-- Home Decor API/functions, and common textures and models -- by VanessaE local modpath = minetest.get_modpath("homedecor_common") homedecor = {} homedecor.modpath = modpath -- Intllib support homedecor.gettext, homedecor.ngettext = dofile(modpath.."/intllib.lua") local S = homedecor.gettext -- Determine if the item being pointed at is the underside of a node (e.g a ceiling) function homedecor.find_ceiling(itemstack, placer, pointed_thing) -- most of this is copied from the rotate-and-place function in builtin local unode = core.get_node_or_nil(pointed_thing.under) if not unode then return end local undef = core.registered_nodes[unode.name] if undef and undef.on_rightclick then undef.on_rightclick(pointed_thing.under, unode, placer, itemstack, pointed_thing) return end local above = pointed_thing.above local under = pointed_thing.under local iswall = (above.y == under.y) local isceiling = not iswall and (above.y < under.y) local anode = core.get_node_or_nil(above) if not anode then return end local pos = pointed_thing.above local node = anode if undef and undef.buildable_to then pos = pointed_thing.under node = unode end if core.is_protected(pos, placer:get_player_name()) then core.record_protection_violation(pos, placer:get_player_name()) return end local ndef = core.registered_nodes[node.name] if not ndef or not ndef.buildable_to then return end return isceiling, pos end screwdriver = screwdriver or {} homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 } homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 } homedecor.white_wood = "homedecor_generic_wood_plain.png" homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f } homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 } homedecor.color_black = 0xff303030 homedecor.color_dark_grey = 0xff606060 homedecor.color_med_grey = 0xffa0a0a0 -- load different handler subsystems dofile(modpath.."/nodeboxes.lua") dofile(modpath.."/expansion.lua") dofile(modpath.."/furnaces.lua") dofile(modpath.."/inventory.lua") dofile(modpath.."/registration.lua") dofile(modpath.."/water_particles.lua") dofile(modpath.."/mt_game_beds_functions.lua") dofile(modpath.."/sit.lua") dofile(modpath.."/crafts.lua") if minetest.settings:get_bool("log_mod") then minetest.log("action", "[HomeDecor API] " .. S("Loaded!")) end