local mod_path = minetest.get_modpath(minetest.get_current_modname()) local got_tex = {} local got_gdl = minetest.get_dir_list if got_gdl then for _, name in pairs(minetest.get_dir_list(mod_path.."/textures")) do if name:sub(1, 7) == "player_" then local player_name = name:sub(8):match("(.+)%.") got_tex[player_name] = true end end end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local tex = "player_"..player_name..".png" if got_gdl then if not got_tex[player_name] then return end else if not io.open(mod_path.."/textures/"..tex) then return end end player:set_properties({textures = {tex}}) end)