----------------------------------------------------------------------------------------------- -- Grasses - Juncus 0.0.5 ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- textures & ideas partly by Neuromancer -- Contains code from: biome_lib -- Looked at code from: default ----------------------------------------------------------------------------------------------- -- support for i18n local S = plantlife_i18n.gettext abstract_dryplants.grow_juncus = function(pos) local juncus_type = math.random(2,3) local right_here = {x=pos.x, y=pos.y+1, z=pos.z} if minetest.get_node(right_here).name == "air" -- instead of check_air = true, or minetest.get_node(right_here).name == "default:junglegrass" then if juncus_type == 2 then minetest.swap_node(right_here, {name="dryplants:juncus_02"}) else minetest.swap_node(right_here, {name="dryplants:juncus"}) end end end minetest.register_node("dryplants:juncus", { description = S("Juncus"), drawtype = "plantlike", visual_scale = math.sqrt(8), paramtype = "light", tiles = {"dryplants_juncus_03.png"}, inventory_image = "dryplants_juncus_inv.png", walkable = false, buildable_to = true, groups = { snappy=3, flammable=2, attached_node=1, flora=1 --not_in_creative_inventory=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, }, on_place = function(itemstack, placer, pointed_thing) local playername = placer:get_player_name() if minetest.is_protected(pointed_thing.above, playername) or minetest.is_protected(pointed_thing.under, playername) then minetest.chat_send_player(playername, "Someone else owns that spot.") return end local pos = pointed_thing.under local juncus_type = math.random(2,3) local right_here = {x=pos.x, y=pos.y+1, z=pos.z} if juncus_type == 2 then minetest.swap_node(right_here, {name="dryplants:juncus_02"}) else minetest.swap_node(right_here, {name="dryplants:juncus"}) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) minetest.register_node("dryplants:juncus_02", { description = S("Juncus"), drawtype = "plantlike", visual_scale = math.sqrt(8), paramtype = "light", tiles = {"dryplants_juncus_02.png"}, walkable = false, buildable_to = true, groups = { snappy=3, flammable=2, attached_node=1, flora=1, not_in_creative_inventory=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, }, drop = "dryplants:juncus", }) ----------------------------------------------------------------------------------------------- -- GENERATE SMALL JUNCUS ----------------------------------------------------------------------------------------------- -- near water or swamp biome_lib:register_generate_plant({ surface = { "default:dirt_with_grass", --"default:desert_sand", --"default:sand", "stoneage:grass_with_silex", "sumpf:peat", "sumpf:sumpf" }, max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK, rarity = 101 - JUNCUS_NEAR_WATER_RARITY, min_elevation = 1, -- above sea level near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"}, near_nodes_size = 2, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_dryplants.grow_juncus ) -- at dunes/beach biome_lib:register_generate_plant({ surface = { --"default:dirt_with_grass", --"default:desert_sand", "default:sand", --"stoneage:grass_with_silex", --"sumpf:peat", --"sumpf:sumpf" }, max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK, rarity = 101 - JUNCUS_AT_BEACH_RARITY, min_elevation = 1, -- above sea level near_nodes = {"default:dirt_with_grass"}, near_nodes_size = 2, near_nodes_vertical = 1, near_nodes_count = 1, plantlife_limit = -0.9, }, abstract_dryplants.grow_juncus )