local fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 } } minetest.register_privilege("streetlight", { description = "Allows using streetlight spawners", give_to_singleplayer = true }) local function check_and_place(itemstack, placer, pointed_thing, pole, light) if not placer then return end if not minetest.check_player_privs(placer, "streetlight") then minetest.chat_send_player(placer:get_player_name(), "*** You don't have permission to use a streetlight spawner.") return end local player_name = placer:get_player_name() local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local pos1 = minetest.get_pointed_thing_position(pointed_thing) local node1 = minetest.get_node(pos1) if not node1 or node1.name == "ignore" then return end local def1 = minetest.registered_items[node1.name] print(dump(pos1)) print(node1.name) print(dump(def1)) if (def1 and def1.buildable_to) then pos1.y = pos1.y-1 end local node1 = minetest.get_node(pos1) local node2, node3, node4 local def1 = minetest.registered_items[node1.name] local def2, def3, def4 local pos2, pos3, pos4 for i = 1, 5 do pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z } node2 = minetest.get_node(pos2) def2 = minetest.registered_items[node2.name] if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end end pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] } node3 = minetest.get_node(pos3) def3 = minetest.registered_items[node3.name] if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] } node4 = minetest.get_node(pos4) def4 = minetest.registered_items[node4.name] if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end if not creative or not creative.is_enabled_for(player_name) then local inv = placer:get_inventory() if not inv:contains_item("main", pole.." 5") or not inv:contains_item("main", light) then return end inv:remove_item("main", pole.." 5") inv:remove_item("main", light) end for i = 1, 5 do pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z} minetest.set_node(pos2, {name = pole }) end minetest.set_node(pos3, { name = pole }) minetest.set_node(pos4, { name = light, param2 = 0 }) end minetest.register_tool("simple_streetlights:spawner_wood_meselamp", { description = "Streetlight spawner (wooden pole, Mese lamp cube)", inventory_image = "simple_streetlights_spawner_wood_meselamp.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "default:meselamp") end }) if minetest.get_modpath("ilights") then minetest.register_tool("simple_streetlights:spawner_wood_white", { description = "Streetlight spawner (wooden pole, white light)", inventory_image = "simple_streetlights_spawner_wood_white.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, "default:fence_wood", "ilights:light") end }) if minetest.get_modpath("gloopblocks") then minetest.register_tool("simple_streetlights:spawner_steel_white", { description = "Streetlight spawner (steel pole, white light)", inventory_image = "simple_streetlights_spawner_steel_white.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, "gloopblocks:fence_steel", "ilights:light") end }) end if minetest.get_modpath("homedecor") then minetest.register_tool("simple_streetlights:spawner_wrought_iron_white", { description = "Streetlight spawner (wrought iron pole, white light)", inventory_image = "simple_streetlights_spawner_wrought_iron_white.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_wrought_iron", "ilights:light") end }) minetest.register_tool("simple_streetlights:spawner_brass_white", { description = "Streetlight spawner (brass pole, white light)", inventory_image = "simple_streetlights_spawner_brass_white.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, "homedecor:fence_brass", "ilights:light") end }) end end