glooptest.extragen_module = {} glooptest.extragen_module.treasure={} glooptest.debug("MESSAGE","Loading Extragen Module Now!") -- {item name, max stack size, item rarity} glooptest.extragen_module.treasure[1] = { {"default:stick", 30, 1}, {"default:wood", 10, 1}, {"default:tree", 5, 2}, {"default:jungletree", 3, 6}, {"default:cobble", 10, 2}, {"default:pick_wood", 1, 12}, {"default:shovel_wood", 1, 12}, {"default:sword_wood", 1, 12}, {"default:axe_wood", 1, 12}, {"default:pick_stone", 1, 24}, {"default:shovel_stone", 1, 24}, {"default:sword_stone", 1, 24}, {"default:axe_stone", 1, 24}, {"default:furnace", 1, 8}, } glooptest.extragen_module.treasure[2] = { {"default:stick", 40, 1}, {"default:cobble", 30, 1}, {"default:glass", 20, 4}, {"default:stone", 15, 2}, {"default:desert_stone", 15, 5}, {"default:coal_lump", 15, 6}, {"default:steel_ingot", 2, 8}, {"default:obsidian_shard", 1, 10}, {"default:pick_stone", 1, 12}, {"default:shovel_stone", 1, 12}, {"default:sword_stone", 1, 12}, {"default:axe_stone", 1, 12}, } glooptest.extragen_module.treasure[3] = { {"default:cobble", 40, 1}, {"default:stick", 20, 3}, {"default:torch", 15, 3}, {"default:coal_lump", 20, 4}, {"default:iron_lump", 10, 7}, {"default:copper_lump", 10, 7}, {"default:obsidian_shard", 5, 24}, {"default:mese_crystal_fragment", 3, 24}, {"default:pick_bronze", 1, 12}, {"default:shovel_bronze", 1, 12}, {"default:sword_bronze", 1, 12}, {"default:axe_bronze", 1, 12}, } glooptest.extragen_module.treasure[4] = { {"default:torch", 50, 3}, {"default:coal_lump", 30, 3}, {"default:iron_lump", 20, 5}, {"default:gold_lump", 5, 16}, {"default:mese_crystal_fragment", 5, 10}, {"default:mese_crystal", 1, 25}, {"default:diamond", 1, 100}, {"default:pick_mese", 1, 18}, {"default:shovel_mese", 1, 18}, {"default:sword_mese", 1, 18}, {"default:axe_mese", 1, 18}, } glooptest.extragen_module.treasure[5] = { {"default:torch", 70, 3}, {"default:iron_lump", 30, 3}, {"default:gold_lump", 8, 15}, {"default:mese_crystal_fragment", 15, 10}, {"default:mese_crystal", 1, 17}, {"default:diamond", 1, 24}, {"default:pick_mese", 1, 12}, {"default:shovel_mese", 1, 12}, {"default:sword_mese", 1, 12}, {"default:axe_mese", 1, 12}, {"default:pick_diamond", 1, 60}, {"default:shovel_diamond", 1, 60}, {"default:sword_diamond", 1, 60}, {"default:axe_diamond", 1, 60}, } local treasure_chest_formspec = "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" local treasure_chest_nodebox = { {-7/16, -8/16, -7/16, 7/16, 6/16, 7/16}, {-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, {-8/16, 1/16, -8/16, 8/16, 3/16, 8/16}, } local function treasure_chest_populate(rank, pos) for i = 1,32 do for _ = 1,math.random(1,2) do item = glooptest.extragen_module.treasure[rank][math.random(1, #glooptest.extragen_module.treasure[rank])] item_rarity = item[3] if math.random(1, item_rarity+math.random(1,3)) == 1 then item_name = item[1] item_stacksize = item[2]-math.random(0,item[2]-1) minetest.get_inventory({type="node",pos={x=pos.x,y=pos.y,z=pos.z}}):set_stack("main", i, ItemStack({name=item_name,count=item_stacksize})) break else end end end end function glooptest.extragen_module.register_chest_loot(rank, entry) if minetest.registered_items[entry[1]] ~= nil then table.insert(glooptest.extragen_module.treasure[rank], entry) end end glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_wood", 1, 12}) glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_wood", 1, 12}) glooptest.extragen_module.register_chest_loot(1, {"glooptest:handsaw_stone", 1, 24}) glooptest.extragen_module.register_chest_loot(1, {"glooptest:hammer_stone", 1, 24}) glooptest.extragen_module.register_chest_loot(2, {"glooptest:handsaw_stone", 1, 12}) glooptest.extragen_module.register_chest_loot(2, {"glooptest:hammer_stone", 1, 12}) glooptest.extragen_module.register_chest_loot(3, {"glooptest:handsaw_bronze", 1, 12}) glooptest.extragen_module.register_chest_loot(3, {"glooptest:hammer_bronze", 1, 12}) glooptest.extragen_module.register_chest_loot(4, {"glooptest:handsaw_mese", 1, 18}) glooptest.extragen_module.register_chest_loot(4, {"glooptest:hammer_mese", 1, 18}) glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_mese", 1, 12}) glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_mese", 1, 12}) glooptest.extragen_module.register_chest_loot(5, {"glooptest:handsaw_diamond", 1, 60}) glooptest.extragen_module.register_chest_loot(5, {"glooptest:hammer_diamond", 1, 60}) minetest.register_node("glooptest:treasure_chest_1", { description = "Treasure Chest Rank 1", drawtype = "nodebox", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", drop = "", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = treasure_chest_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",treasure_chest_formspec) meta:set_string("infotext", "Treasure Chest Rank I") local inv = meta:get_inventory() inv:set_size("main", 32) treasure_chest_populate(1, pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, }) minetest.register_node("glooptest:treasure_chest_2", { description = "Treasure Chest Rank 2", drawtype = "nodebox", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", drop = "", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = treasure_chest_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",treasure_chest_formspec) meta:set_string("infotext", "Treasure Chest Rank II") local inv = meta:get_inventory() inv:set_size("main", 32) treasure_chest_populate(2, pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, }) minetest.register_node("glooptest:treasure_chest_3", { description = "Treasure Chest Rank 3", drawtype = "nodebox", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", drop = "", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = treasure_chest_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",treasure_chest_formspec) meta:set_string("infotext", "Treasure Chest Rank III") local inv = meta:get_inventory() inv:set_size("main", 32) treasure_chest_populate(3, pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, }) minetest.register_node("glooptest:treasure_chest_4", { description = "Treasure Chest Rank 4", drawtype = "nodebox", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", drop = "", groups = {choppy=2,oddly_breakable_by_hand=2}, node_box = { type = "fixed", fixed = treasure_chest_nodebox, }, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",treasure_chest_formspec) meta:set_string("infotext", "Treasure Chest Rank IV") local inv = meta:get_inventory() inv:set_size("main", 32) treasure_chest_populate(4, pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, }) minetest.register_node("glooptest:treasure_chest_5", { description = "Treasure Chest Rank 5", drawtype = "nodebox", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", drop = "", groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = treasure_chest_nodebox, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",treasure_chest_formspec) meta:set_string("infotext", "Treasure Chest Rank V") local inv = meta:get_inventory() inv:set_size("main", 32) treasure_chest_populate(5, pos) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." moves items in R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, on_metadata_inventory_take = function(pos, listname, index, stack, player) glooptest.debug("ACTION", player:get_player_name().." takes items from R1 treasure chest at "..minetest.pos_to_string(pos)..".") end, }) minetest.register_on_generated(function(minp, maxp) coords = {} coords.x = {} coords.y = {} coords.z = {} for i = minp.x,maxp.x do table.insert(coords.x, i) end for i = minp.y,maxp.y do table.insert(coords.y, i) end for i = minp.z,maxp.z do table.insert(coords.z, i) end for x = 1,#coords.x do for y = 1,#coords.y do for z = 1,#coords.z do if minetest.get_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}).name == "air" and minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name ~= "air" and minetest.registered_nodes[minetest.get_node({x=coords.x[x],y=coords.y[y],z=coords.z[z]}).name].drawtype == "normal" then if coords.y[y] >=0 then if math.random(1,5000) == 1 then minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_1", param2=math.random(1,4)}) elseif math.random(1,8000) == 1 then minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_2", param2=math.random(1,4)}) end elseif coords.y[y] <=-30 then if math.random(1,1000) == 1 then minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_3", param2=math.random(1,4)}) elseif coords.y[y] <=-1000 then if math.random(1,1300) == 1 then minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_4", param2=math.random(1,4)}) elseif coords.y[y] <=-2500 then if math.random(1,2000) == 1 then minetest.place_node({x=coords.x[x],y=coords.y[y]+1,z=coords.z[z]}, {name="glooptest:treasure_chest_5", param2=math.random(1,4)}) end end end end end end end end end) --minetest.register_on_generated(glooptest.extragen_module.spawn_chests(minp, maxp))