ropes.make_rope_on_timer = function(rope_node_name) return function(pos, elapsed) local currentend = minetest.get_node(pos) local currentmeta = minetest.get_meta(pos) local currentlength = currentmeta:get_int("length_remaining") local placer_name = currentmeta:get_string("placer") local newpos = {x=pos.x, y=pos.y-1, z=pos.z} local newnode = minetest.get_node(newpos) local oldnode = minetest.get_node(pos) if currentlength > 1 and (not minetest.is_protected(newpos, placer_name) or minetest.check_player_privs(placer_name, "protection_bypass")) then if newnode.name == "air" then minetest.add_node(newpos, {name=currentend.name, param2=oldnode.param2}) local newmeta = minetest.get_meta(newpos) newmeta:set_int("length_remaining", currentlength-1) newmeta:set_string("placer", placer_name) minetest.set_node(pos, {name=rope_node_name, param2=oldnode.param2}) ropes.move_players_down(pos, 1) else local timer = minetest.get_node_timer( pos ) timer:start( 1 ) end end end end local data = {} local c_air = minetest.get_content_id("air") ropes.destroy_rope = function(pos, nodes) local top = pos.y local bottom = pos.y-15 local voxel_manip = minetest.get_voxel_manip() local finished = false local ids_to_destroy = {} for _, node in pairs(nodes) do ids_to_destroy[minetest.get_content_id(node)] = true end while not finished do local emin, emax = voxel_manip:read_from_map({x=pos.x, y=bottom, z=pos.z}, {x=pos.x, y=top, z=pos.z}) voxel_manip:get_data(data) local voxel_area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} bottom = emin.y for y = top, bottom, -1 do local index = voxel_area:index(pos.x, y, pos.z) if ids_to_destroy[data[index]] then data[index] = c_air else finished = true break end end voxel_manip:set_data(data) voxel_manip:write_to_map() voxel_manip:update_map() top = bottom - 1 bottom = bottom - 15 end end ropes.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node) local node = minetest.get_node(pos) if node.name == top_node or node.name == middle_node or node.name == bottom_node then return -- this was done by another ladder or rope node changing this one, don't react end pos.y = pos.y + 1 -- one up local node_above = minetest.get_node(pos) if node_above.name == middle_node then minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2}) end pos.y = pos.y - 2 -- one down local node_below = minetest.get_node(pos) if node_below.name == middle_node then ropes.destroy_rope(pos, {middle_node, bottom_node}) elseif node_below.name == bottom_node then minetest.swap_node(pos, {name="air"}) end end ropes.move_players_down = function(pos, radius) local all_objects = minetest.get_objects_inside_radius({x=pos.x, y=pos.y+radius, z=pos.z}, radius) local players = {} local _,obj for _,obj in pairs(all_objects) do if obj:is_player() then local obj_pos = obj:getpos() if math.abs(obj_pos.x-pos.x) < 0.5 and math.abs(obj_pos.z-pos.z) < 0.5 then obj:moveto({x=obj_pos.x, y=obj_pos.y-1, z=obj_pos.z}, true) end end end end