function homedecor.sit(pos, node, clicker) return -- delete it when the engine is stabler for the player's physics --[[ local meta = minetest.get_meta(pos) local param2 = node.param2 local name = clicker:get_player_name() if name == meta:get_string("is_sit") then meta:set_string("is_sit", "") pos.y = pos.y-0.5 clicker:setpos(pos) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(clicker, "stand", 30) else meta:set_string("is_sit", clicker:get_player_name()) clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) clicker:set_physics_override(0, 0, 0) clicker:setpos(pos) default.player_attached[name] = true default.player_set_animation(clicker, "sit", 30) if param2 == 0 then clicker:set_look_yaw(3.15) elseif param2 == 1 then clicker:set_look_yaw(7.9) elseif param2 == 2 then clicker:set_look_yaw(6.28) elseif param2 == 3 then clicker:set_look_yaw(4.75) else return end end --]] end