RGB Lightstones for Minetest License: ---Code: WTFPL ---Textures: "white" image by VanessaE (WTFPL), "palette" image is from here: https://commons.wikimedia.org/wiki/File:256colour.png Depends: mesecons_lightstone, digilines (neither is in depends.txt since the order doesn't matter) Instructions: * Grab one from the creative inventory, or craft one: nothing green lightstone nothing red lightstone luacontroller blue lightstone nothing digiline nothing * Place the thing * Right-click and set a channel * Send a digilines message to it on that channel with the color you want (choices listed below) Colors available: Any 6-digit hex color, such as "FF0000", "#c0ffee", "123456"... (will be set to the nearest color available) Group addressing mode: If you are building something with large numbers of these things, set them all to the same channel, set X and Y addresses on each, and send nested tables (Y on the outside) with colors for all of them. For example, given this display: X=1 Y=1 X=2 Y=1 X=1 Y=2 X=2 Y=2 to make it show: red green blue yellow send this: {{"red","green"}, {"blue","yellow"}} Note that if you are using group addressing mode, if there is an already-configured RGB lightstone node directly above the one you are setting up, punching the one you are setting up (or right-clicking and selecting the Auto-Fill option) will attempt to auto-fill it (incrementing the Y address) from the one above.