-- 25.02.16 Added new Locks config Buttons. -- 09.01.13 Added support for pipeworks. locks.chest_add = {}; locks.chest_add.tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^locks_lock16.png"}; locks.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}; locks.chest_add.tube = {}; -- additional/changed definitions for pipeworks; -- taken from pipeworks/compat.lua if( locks.pipeworks_enabled ) then locks.chest_add.tiles = { "default_chest_top.png^pipeworks_tube_connection_wooden.png", "default_chest_top.png^pipeworks_tube_connection_wooden.png", "default_chest_side.png^pipeworks_tube_connection_wooden.png", "default_chest_side.png^pipeworks_tube_connection_wooden.png", "default_chest_side.png^pipeworks_tube_connection_wooden.png", "default_chest_front.png^locks_lock16.png"}; locks.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1 }; locks.chest_add.tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1} }; end minetest.register_node("locks:shared_locked_chest", { description = "Shared locked chest", tiles = locks.chest_add.tiles, paramtype2 = "facedir", groups = locks.chest_add.groups, tube = locks.chest_add.tube, legacy_facedir_simple = true, on_construct = function(pos) local meta = minetest.get_meta(pos) -- prepare the lock of the chest locks:lock_init( pos, "size[8,10]".. ---- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]".. ---- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]".. -- "list[current_name;main;0,0;8,4;]".. -- "list[current_player;main;0,5;8,4;]".. -- "field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]".. -- "background[-0.5,-0.65;9,11.2;bg_shared_locked_chest.jpg]".. -- "button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" ); ---- "size[8,9]".. ---- "list[current_name;main;0,0;8,4;]".. ---- "list[current_player;main;0,5;8,4;]"); locks.uniform_background .. "list[current_name;main;0,1;8,4;]".. "list[current_player;main;0,5.85;8,1;]" .. "list[current_player;main;0,7.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,5.85) ); local inv = meta:get_inventory() inv:set_size("main", 8*4) end, after_place_node = function(pos, placer) if( locks.pipeworks_enabled ) then pipeworks.scan_for_tube_objects( pos ); end locks:lock_set_owner( pos, placer, "Shared locked chest" ); end, can_dig = function(pos,player) if( not(locks:lock_allow_dig( pos, player ))) then return false; end local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_receive_fields = function(pos, formname, fields, sender) locks:lock_handle_input( pos, formname, fields, sender ); end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return count; end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if( not( locks:lock_allow_use( pos, player ))) then return 0; end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked shared chest at "..minetest.pos_to_string(pos)) end, after_dig_node = function( pos ) if( locks.pipeworks_enabled ) then pipeworks.scan_for_tube_objects(pos) end end }) minetest.register_craft({ output = 'locks:shared_locked_chest', recipe = { { 'default:chest', 'locks:lock', '' }, }, }) print( "[Mod] locks: loading locks:shared_locked_chest");