--[[ GloopBlocks Originally written by GloopMaster Licensed under WTFPL. Maintained by VanessaE. --]] -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- misc stuff local colorlist = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, } -- Nodes minetest.register_node("gloopblocks:rainbow_block", { description = S("Rainbow Block"), tiles = {"gloopblocks_rainbow_block.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_defaults(), }) minetest.register_node("gloopblocks:cement", { description = S("Cement"), tiles = {"gloopblocks_cement.png"}, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:evil_block", { description = S("Evil Block"), tiles = {"gloopblocks_evil_block.png"}, light_source = 5, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:basalt", { description = S("Basalt"), tiles = {"gloopblocks_basalt.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:pumice", { description = S("Pumice"), tiles = {"gloopblocks_pumice.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:pavement", { description = S("Pavement"), tiles = {"gloopblocks_pavement.png"}, groups = {cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:oerkki_block", { drawtype = "nodebox", description = S("Oerkki Block"), paramtype = "light", paramtype2 = "facedir", tiles = { "gloopblocks_oerkkiblock_tb.png", "gloopblocks_oerkkiblock_tb.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_front.png" }, groups = {cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_stone_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox1 {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}, -- NodeBox2 {0.4375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox3 {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox4 {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- NodeBox5 {-0.5, -0.0625, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox6 } } }) minetest.register_node("gloopblocks:stone_brick_mossy", { description = S("Mossy Stone Brick"), tiles = {"gloopblocks_stone_brick_mossy.png"}, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:stone_mossy", { description = S("Mossy Stone"), tiles = {"gloopblocks_stone_mossy.png"}, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), drop = "default:mossycobble" }) minetest.register_node("gloopblocks:cobble_road", { description = S("Cobblestone Road Bed"), tiles = {"gloopblocks_cobble_road.png"}, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:cobble_road_mossy", { description = S("Mossy Cobblestone Road Bed"), tiles = {"gloopblocks_cobble_road_mossy.png"}, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("gloopblocks:scaffolding", { description = S("Wooden Scaffold"), drawtype = "allfaces", paramtype = "light", sunlight_propagates = true, tiles = {"gloopblocks_scaffold.png"}, groups = {choppy=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_wood_defaults(), on_rightclick = function(pos, node, clicker, itemstack) if itemstack and itemstack:get_name() == node.name then for i = 1,19 do if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "gloopblocks:scaffolding" and scafffound ~= 0 and scafffound ~= 1 then local scafffound = 1 return itemstack else break end end for i = 1,19 do if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "air" and scaffworked ~= 1 and scaffworked ~= 0 then minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z}, {name="gloopblocks:scaffolding"}) local scaffworked = 1 return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1))) elseif minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "gloopblocks:scaffolding" then else local scaffworked = 0 end end if scaffworked == 1 then return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1))) else return itemstack end else return itemstack end end, }) minetest.register_alias("moreblocks:oerkkiblock", "gloopblocks:oerkki_block") minetest.register_alias("gloopblocks:obsidian", "default:obsidian") -- Stairs/slabs defs, conversion of normal -> mossy items if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then function gloopblocks_register_mossy_conversion(mossyobjects) for i in ipairs(mossyobjects) do minetest.register_abm({ nodenames = { mossyobjects[i][1] }, neighbors = {"default:water_source", "default:water_flowing"}, interval = 120, chance = 50, action = function(pos, node) if minetest.find_node_near(pos, 2, "air") then local fdir = node.param2 minetest.add_node(pos, {name = mossyobjects[i][2], param2 = fdir}) end end, }) end end end --[[ if minetest.get_modpath("xdecor") then xdecor.worktable_nodes.gloopblocks = { "oerkki_block", "stone_brick_mossy", "stone_mossy", "cobble_road", "cobble_road_mossy", "cement", "pavement","rainbow_block", "evil_block", "basalt", "pumice" } if minetest.setting_getbool("gloopblocks_mossy_conversion") then local subnames = { "", "_nanoslab", "_micropanel", "_microslab", "_thinstair", "_cube", "_panel", "_slab", "_doublepanel", "_halfstair", "_outerstair", "_stair", "_innerstair" } for _, subname in ipairs(subnames) do gloopblocks_register_mossy_conversion({ -- Cobble --> Mossy Cobble { "default:cobble"..subname, "default:mossycobble"..subname }, -- Cobble Road --> Mossy Cobble Road { "gloopblocks:cobble_road"..subname, "gloopblocks:cobble_road_mossy"..subname }, -- Stone Brick --> Stone Brick Mossy { "default:stonebrick"..subname, "gloopblocks:stone_brick_mossy"..subname}, -- Stone --> Mossy Stone { "default:stone"..subname, "gloopblocks:stone_mossy"..subname} }) end end end --]] if minetest.get_modpath("moreblocks") then stairsplus:register_all("gloopblocks", "oerkki_block", "gloopblocks:oerkki_block", { description = "Oerkki Block", tiles = { "gloopblocks_oerkkiblock_tb.png", "gloopblocks_oerkkiblock_tb.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_sides.png", "gloopblocks_oerkkiblock_front.png" }, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "stone_brick_mossy", "gloopblocks:stone_brick_mossy", { description = "Mossy Stone Brick", tiles = {"gloopblocks_stone_brick_mossy.png"}, groups = {cracky=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "stone_mossy", "gloopblocks:stone_mossy", { description = "Mossy Stone", tiles = {"gloopblocks_stone_mossy.png"}, groups = {cracky=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "cobble_road", "gloopblocks:cobble_road", { description = "Cobblestone Roadbed", tiles = {"gloopblocks_cobble_road.png"}, groups = {cracky=3, stone=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "cobble_road_mossy", "gloopblocks:cobble_road_mossy", { description = "Mossy Cobblestone Roadbed", tiles = {"gloopblocks_cobble_road_mossy.png"}, groups = {cracky=3, stone=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "cement", "gloopblocks:cement", { description = "Cement", tiles = {"gloopblocks_cement.png"}, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "pavement", "gloopblocks:pavement", { description = "Pavement", tiles = {"gloopblocks_pavement.png"}, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "rainbow_block", "gloopblocks:rainbow_block", { description = "Rainbow Block", tiles = {"gloopblocks_rainbow_block.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "evil_block", "gloopblocks:evil_block", { description = "Evil Block", tiles = {"gloopblocks_evil_block.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_defaults(), light_source = 5, sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "basalt", "gloopblocks:basalt", { description = "Basalt", tiles = {"gloopblocks_basalt.png"}, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("gloopblocks", "pumice", "gloopblocks:pumice", { description = "Pumice", tiles = {"gloopblocks_pumice.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) for i in ipairs(colorlist) do local color = colorlist[i][1] local colordesc = colorlist[i][2] stairsplus:register_all("wool", color, "wool:"..color, { description = colordesc.." Wool", tiles = {"wool_"..color..".png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1,not_in_creative_inventory=1}, sounds = default.node_sound_defaults(), sunlight_propagates = true, }) end if minetest.get_modpath("caverealms") then stairsplus:register_all("caverealms", "glow_crystal", "caverealms:glow_crystal", { description = "Glow Crystal", tiles = {"caverealms_glow_crystal.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_glass_defaults(), light_source = 12, use_texture_alpha = true, paramtype="light", sunlight_propagates = true, }) stairsplus:register_all("caverealms", "glow_emerald", "caverealms:glow_emerald", { description = "Glow Emerald", tiles = {"caverealms_glow_emerald.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_glass_defaults(), light_source = 12, use_texture_alpha = true, paramtype="light", sunlight_propagates = true, }) stairsplus:register_all("caverealms", "glow_mese", "caverealms:glow_mese", { description = "Glow Mese", tiles = {"caverealms_glow_mese.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_glass_defaults(), light_source = 12, use_texture_alpha = true, paramtype="light", sunlight_propagates = true, }) end -- ABMs for mossy objects if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then gloopblocks_register_mossy_conversion({ { "default:cobble", "default:mossycobble" }, { "default:stair_cobble", "default:stair_mossycobble" }, { "default:slab_cobble", "default:slab_mossycobble" }, { "moreblocks:stair_cobble", "moreblocks:stair_mossycobble" }, { "moreblocks:stair_cobble_inner", "moreblocks:stair_mossycobble_inner" }, { "moreblocks:stair_cobble_outer", "moreblocks:stair_mossycobble_outer" }, { "moreblocks:stair_cobble_half", "moreblocks:stair_mossycobble_half" }, { "moreblocks:slab_cobble_quarter", "moreblocks:slab_mossycobble_quarter" }, { "moreblocks:slab_cobble", "moreblocks:slab_mossycobble" }, { "moreblocks:slab_cobble_three_quarter", "moreblocks:slab_mossycobble_three_quarter" }, { "moreblocks:panel_cobble", "moreblocks:panel_mossycobble" }, { "moreblocks:micro_cobble", "moreblocks:micro_mossycobble" }, { "moreblocks:stair_cobble_alt", "moreblocks:stair_mossycobble_alt" }, { "gloopblocks:cobble_road", "gloopblocks:cobble_road_mossy" }, { "gloopblocks:stair_cobble_road", "gloopblocks:stair_cobble_road_mossy" }, { "gloopblocks:slab_cobble_road", "gloopblocks:slab_cobble_road_mossy" }, { "gloopblocks:stair_cobble_road", "gloopblocks:stair_cobble_road_mossy" }, { "gloopblocks:stair_cobble_road_inner", "gloopblocks:stair_cobble_road_mossy_inner" }, { "gloopblocks:stair_cobble_road_outer", "gloopblocks:stair_cobble_road_mossy_outer" }, { "gloopblocks:stair_cobble_road_half", "gloopblocks:stair_cobble_road_mossy_half" }, { "gloopblocks:slab_cobble_road_quarter", "gloopblocks:slab_cobble_road_mossy_quarter" }, { "gloopblocks:slab_cobble_road", "gloopblocks:slab_cobble_road_mossy" }, { "gloopblocks:slab_cobble_road_three_quarter", "gloopblocks:slab_cobble_road_mossy_three_quarter" }, { "gloopblocks:panel_cobble_road", "gloopblocks:panel_cobble_road_mossy" }, { "gloopblocks:micro_cobble_road", "gloopblocks:micro_cobble_road_mossy" }, { "gloopblocks:stair_cobble_road_alt", "gloopblocks:stair_cobble_road_mossy_alt" }, { "default:stonebrick", "gloopblocks:stone_brick_mossy" }, { "default:stair_stonebrick", "gloopblocks:stair_stone_brick_mossy" }, { "default:slab_stonebrick", "gloopblocks:slab_stone_brick_mossy" }, { "moreblocks:stair_stonebrick", "gloopblocks:stair_stone_brick_mossy" }, { "moreblocks:stair_stonebrick_inner", "gloopblocks:stair_stone_brick_mossy_inner" }, { "moreblocks:stair_stonebrick_outer", "gloopblocks:stair_stone_brick_mossy_outer" }, { "moreblocks:stair_stonebrick_half", "gloopblocks:stair_stone_brick_mossy_half" }, { "moreblocks:slab_stonebrick_quarter", "gloopblocks:slab_stone_brick_mossy_quarter" }, { "moreblocks:slab_stonebrick", "gloopblocks:slab_stone_brick_mossy" }, { "moreblocks:slab_stonebrick_three_quarter", "gloopblocks:slab_stone_brick_mossy_three_quarter" }, { "moreblocks:panel_stonebrick", "gloopblocks:panel_stone_brick_mossy" }, { "moreblocks:micro_stonebrick", "gloopblocks:micro_stone_brick_mossy" }, { "moreblocks:stair_stonebrick_alt", "gloopblocks:stair_stone_brick_mossy_alt" }, { "default:stone", "gloopblocks:stone_mossy" }, { "default:stair_stone", "gloopblocks:stair_stone_mossy" }, { "default:slab_stone", "gloopblocks:slab_stone_mossy" }, { "moreblocks:stair_stone", "gloopblocks:stair_stone_mossy" }, { "moreblocks:stair_stone_inner", "gloopblocks:stair_stone_mossy_inner" }, { "moreblocks:stair_stone_outer", "gloopblocks:stair_stone_mossy_outer" }, { "moreblocks:stair_stone_half", "gloopblocks:stair_stone_mossy_half" }, { "moreblocks:slab_stone_quarter", "gloopblocks:slab_stone_mossy_quarter" }, { "moreblocks:slab_stone", "gloopblocks:slab_stone_mossy" }, { "moreblocks:slab_stone_three_quarter", "gloopblocks:slab_stone_mossy_three_quarter" }, { "moreblocks:panel_stone", "gloopblocks:panel_stone_mossy" }, { "moreblocks:micro_stone", "gloopblocks:micro_stone_mossy" }, { "moreblocks:stair_stone_alt", "gloopblocks:stair_stone_mossy_alt" }, }) end elseif minetest.get_modpath("stairs") then --stairs.register_stair(subname, recipeitem, groups, images, description, sounds) -- stairs:xxxx_stone_mossy ; xxxx = stair or slab stairs.register_stair_and_slab("stone_mossy", "gloopblocks:stone_mossy", {cracky=3}, {"gloopblocks_stone_mossy.png"}, S("Mossy Stone Stair"), S("Mossy Stone Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_mossycobble stairs.register_stair_and_slab("mossycobble", "default:mossycobble", {cracky=3}, {"default_mossycobble.png"}, S("Mossy Cobble Stair"), S("Mossy Cobble Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_stone_brick_mossy stairs.register_stair_and_slab("stone_brick_mossy", "gloopblocks:stone_brick_mossy", {cracky=3}, {"gloopblocks_stone_brick_mossy.png"}, S("Mossy Stone Brick Stair"), S("Mossy Stone Brick Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_cobble_road stairs.register_stair_and_slab("cobble_road", "gloopblocks:cobble_road", {cracky=3}, {"gloopblocks_cobble_road.png"}, S("Cobble Roadbed Stair"), S("Cobble Roadbed Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_cobble_road_mossy stairs.register_stair_and_slab("cobble_road_mossy", "gloopblocks:cobble_road_mossy", {cracky=3}, {"gloopblocks_cobble_road_mossy.png"}, S("Mossy Cobble Roadbed Stair"), S("Mossy Cobble Roadbed Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_cement stairs.register_stair_and_slab("cement", "gloopblocks:cement", {cracky=2}, {"gloopblocks_cement.png"}, S("Cement Stair"), S("Cement Slab"), default.node_sound_stone_defaults()) -- stairs:xxxx_pavement stairs.register_stair_and_slab("pavement", "gloopblocks:pavement", {cracky=3, oddly_breakable_by_hand=3}, {"gloopblocks_pavement.png"}, S("Pavement Stair"), S("Pavement Slab"), default.node_sound_stone_defaults()) stairs.register_stair_and_slab("basalt", "gloopblocks:basalt", {cracky=2}, {"gloopblocks_basalt.png"}, "Basalt Stair", "Basalt Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("pumice", "gloopblocks:pumice", {cracky=3}, {"gloopblocks_pumice.png"}, "Pumice Stair", "Pumice Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("rainbow_block", "gloopblocks:rainbow_block", {cracky=3}, {"gloopblocks_rainbow_block.png"}, "Rainbow Block Stair", "Rainbow Block Slab", default.node_sound_defaults()) for i in ipairs(colorlist) do local color = colorlist[i][1] local colordesc = colorlist[i][2] stairs.register_stair_and_slab("wool_"..color, "wool:"..color, {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, {"wool_"..color..".png"}, "Wool Stair ("..colordesc..")", "Wool Slab ("..colordesc..")", default.node_sound_defaults()) end if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then gloopblocks_register_mossy_conversion({ { "default:cobble", "default:mossycobble" }, { "stairs:stair_cobble", "stairs:stair_mossycobble" }, { "stairs:slab_cobble", "stairs:slab_mossycobble" }, { "gloopblocks:cobble_road", "gloopblocks:cobble_road_mossy" }, { "stairs:stair_cobble_road", "stairs:stair_cobble_road_mossy" }, { "stairs:slab_cobble_road", "stairs:slab_cobble_road_mossy" }, { "default:stonebrick", "gloopblocks:stone_brick_mossy" }, { "stairs:stair_stonebrick", "stairs:stair_stone_brick_mossy" }, { "stairs:slab_stonebrick", "stairs:slab_stone_brick_mossy" }, { "default:stone", "gloopblocks:stone_mossy" }, { "stairs:stair_stone", "stairs:stair_stone_mossy" }, { "stairs:slab_stone", "stairs:slab_stone_mossy" }, }) end minetest.register_alias("default:stair_mossycobble", "stairs:stair_mossycobble") minetest.register_alias("default:slab_mossycobble", "stairs:slab_mossycobble") minetest.register_alias("gloopblocks:stair_cobble_road", "stairs:stair_cobble_road") minetest.register_alias("gloopblocks:slab_cobble_road", "stairs:slab_cobble_road") minetest.register_alias("gloopblocks:stair_cobble_road_mossy", "stairs:stair_cobble_road_mossy") minetest.register_alias("gloopblocks:slab_cobble_road_mossy", "stairs:slab_cobble_road_mossy") minetest.register_alias("gloopblocks:stair_stone_brick_mossy", "stairs:stair_stone_brick_mossy") minetest.register_alias("gloopblocks:slab_stone_brick_mossy", "stairs:slab_stone_brick_mossy") minetest.register_alias("gloopblocks:stair_stone_mossy", "stairs:stair_stone_mossy") minetest.register_alias("gloopblocks:slab_stone_mossy", "stairs:slab_stone_mossy") minetest.register_alias("gloopblocks:stair_cement", "stairs:stair_cement") minetest.register_alias("gloopblocks:slab_cement", "stairs:slab_cement") minetest.register_alias("gloopblocks:stair_pavement", "stairs:stair_pavement") minetest.register_alias("gloopblocks:slab_pavement", "stairs:slab_pavement") minetest.register_alias("gloopblocks:stair_pumice", "stairs:stair_pumice") minetest.register_alias("gloopblocks:slab_pumice", "stairs:slab_pumice") minetest.register_alias("gloopblocks:stair_basalt", "stairs:stair_basalt") minetest.register_alias("gloopblocks:slab_basalt", "stairs:slab_basalt") minetest.register_alias("gloopblocks:stair_rainbow_block", "stairs:stair_rainbow_block") minetest.register_alias("gloopblocks:slab_rainbow_block", "stairs:slab_rainbow_block") end -- Tools minetest.register_tool("gloopblocks:pick_cement", { description = S("Cement Pickaxe"), inventory_image = "gloopblocks_cement_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky={times={[1]=3.50, [2]=1.40, [3]=0.90}, uses=25, maxlevel=2} }, damage_groups = {fleshy=4}, }, }) minetest.register_tool("gloopblocks:shovel_cement", { description = S("Cement Shovel"), inventory_image = "gloopblocks_cement_shovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly={times={[1]=1.50, [2]=0.60, [3]=0.45}, uses=25, maxlevel=2} }, damage_groups = {fleshy=4}, }, }) minetest.register_tool("gloopblocks:axe_cement", { description = S("Cement Axe"), inventory_image = "gloopblocks_cement_axe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=3.00, [2]=1.30, [3]=0.80}, uses=25, maxlevel=2}, fleshy={times={[2]=1.20, [3]=0.65}, uses=30, maxlevel=1} }, damage_groups = {fleshy=4}, }, }) minetest.register_tool("gloopblocks:sword_cement", { description = S("Cement Sword"), inventory_image = "gloopblocks_cement_sword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=1.60, [2]=0.80, [3]=0.40}, uses=15, maxlevel=2}, snappy={times={[2]=0.75, [3]=0.35}, uses=30, maxlevel=1}, choppy={times={[3]=0.80}, uses=30, maxlevel=0} }, damage_groups = {fleshy=6}, } }) minetest.register_tool("gloopblocks:pick_evil", { description = S("Evil Pickaxe"), inventory_image = "gloopblocks_evil_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=0.10, [2]=0.10, [3]=0.10}, uses=10, maxlevel=2} }, damage_groups = {fleshy=6}, }, }) minetest.register_tool("gloopblocks:shovel_evil", { description = S("Evil Shovel"), inventory_image = "gloopblocks_evil_shovel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ crumbly={times={[1]=0.05, [2]=0.05, [3]=0.05}, uses=10, maxlevel=2} }, damage_groups = {fleshy=6}, }, }) minetest.register_tool("gloopblocks:axe_evil", { description = S("Evil Axe"), inventory_image = "gloopblocks_evil_axe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ choppy={times={[1]=0.15, [2]=0.15, [3]=0.15}, uses=10, maxlevel=2}, fleshy={times={[1]=0.15, [2]=0.15, [3]=0.15}, uses=10, maxlevel=2} }, damage_groups = {fleshy=6}, }, }) minetest.register_tool("gloopblocks:sword_evil", { description = S("Evil Sword"), inventory_image = "gloopblocks_evil_sword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ fleshy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2}, snappy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2}, choppy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2} }, damage_groups = {fleshy=8}, } }) -- Other items minetest.register_craftitem("gloopblocks:wet_cement", { description = S("Wet Cement"), inventory_image = "gloopblocks_wet_cement.png", }) minetest.register_craftitem("gloopblocks:evil_stick", { description = S("Evil Stick"), inventory_image = "gloopblocks_evil_stick.png", }) -- define lava-cooling-based nodes and hook into the default lavacooling -- functions to generate basalt, pumice, and obsidian if minetest.setting_getbool("gloopblocks_lavacooling") ~= false then minetest.register_node("gloopblocks:obsidian_cooled", { description = S("Obsidian"), tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=1, level=2, not_in_creative_inventory=1}, drop = "default:obsidian", after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.add_node(pos, {name = "default:obsidian"}) end }) minetest.register_node("gloopblocks:basalt_cooled", { description = S("Basalt"), tiles = {"gloopblocks_basalt.png"}, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), drop = "gloopblocks:basalt", after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.add_node(pos, {name = "gloopblocks:basalt"}) end }) minetest.register_node("gloopblocks:pumice_cooled", { description = S("Pumice"), tiles = {"gloopblocks_pumice.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), drop = "gloopblocks:pumice", after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.add_node(pos, {name = "gloopblocks:pumice"}) end }) local gloopblocks_search_nearby_nodes = function(pos, node) if minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return true end if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return true end if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == node then return true end if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == node then return true end if minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return true end if minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return true end return false end default.cool_lava = function(pos, node) if node.name == "default:lava_source" then if gloopblocks_search_nearby_nodes(pos,"default:water_source") or gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then minetest.set_node(pos, {name="gloopblocks:obsidian_cooled"}) end else -- Lava flowing if gloopblocks_search_nearby_nodes(pos,"default:water_source") then minetest.set_node(pos, {name="gloopblocks:basalt_cooled"}) elseif gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then minetest.set_node(pos, {name="gloopblocks:pumice_cooled"}) end end end end local fence_texture = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("gloopblocks:fence_steel", { description = "Steel Fence", drawtype = "fencelike", tiles = {"default_steel_block.png"}, inventory_image = fence_texture, wield_image = fence_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {choppy = 2, oddly_breakable_by_hand = 2 }, sounds = default.node_sound_stone_defaults(), }) dofile(minetest.get_modpath("gloopblocks").."/crafts.lua") print(S("Gloopblocks Loaded!"))