local modpath = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(modpath.."/intllib.lua") if ropes.bridges_enabled then local bridge_on_place = function(itemstack, placer, pointed_thing) -- Shall place item and return the leftover itemstack. -- The placer may be any ObjectRef or nil. -- default: minetest.item_place if placer == nil then return minetest.item_place(itemstack, placer, pointed_thing) end local above = pointed_thing.above local under = pointed_thing.under if above.x == under.x and above.z == under.z and above.y > under.y then -- we're aimed downward at a buildable node from above. -- determine the direction the placer lies relative to this node. local new_under = vector.new(under) local placer_pos = placer:get_pos() local diff_x = placer_pos.x - under.x local diff_z = placer_pos.z - under.z if math.abs(diff_x) > math.abs(diff_z) then -- placer is displaced along the X axis relative to the target if diff_x > 0 then new_under.x = under.x - 1 else new_under.x = under.x + 1 end else -- placer is displaced along the Z axis relative to the target if diff_z > 0 then new_under.z = under.z - 1 else new_under.z = under.z + 1 end end if minetest.registered_nodes[minetest.get_node(new_under).name].buildable_to then local new_pointed_thing = {type="node", under=new_under, above={x=new_under.x, y=new_under.y+1, z=new_under.z}} return minetest.item_place(itemstack, placer, new_pointed_thing) end end return minetest.item_place(itemstack, placer, pointed_thing) end minetest.register_node("ropes:wood_bridge", { description = S("Wooden Bridge"), _doc_items_longdesc = ropes.doc.wooden_bridge_longdesc, _doc_items_usagehelp = ropes.doc.wooden_bridge_usagehelp, tiles = { "default_wood.png", "default_wood.png", "default_wood.png^[transformR270", "default_wood.png^[transformR90", "default_wood.png^[transformR270", "default_wood.png^[transformR90", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 1, flow_through = 1, fence = 1, wall = 1}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- Platform {-0.375, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- x beam4 {-0.375, -0.5, 0.4375, 0.375, -0.375, 0.5}, -- x beam3 {0.375, -0.5, -0.4375, 0.5, -0.375, 0.4375}, -- z beam2 {-0.5, -0.5, -0.4375, -0.375, -0.375, 0.4375}, -- z beam1 {0.375, -0.5, -0.5, 0.5, 0.375, -0.4375}, -- upright4 {0.375, -0.5, 0.4375, 0.5, 0.375, 0.5}, -- upright3 {-0.5, -0.5, -0.5, -0.375, 0.375, -0.4375}, -- upright2 {-0.5, -0.5, 0.4375, -0.375, 0.375, 0.5}, -- upright1 } }, on_place = bridge_on_place, }) minetest.register_craft({ output = "ropes:wood_bridge 5", recipe = { {"group:stick", "stairs:slab_wood", "group:stick"}, {"group:stick", "", "group:stick"}, {"group:stick", "group:stick", "group:stick"}, } }) end