local S = homedecor.gettext local default_can_dig = function(pos,player) local meta = minetest.get_meta(pos) return meta:get_inventory():is_empty("main") end local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots local default_inventory_formspecs = { ["4"]="size[8,6]".. background .. "list[context;main;2,0;4,1;]" .. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["6"]="size[8,6]".. background .. "list[context;main;1,0;6,1;]".. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["8"]="size[8,6]".. background .. "list[context;main;0,0;8,1;]".. "list[current_player;main;0,2;8,4;]" .. "listring[]", ["12"]="size[8,7]".. background .. "list[context;main;1,0;6,2;]".. "list[current_player;main;0,3;8,4;]" .. "listring[]", ["16"]="size[8,7]".. background .. "list[context;main;0,0;8,2;]".. "list[current_player;main;0,3;8,4;]" .. "listring[]", ["24"]="size[8,8]".. background .. "list[context;main;0,0;8,3;]".. "list[current_player;main;0,4;8,4;]" .. "listring[]", ["32"]="size[8,9]".. background .. "list[context;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. "listring[context;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85), ["50"]="size[10,10]".. background .. "list[context;main;0,0;10,5;]".. "list[current_player;main;1,6;8,4;]" .. "listring[]", } local function get_formspec_by_size(size) --TODO heuristic to use the "next best size" local formspec = default_inventory_formspecs[tostring(size)] return formspec or default_inventory_formspecs end ---- -- handle inventory setting -- inventory = { -- size = 16, -- formspec = …, -- locked = false, -- lockable = true, -- } -- function homedecor.handle_inventory(name, def, original_def) local inventory = def.inventory if not inventory then return end def.inventory = nil if inventory.size then local on_construct = def.on_construct def.on_construct = function(pos) local size = inventory.size local meta = minetest.get_meta(pos) meta:get_inventory():set_size("main", size) meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size)) if on_construct then on_construct(pos) end end end def.can_dig = def.can_dig or default_can_dig def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in @2 at @3", player:get_player_name(), name, minetest.pos_to_string(pos) )) end def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves @2 to @3 at @4", player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos) )) end def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player) minetest.log("action", S("@1 takes @2 from @3 at @4", player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos) )) end local locked = inventory.locked if locked then local after_place_node = def.after_place_node def.after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() or "" meta:set_string("owner", owner) meta:set_string("infotext", S("@1 (owned by @2)", def.infotext or def.description, owner)) return after_place_node and after_place_node(pos, placer) end local allow_move = def.allow_metadata_inventory_move def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername = player:get_player_name() if playername == owner or minetest.check_player_privs(playername, "protection_bypass") then return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player) or count end minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4", playername, name, owner, minetest.pos_to_string(pos) )) return 0 end local allow_put = def.allow_metadata_inventory_put def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername = player:get_player_name() if playername == owner or minetest.check_player_privs(playername, "protection_bypass") then return allow_put and allow_put(pos, listname, index, stack, player) or stack:get_count() end minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4", playername, name, owner, minetest.pos_to_string(pos) )) return 0 end local allow_take = def.allow_metadata_inventory_take def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername = player:get_player_name() if playername == owner or minetest.check_player_privs(playername, "protection_bypass") then return allow_take and allow_take(pos, listname, index, stack, player) or stack:get_count() end minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4", playername, name, owner, minetest.pos_to_string(pos) )) return 0 end end local lockable = inventory.lockable if lockable then local locked_def = table.copy(original_def) locked_def.description = S("@1 (Locked)", def.description or name) local locked_inventory = locked_def.inventory locked_inventory.locked = true locked_inventory.lockable = nil -- avoid loops of locked locked stuff local locked_name = name .. "_locked" homedecor.register(locked_name, locked_def) minetest.register_craft({ type = "shapeless", output = "homedecor:" .. locked_name, recipe = { "homedecor:" .. name, "basic_materials:padlock" } }) end end