-- support for i18n local S = plantlife_i18n.gettext -- Blossoms and such local function spawn_apple_under(pos) local below = { x = pos.x, y = pos.y - 1, z = pos.z, } if minetest.get_node(below).name == "air" then minetest.swap_node(below, { name = "default:apple" }) end end minetest.register_node(":"..nature.blossom_node, { description = S("Apple blossoms"), drawtype = "allfaces_optional", tiles = nature.blossom_textures, paramtype = "light", groups = nature.blossom_groups, sounds = default.node_sound_leaves_defaults(), waving = 1 }) default.register_leafdecay({ trunks = { nature.blossom_trunk }, leaves = { nature.blossom_node, nature.blossom_leaves }, radius = nature.blossom_decay, }) minetest.register_craft({ type = "fuel", recipe = nature.blossom_node, burntime = 2, }) -- these ABMs can get heavy, so just enqueue the nodes -- Adding Blossoms -- Limit mass changes after block has not been loaded for some time: -- Run ABM with higher frequency, but don't enqueue all blocks minetest.register_abm({ nodenames = { nature.blossom_leaves }, interval = nature.blossom_delay / nature.leaves_blossom_chance, chance = nature.leaves_blossom_chance, action = function(pos, node, active_object_count, active_object_count_wider) if math.random(nature.leaves_blossom_chance) == 1 then nature.enqueue_node(pos, node, nature.blossom_node) end end }) -- Removing blossoms -- Limit mass changes after block has not been loaded for some time: -- Run ABM with higher frequency, but don't enqueue all blocks minetest.register_abm({ nodenames = { nature.blossom_node }, interval = nature.blossom_delay / nature.blossom_leaves_chance, chance = nature.blossom_leaves_chance, action = function(pos, node, active_object_count, active_object_count_wider) if math.random(nature.blossom_leaves_chance) == 1 then nature.enqueue_node(pos, node, nature.blossom_leaves) end end }) -- Spawning apples -- Limit mass changes after block has not been loaded for some time: -- spawn apples with 25% chance, but with 4 times higher frequency minetest.register_abm({ nodenames = { nature.blossom_node }, interval = nature.apple_delay / 4, chance = nature.apple_chance, action = function(pos, node, active_object_count, active_object_count_wider) if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then spawn_apple_under(pos) end end })