----------------------------------------------------------------------------------------------- local title = "Grasses" -- former "Dry plants" local version = "0.1.5" local mname = "dryplants" ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- textures & ideas partly by Neuromancer -- Contains code from: default, farming -- Looked at code from: darkage, sickle, stairs -- Dependencies: default, farming, biome_lib -- Supports: ----------------------------------------------------------------------------------------------- abstract_dryplants = {} -- support for i18n local S = plantlife_i18n.gettext dofile(minetest.get_modpath("dryplants").."/crafting.lua") dofile(minetest.get_modpath("dryplants").."/settings.txt") dofile(minetest.get_modpath("dryplants").."/reed.lua") if REEDMACE_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/reedmace.lua") end if SMALL_JUNCUS_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/juncus.lua") end if EXTRA_TALL_GRASS_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/moregrass.lua") end --dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua") ----------------------------------------------------------------------------------------------- -- Sickle ----------------------------------------------------------------------------------------------- local function sickle_can_break(pos, deff, player) local def = ItemStack({name=deff.name}):get_definition() if not def.diggable or (def.can_dig and not def.can_dig(pos,player)) then minetest.log("info", player:get_player_name() .. " tried to sickle " .. def.name .. " which is not diggable " .. minetest.pos_to_string(pos)) return end if minetest.is_protected(pos, player:get_player_name()) then minetest.log("action", player:get_player_name() .. " tried to sickle " .. def.name .. " at protected position " .. minetest.pos_to_string(pos)) minetest.record_protection_violation(pos, player:get_player_name()) return end return true end -- turns nodes with group flora=1 & flower=0 into cut grass local function sickle_on_use(itemstack, user, pointed_thing, uses) local pt = pointed_thing -- check if pointing at a node if not pt then return end if pt.type ~= "node" then return end local under = minetest.get_node(pt.under) local above_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(above_pos) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return end if not minetest.registered_nodes[above.name] then return end if not sickle_can_break(pt.under, under, user) then return end -- check if something that can be cut using fine tools if minetest.get_item_group(under.name, "snappy") > 0 then -- check if flora but no flower if minetest.get_item_group(under.name, "flora") == 1 and minetest.get_item_group(under.name, "flower") == 0 then -- turn the node into cut grass, wear out item and play sound minetest.swap_node(pt.under, {name="dryplants:grass"}) else -- otherwise dig the node if not minetest.node_dig(pt.under, under, user) then return end end minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) itemstack:add_wear(65535/(uses-1)) return itemstack elseif string.find(under.name, "default:dirt_with_grass") then if minetest.is_protected(above_pos, user:get_player_name()) or above.name ~= "air" then return end minetest.swap_node(pt.under, {name="dryplants:grass_short"}) minetest.swap_node(above_pos, {name="dryplants:grass"}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) itemstack:add_wear(65535/(uses-1)) return itemstack end end -- the tool minetest.register_tool("dryplants:sickle", { description = S("Sickle"), inventory_image = "dryplants_sickle.png", on_use = function(itemstack, user, pointed_thing) return sickle_on_use(itemstack, user, pointed_thing, 220) end, }) ----------------------------------------------------------------------------------------------- -- Cut Grass ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:grass", { description = S("Cut Grass"), inventory_image = "dryplants_grass.png", wield_image = "dryplants_grass.png", paramtype = "light", sunlight_propagates = true, tiles = {"dryplants_grass.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, }, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) ----------------------------------------------------------------------------------------------- -- Cut Grass becomes Hay over time ----------------------------------------------------------------------------------------------- minetest.register_abm({ nodenames = {"dryplants:grass"}, interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle chance = 1, action = function(pos) minetest.swap_node(pos, {name="dryplants:hay"}) end, }) ----------------------------------------------------------------------------------------------- -- Hay ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:hay", { description = S("Hay"), inventory_image = "dryplants_hay.png", wield_image = "dryplants_hay.png", paramtype = "light", sunlight_propagates = true, tiles = {"dryplants_hay.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, }, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) ----------------------------------------------------------------------------------------------- -- Short Grass ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:grass_short", { description = S("Short Grass"), tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"}, is_ground_content = true, groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, --drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) ----------------------------------------------------------------------------------------------- -- Short Grass becomes Dirt with Grass over time ----------------------------------------------------------------------------------------------- minetest.register_abm({ nodenames = {"dryplants:grass_short"}, interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle chance = 100/GRASS_REGROWING_CHANCE, action = function(pos) -- Only become dirt with grass if no cut grass or hay lies on top local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then minetest.swap_node(pos, {name="default:dirt_with_grass"}) end end, }) ----------------------------------------------------------------------------------------------- print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...") -----------------------------------------------------------------------------------------------