-- This mod contains a number of features specific to dreambuilder -- such as mesh-based apples, some color settings, etc. -- -- by Vanessa Dannenberg default.gui_bg = "bgcolor[#08080899;false]" default.gui_survival_form = "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "list[current_player;craft;1.75,0.5;3,3;]".. "list[current_player;craftpreview;5.75,1.5;1,1;]".. "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "listring[current_player;main]".. "listring[current_player;craft]".. default.get_hotbar_bg(0,4.25) default.cool_lava = function (pos, node) end minetest.register_abm({ nodenames = {"default:lava_source", "default:lava_flowing"}, neighbors = {"group:water"}, interval = 5, chance = 15, catch_up = false, action = function(...) default.cool_lava(...) end, }) minetest.override_item("default:apple", { drawtype = "mesh", mesh = "default_apple.obj", tiles = {"default_apple_3d.png"} }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:steel_ingot", } }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:gold_ingot", } }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:bronze_ingot", } }) minetest.clear_craft({ type = "shapeless", recipe = { "default:chest", "default:copper_ingot", } }) minetest.clear_craft({output = "default:chest_locked"}) minetest.register_craft({ output = "default:chest_locked", recipe = { { "group:wood", "group:wood", "group:wood" }, { "group:wood", "basic_materials:padlock", "group:wood" }, { "group:wood", "group:wood", "group:wood" } } }) minetest.register_craft({ output = "default:chest_locked", type = "shapeless", recipe = { "default:chest", "basic_materials:padlock" } })