local S = homedecor.gettext -- vectors to place one node next to or behind another homedecor.fdir_to_right = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 }, } homedecor.fdir_to_left = { { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 }, } homedecor.fdir_to_fwd = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }, } -- special case for wallmounted nodes homedecor.wall_fdir_to_right = { nil, nil, { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 }, } homedecor.wall_fdir_to_left = { nil, nil, { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 }, } homedecor.wall_fdir_to_fwd = { nil, nil, { 0, -1 }, { 0, 1 }, { 1, 0 }, { -1, 0 }, } local placeholder_node = "air" minetest.register_alias("homedecor:expansion_placeholder", "air") --- select which node was pointed at based on it being known, not ignored, buildable_to -- returns nil if no node could be selected local function select_node(pointed_thing) local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not def or not def.buildable_to then pos = pointed_thing.above node = minetest.get_node_or_nil(pos) def = node and minetest.registered_nodes[node.name] end return def and pos, def end --- check if all nodes can and may be build to local function is_buildable_to(placer_name, ...) for _, pos in ipairs({...}) do local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then return false end end return true end -- place one or two nodes if and only if both can be placed local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing) local placer_name = placer:get_player_name() or "" if is_buildable_to(placer_name, pos, pos2) then local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir()) minetest.set_node(pos, { name = node1, param2 = lfdir }) node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh -- do not assume by default, as we still might want to allow overlapping in some cases local has_facedir = node2 ~= "air" if node2 == "placeholder" then has_facedir = false node2 = placeholder_node end minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil }) -- call after_place_node of the placed node if available local ctrl_node_def = minetest.registered_nodes[node1] if ctrl_node_def and ctrl_node_def.after_place_node then ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing) end if not creative.is_enabled_for(placer_name) then itemstack:take_item() end end return itemstack end local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing) local node = minetest.get_node_or_nil(pos) if not node then return false end local def = minetest.registered_nodes[node.name] if not def or not def.on_rightclick then return false end return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack end -- Stack one node above another -- leave the last argument nil if it's one 2m high node function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2) local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing) if rightclick_result then return rightclick_result end local pos, def = select_node(pointed_thing) if not pos then return itemstack end local top_pos = { x=pos.x, y=pos.y+1, z=pos.z } return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2, pointed_thing) end -- Stack one door node above another -- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right) local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing) if rightclick_result then return rightclick_result end local pos, def = select_node(pointed_thing) if not pos then return itemstack end local forceright = placer:get_player_control()["sneak"] local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name if forceright or is_right_wing then node1, node2 = node1_right, node2_right end local top_pos = { x=pos.x, y=pos.y+1, z=pos.z } return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2, pointed_thing) end function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir) local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing) if rightclick_result then return rightclick_result end local pos, def = select_node(pointed_thing) if not pos then return itemstack end local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] } return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing) end function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks) local thisnode = minetest.get_node(pos) local param2 = thisnode.param2 local fdir = param2 % 8 local fxd = homedecor.wall_fdir_to_fwd[fdir+1][1] local fzd = homedecor.wall_fdir_to_fwd[fdir+1][2] local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd} local forwardnode = minetest.get_node(forwardpos) local def = minetest.registered_nodes[forwardnode.name] local placer_name = placer:get_player_name() if not (def and def.buildable_to) then minetest.chat_send_player( placer:get_player_name(), S("Not enough room - the space for the headboard is occupied!")) minetest.set_node(pos, {name = "air"}) return true end if minetest.is_protected(forwardpos, placer_name) then minetest.chat_send_player( placer:get_player_name(), S("Someone already owns the spot where the headboard goes.")) return true end minetest.set_node(forwardpos, {name = "air"}) local lxd = homedecor.wall_fdir_to_left[fdir+1][1] local lzd = homedecor.wall_fdir_to_left[fdir+1][2] local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd} local leftnode = minetest.get_node(leftpos) local rxd = homedecor.wall_fdir_to_right[fdir+1][1] local rzd = homedecor.wall_fdir_to_right[fdir+1][2] local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd} local rightnode = minetest.get_node(rightpos) local inv = placer:get_inventory() if leftnode.name == "homedecor:bed_regular" then local newname = string.gsub(thisnode.name, "_regular", "_kingsize") local meta = minetest.get_meta(pos) local leftmeta = minetest.get_meta(leftpos) minetest.set_node(pos, {name = "air"}) minetest.swap_node(leftpos, { name = newname, param2 = param2}) elseif rightnode.name == "homedecor:bed_regular" then local newname = string.gsub(thisnode.name, "_regular", "_kingsize") local meta = minetest.get_meta(pos) local rightmeta = minetest.get_meta(rightpos) minetest.set_node(rightpos, {name = "air"}) minetest.swap_node(pos, { name = newname, param2 = param2}) end local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z} local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd} if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then local newname = string.gsub(thisnode.name, "_regular", "_extended") local newparam2 = param2 % 8 minetest.swap_node(toppos, { name = thisnode.name, param2 = param2}) minetest.swap_node(pos, { name = newname, param2 = param2}) itemstack:take_item() end end function homedecor.unextend_bed(pos) local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z}) local param2 = bottomnode.param2 if bottomnode.name == "homedecor:bed_extended" then local newname = string.gsub(bottomnode.name, "_extended", "_regular") minetest.swap_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = param2}) end end function homedecor.place_banister(itemstack, placer, pointed_thing) local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing) if rightclick_result then return rightclick_result end local pos, _ = select_node(pointed_thing) if not pos then return itemstack end local fdir = minetest.dir_to_facedir(placer:get_look_dir()) local meta = itemstack:get_meta() local pindex = meta:get_int("palette_index") local abovepos = { x=pos.x, y=pos.y+1, z=pos.z } local abovenode = minetest.get_node(abovepos) local adef = minetest.registered_nodes[abovenode.name] local placer_name = placer:get_player_name() if not (adef and adef.buildable_to) then minetest.chat_send_player(placer_name, S("Not enough room - the upper space is occupied!" )) return itemstack end if minetest.is_protected(abovepos, placer_name) then minetest.chat_send_player(placer_name, S("Someone already owns that spot.")) return itemstack end local lxd = homedecor.fdir_to_left[fdir+1][1] local lzd = homedecor.fdir_to_left[fdir+1][2] local rxd = homedecor.fdir_to_right[fdir+1][1] local rzd = homedecor.fdir_to_right[fdir+1][2] local fxd = homedecor.fdir_to_fwd[fdir+1][1] local fzd = homedecor.fdir_to_fwd[fdir+1][2] local below_pos = { x=pos.x, y=pos.y-1, z=pos.z } local fwd_pos = { x=pos.x+fxd, y=pos.y, z=pos.z+fzd } local left_pos = { x=pos.x+lxd, y=pos.y, z=pos.z+lzd } local right_pos = { x=pos.x+rxd, y=pos.y, z=pos.z+rzd } local left_fwd_pos = { x=pos.x+lxd+fxd, y=pos.y, z=pos.z+lzd+fzd } local right_fwd_pos = { x=pos.x+rxd+fxd, y=pos.y, z=pos.z+rzd+fzd } local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd } local left_fwd_above_pos = { x=pos.x+lxd+fxd, y=pos.y+1, z=pos.z+lzd+fzd } local right_fwd_below_pos = { x=pos.x+rxd+fxd, y=pos.y-1, z=pos.z+rzd+fzd } local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd } local below_node = minetest.get_node(below_pos) --local fwd_node = minetest.get_node(fwd_pos) local left_node = minetest.get_node(left_pos) local right_node = minetest.get_node(right_pos) local left_fwd_node = minetest.get_node(left_fwd_pos) local right_fwd_node = minetest.get_node(right_fwd_pos) local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z}) local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z}) --local right_fwd_above_node = minetest.get_node(right_fwd_above_pos) --local left_fwd_above_node = minetest.get_node(left_fwd_above_pos) local right_fwd_below_node = minetest.get_node(right_fwd_below_pos) local left_fwd_below_node = minetest.get_node(left_fwd_below_pos) local new_place_name = itemstack:get_name() -- try to place a diagonal one on the side of blocks stacked like stairs -- or follow an existing diagonal with another. if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right") and below_node and is_buildable_to(placer_name, below_pos, below_pos)) or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right") elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left") and below_node and is_buildable_to(placer_name, below_pos, below_pos)) or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left") -- try to follow a diagonal with the corresponding horizontal -- from the top of a diagonal... elseif left_below_node and string.find(left_below_node.name, "homedecor:banister_.*_diagonal") then fdir = left_below_node.param2 new_place_name = string.gsub(left_below_node.name, "_diagonal_.-$", "_horizontal") elseif right_below_node and string.find(right_below_node.name, "homedecor:banister_.*_diagonal") then fdir = right_below_node.param2 new_place_name = string.gsub(right_below_node.name, "_diagonal_.-$", "_horizontal") -- try to place a horizontal in-line with the nearest diagonal, at the top elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal") and is_buildable_to(placer_name, fwd_pos, fwd_pos) then fdir = left_fwd_below_node.param2 pos = fwd_pos new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal") elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal") and is_buildable_to(placer_name, fwd_pos, fwd_pos) then fdir = right_fwd_below_node.param2 pos = fwd_pos new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal") -- try to follow a diagonal with a horizontal, at the bottom of the diagonal elseif left_node and string.find(left_node.name, "homedecor:banister_.*_diagonal") then fdir = left_node.param2 new_place_name = string.gsub(left_node.name, "_diagonal_.-$", "_horizontal") elseif right_node and string.find(right_node.name, "homedecor:banister_.*_diagonal") then fdir = right_node.param2 new_place_name = string.gsub(right_node.name, "_diagonal_.-$", "_horizontal") -- try to place a horizontal in-line with the nearest diagonal, at the bottom elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal") and is_buildable_to(placer_name, fwd_pos, fwd_pos) then fdir = left_fwd_node.param2 pos = fwd_pos new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal") elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal") and is_buildable_to(placer_name, fwd_pos, fwd_pos) then fdir = right_fwd_node.param2 pos = fwd_pos new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal") end -- manually invert left-right orientation if placer:get_player_control()["sneak"] then if string.find(new_place_name, "banister_.*_diagonal") then new_place_name = string.gsub(new_place_name, "_left", "_right") else new_place_name = string.gsub(new_place_name, "_right", "_left") end end minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex}) itemstack:take_item() return itemstack end