local fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 } } minetest.register_privilege("streetlight", { description = "Allows using streetlight spawners", give_to_singleplayer = true }) local function check_and_place(itemstack, placer, pointed_thing, pole, light, param2) local sneak = placer:get_player_control().sneak if not placer then return end if not minetest.check_player_privs(placer, "streetlight") then minetest.chat_send_player(placer:get_player_name(), "*** You don't have permission to use a streetlight spawner.") return end local player_name = placer:get_player_name() local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local pos1 = minetest.get_pointed_thing_position(pointed_thing) local node1 = minetest.get_node(pos1) if not node1 or node1.name == "ignore" then return end local def1 = minetest.registered_items[node1.name] print(dump(pos1)) print(node1.name) print(dump(def1)) if (def1 and def1.buildable_to) then pos1.y = pos1.y-1 end local node1 = minetest.get_node(pos1) local node2, node3, node4 local def1 = minetest.registered_items[node1.name] local def2, def3, def4 local pos2, pos3, pos4 for i = 1, 5 do pos2 = { x=pos1.x, y = pos1.y+i, z=pos1.z } node2 = minetest.get_node(pos2) def2 = minetest.registered_items[node2.name] if minetest.is_protected(pos2, player_name) or not (def2 and def2.buildable_to) then return end end pos3 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+5, z = pos1.z+fdir_to_right[fdir+1][2] } node3 = minetest.get_node(pos3) def3 = minetest.registered_items[node3.name] if minetest.is_protected(pos3, player_name) or not (def3 and def3.buildable_to) then return end pos4 = { x = pos1.x+fdir_to_right[fdir+1][1], y = pos1.y+4, z = pos1.z+fdir_to_right[fdir+1][2] } node4 = minetest.get_node(pos4) def4 = minetest.registered_items[node4.name] if minetest.is_protected(pos4, player_name) or not (def3 and def4.buildable_to) then return end if sneak and minetest.is_protected(pos1, player_name) then return end if not creative.is_enabled_for(player_name) then local inv = placer:get_inventory() if not inv:contains_item("main", pole.." 6") then minetest.chat_send_player(placer:get_player_name(), "*** You don't have enough "..pole.." in your inventory!") return end if not inv:contains_item("main", light) then minetest.chat_send_player(placer:get_player_name(), "*** You don't have any "..light.." in your inventory!") return end if sneak then if not inv:contains_item("main", streetlights.concrete) then minetest.chat_send_player(placer:get_player_name(), "*** You don't have any concrete in your inventory!") return else inv:remove_item("main", streetlights.concrete) end end inv:remove_item("main", pole.." 6") inv:remove_item("main", light) end if sneak then minetest.set_node(pos1, { name = streetlights.concrete }) end for i = 1, 5 do pos2 = {x=pos1.x, y = pos1.y+i, z=pos1.z} minetest.set_node(pos2, {name = pole }) end minetest.set_node(pos3, { name = pole }) minetest.set_node(pos4, { name = light, param2 = param2 }) end local poles_tab = { -- material name, mod name, node name { "wood", "default", "default:fence_wood" }, { "junglewood", "default", "default:fence_junglewood" }, { "brass", "homedecor_fences", "homedecor:fence_brass" }, { "wrought_iron", "homedecor_fences", "homedecor:fence_wrought_iron" }, { "steel", "gloopblocks", "gloopblocks:fence_steel" } } local lights_tab = { -- light name, mod name, node name, optional param2 { "meselamp", "default", "default:meselamp" }, { "ilight", "ilights", "ilights:light" }, { "glowlight_cube", "homedecor_lighting", "homedecor:glowlight_small_cube" } } for _, pole in ipairs(poles_tab) do local matname = pole[1] local matmod = pole[2] local matnode = pole[3] if minetest.get_modpath(matmod) then for _, light in ipairs(lights_tab) do local lightname = light[1] local lightmod = light[2] local lightnode = light[3] local lightparam2 = light[4] or 0 if minetest.get_modpath(lightmod) then minetest.register_tool("simple_streetlights:spawner_"..matname.."_"..lightname, { description = "Streetlight spawner ("..matname.." pole, "..lightname..")", inventory_image = "simple_streetlights_inv_pole_"..matname..".png".. "^simple_streetlights_inv_light_source_"..lightname..".png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1 }, on_place = function(itemstack, placer, pointed_thing) check_and_place(itemstack, placer, pointed_thing, matnode, lightnode, lightparam2) end }) minetest.register_craft({ output = "simple_streetlights:spawner_"..matname.."_"..lightname, type = "shapeless", recipe = { matnode, matnode, matnode, matnode, matnode, matnode, lightnode } }) end end end end