local cave_nodes = { -- Default stairs/slabs/panels/microblocks: "caverealms:glow_crystal", "caverealms:glow_emerald", "caverealms:glow_mese", "caverealms:glow_ore", "caverealms:glow_emerald_ore", "caverealms:glow_ruby", "caverealms:glow_amethyst", "caverealms:glow_ruby_ore", "caverealms:salt_crystal", "caverealms:stone_with_salt", "caverealms:glow_obsidian", "caverealms:glow_obsidian_glass", } for _, name in pairs(cave_nodes) do local nodename = "caverealms:"..name local a,b = string.find(name, ":") if b then nodename = name name = string.sub(name, b+1) end local ndef = minetest.registered_nodes[nodename] if ndef then local drop if type(ndef.drop) == "string" then drop = ndef.drop:sub((b or 8)+1) end local tiles = ndef.tiles if #ndef.tiles > 1 and ndef.drawtype:find("glass") then tiles = { ndef.tiles[1] } end stairsplus:register_all("caverealms", name, nodename, { description = ndef.description, drop = drop, groups = ndef.groups, sounds = ndef.sounds, tiles = tiles, sunlight_propagates = true, light_source = ndef.light_source }) end end