-- This file is a partial copy of functions.lua from minetest_game's beds mod -- with changes needed for homedecor's beds. local pi = math.pi local is_sp = minetest.is_singleplayer() local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") if enable_respawn == nil then enable_respawn = true end -- Helper functions local function get_look_yaw(pos) local n = minetest.get_node(pos) local fdir = n.param2 % 4 if fdir == 0 then return pi / 2, fdir elseif fdir == 1 then return -pi / 2, fdir elseif fdir == 3 then return pi, fdir else return 0, fdir end end local function is_night_skip_enabled() local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") if enable_night_skip == nil then enable_night_skip = true end return enable_night_skip end local function check_in_beds(players) local in_bed = beds.player if not players then players = minetest.get_connected_players() end for n, player in ipairs(players) do local name = player:get_player_name() if not in_bed[name] then return false end end return #players > 0 end local function get_player_in_bed() local player_in_bed = 0 for k,v in pairs(beds.player) do player_in_bed = player_in_bed + 1 end return player_in_bed end local function lay_down(player, pos, bed_pos, state, skip) local name = player:get_player_name() local hud_flags = player:hud_get_flags() if not player or not name then return end -- stand up if state ~= nil and not state then local p = beds.pos[name] or nil if beds.player[name] ~= nil then beds.player[name] = nil end -- skip here to prevent sending player specific changes (used for leaving players) if skip then return end if p then player:setpos(p) end -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_look_horizontal(math.random(1, 180) / 100) default.player_attached[name] = false player:set_physics_override(1, 1, 1) hud_flags.wielditem = true default.player_set_animation(player, "stand" , 30) -- lay down else beds.player[name] = 1 beds.pos[name] = pos -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) local yaw, fdir = get_look_yaw(bed_pos) player:set_look_horizontal(yaw) local offsets = { [0] = {0.5, 0}, [1] = {-0.5, 0}, [2] = {0, -0.5}, [3] = {0, 0.5} } local p = {x = bed_pos.x + offsets[fdir][1], y = bed_pos.y, z = bed_pos.z + offsets[fdir][2]} player:set_physics_override(0, 0, 0) player:setpos(p) default.player_attached[name] = true hud_flags.wielditem = false default.player_set_animation(player, "lay" , 0) end player:hud_set_flags(hud_flags) end local function update_formspecs(finished) local ges = #minetest.get_connected_players() local player_in_bed = get_player_in_bed() local form_n local is_majority = (ges / 2) < player_in_bed if finished then form_n = beds.formspec .. "label[2.7,11; Good morning.]" else form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. " of " .. tostring(ges) .. " players are in bed]" if is_majority and is_night_skip_enabled() then form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" end end for name,_ in pairs(beds.player) do minetest.show_formspec(name, "beds_form", form_n) end end -- Public functions function homedecor.beds_on_rightclick(pos, node, player) local name = player:get_player_name() local ppos = player:getpos() local tod = minetest.get_timeofday() if tod > 0.2 and tod < 0.805 then if beds.player[name] then lay_down(player, nil, nil, false) end minetest.chat_send_player(name, "You can only sleep at night.") return end -- move to bed if not beds.player[name] then lay_down(player, ppos, pos) beds.set_spawns() -- save respawn positions when entering bed else lay_down(player, nil, nil, false) end if not is_sp then update_formspecs(false) end -- skip the night and let all players stand up if check_in_beds() then minetest.after(2, function() if not is_sp then update_formspecs(is_night_skip_enabled()) end if is_night_skip_enabled() then beds.skip_night() beds.kick_players() end end) end end