Changelog --------- 2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use signlike instead of raillike drawtype, (still forced to only spawn flat as usual). Adjusted light level limits to give it more time to grow. Created this changelog file using github commit messages as the basis. Shrunk the geranium flower down a bit to better match the others. 2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's chance setting instead. Should be approximately the same as before, but hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay. 2012-08-01: Added blue geranium to the collection of flowers. 2012-07-31: Disable debug by default. 2012-07-30: many updates over the course of the day - first commit, removed some redundant files, added wield/inventory image entries for each item, to force the game to draw them properly (these shouldn't be needed, must be a bug). Tweaked spawn code so that the radius check also includes the name of the item being spawned as well as items in group:flower, that way all items can have a radius test, and not just those in group:flower. Fiddled with the spawn rates a bit.