local S = farming.intllib -- normal soil minetest.register_node("farming:soil", { description = S("Soil"), tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2}, sounds = default.node_sound_dirt_defaults(), }) -- wet soil minetest.register_node("farming:soil_wet", { description = S("Wet Soil"), tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, drop = "default:dirt", groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3}, sounds = default.node_sound_dirt_defaults(), }) -- sand is not soil, change existing sand-soil to use normal soil minetest.register_alias("farming:desert_sand_soil", "farming:soil") minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") -- if water near soil then change to wet soil minetest.register_abm({ nodenames = {"farming:soil", "farming:soil_wet"}, interval = 15, chance = 4, catch_up = false, action = function(pos, node) pos.y = pos.y + 1 local nn = minetest.get_node_or_nil(pos) pos.y = pos.y - 1 if nn then nn = nn.name else return end -- what's on top of soil, if solid/not plant change soil to dirt if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 then minetest.set_node(pos, {name = "default:dirt"}) return end -- if map around soil not loaded then skip until loaded if minetest.find_node_near(pos, 3, {"ignore"}) then return end -- check if there is water nearby and change soil accordingly -- if minetest.find_node_near(pos, 3, {"group:water"}) then -- check if water is within 3 nodes horizontally and 1 below if #minetest.find_nodes_in_area( {x = pos.x + 3, y = pos.y - 1, z = pos.z + 3}, {x = pos.x - 3, y = pos.y , z = pos.z - 3}, {"group:water"}) > 0 then if node.name == "farming:soil" then minetest.set_node(pos, {name = "farming:soil_wet"}) end elseif node.name == "farming:soil_wet" then minetest.set_node(pos, {name = "farming:soil"}) elseif node.name == "farming:soil" and minetest.get_item_group(nn, "plant") == 0 then minetest.set_node(pos, {name = "default:dirt"}) end end, })