppy=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("steel:roofing", { description = "Corrugated steel roofing", drawtype = "raillike", tiles = {"corrugated_steel.png"}, inventory_image = "corrugated_steel.png", wield_image = "corrugated_steel.png", paramtype = "light", is_ground_content = true, walkable = true, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2}, on_place = function(itemstack, placer, pointed_thing) steel_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end }) minetest.register_node("steel:roofing_wall", { description = "Corrugated steel wall", drawtype = "nodebox", tiles = {"corrugated_steel.png"}, inventory_image = "corrugated_steel.png", wield_image = "corrugated_steel.png", paramtype = "light", paramtype2 = "facedir", is_ground_content = true, walkable = true, groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}, drop = "steel:roofing", on_place = function(itemstack, placer, pointed_thing) steel_rotate_and_place(itemstack, placer, pointed_thing) return itemstack end, node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.48, 0.5, 0.5, -0.48 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, -0.4 } }, }) if homedecor_register_slope and homedecor_register_roof then homedecor_register_slope("steel", "roofing", "steel:roofing", {bendy=2,snappy=1,dig_immediate=2}, {"corrugated_steel.png"}, "Corrugated steel roofing" ) homedecor_register_roof("steel", "roofing", {bendy=2,snappy=1,dig_immediate=2}, {"corrugated_steel.png"}, "Corrugated steel roofing" ) end --steel scrap are only used to recover ingots minetest.register_craftitem("steel:scrap", { description = "Steel scraps", inventory_image = "scrap.png", }) --recipes minetest.register_craft({ output = 'steel:plate_soft 2', recipe = { {'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ type = "cooking", output = "steel:plate_hard", recipe = "steel:plate_soft", }) minetest.register_craft({ output = 'steel:grate_soft 3', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ type = "cooking", output = "steel:grate_hard", recipe = "steel:grate_soft", }) -- only register this craft if streets is not loaded if not minetest.registered_nodes["streets:steel_support"] then minetest.register_craft({ output = 'steel:strut 5', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'', 'default:steel_ingot', ''}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) end minetest.register_craft({ output = 'steel:roofing 6', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) --remelting recipes minetest.register_craft({ output = 'steel:scrap 2', recipe = { {'steel:strut'}, } }) minetest.register_craft({ output = 'steel:scrap 2', recipe = { {'steel:grate_soft'}, } }) minetest.register_craft({ output = 'steel:scrap 2', recipe = { {'steel:grate_hard'}, } }) minetest.register_craft({ output = 'steel:scrap', recipe = { {'steel:roofing'}, } }) minetest.register_craft({ output = 'steel:scrap 4', recipe = { {'steel:plate_soft'}, } }) minetest.register_craft({ output = 'steel:scrap 4', recipe = { {'steel:plate_hard'}, } }) minetest.register_craft({ output = 'default:iron_lump', recipe = { {'steel:scrap', 'steel:scrap'}, } })