-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_alias("castle:workbench", "crafting_bench:workbench") local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.") if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.") end local crafting_rate = minetest.settings:get("crafting_bench_crafting_rate") if crafting_rate == nil then crafting_rate = 5 end minetest.register_node("crafting_bench:workbench",{ description = S("Workbench"), _doc_items_longdesc = string.format(S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every %i seconds."), crafting_rate), _doc_items_usagehelp = usage_help, tiles = { "crafting_bench_workbench_top.png", "crafting_bench_workbench_bottom.png", "crafting_bench_workbench_side.png", "crafting_bench_workbench_side.png", "crafting_bench_workbench_back.png", "crafting_bench_workbench_front.png" }, paramtype2 = "facedir", paramtype = "light", groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), drawtype = "normal", on_construct = function ( pos ) local meta = minetest.get_meta( pos ) meta:set_string( 'formspec', 'size[10,10;]' .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. 'label[1,0;'..S('Source Material')..']' .. 'list[context;src;1,1;2,4;]' .. 'label[4,0;'..S('Recipe to Use')..']' .. 'list[context;rec;4,1;3,3;]' .. 'label[7.5,0;'..S('Craft Output')..']' .. 'list[context;dst;8,1;1,4;]' .. 'list[current_player;main;1,6;8,4;]' ) meta:set_string( 'infotext', S('Workbench')) local inv = meta:get_inventory() inv:set_size( 'src', 2 * 4 ) inv:set_size( 'rec', 3 * 3 ) inv:set_size( 'dst', 1 * 4 ) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 takes stuff from workbench at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, }) local get_recipe = function ( inv ) local result, needed, input needed = inv:get_list( 'rec' ) result, input = minetest.get_craft_result( { method = 'normal', width = 3, items = needed }) local totalneed = {} if result.item:is_empty() then result = nil else result = result.item for _, item in ipairs( needed ) do if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then result = nil break end if item ~= nil and not item:is_empty() then if totalneed[item:get_name()] == nil then totalneed[item:get_name()] = 1 else totalneed[item:get_name()] = totalneed[item:get_name()] + 1 end end end for name, number in pairs( totalneed ) do local totallist = inv:get_list( 'src' ) for i, srcitem in pairs( totallist ) do if srcitem:get_name() == name then local taken = srcitem:take_item( number ) number = number - taken:get_count() totallist[i] = srcitem end if number <= 0 then break end end if number > 0 then result = nil break end end end return needed, input, result end minetest.register_abm( { nodenames = { 'crafting_bench:workbench' }, interval = crafting_rate, chance = 1, action = function ( pos, node ) local meta = minetest.get_meta( pos ) local inv = meta:get_inventory() local result, newinput, needed if not inv:is_empty( 'src' ) then -- Check for a valid recipe and sufficient resources to craft it needed, newinput, result = get_recipe( inv ) if result ~= nil and inv:room_for_item( 'dst', result ) then inv:add_item( 'dst', result ) for i, item in pairs( needed ) do if item ~= nil and item ~= '' then inv:remove_item( 'src', ItemStack( item ) ) end if newinput[i] ~= nil and not newinput[i]:is_empty() then inv:add_item( 'src', newinput[i] ) end end end end end } ) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_craft({ output = "crafting_bench:workbench", recipe = { {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, {"default:wood", "default:wood","default:steel_ingot"}, {"default:tree", "default:tree","default:steel_ingot"}, } }) -- Hopper compatibility if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then hopper:add_container({ {"top", "crafting_bench:workbench", "dst"}, {"side", "crafting_bench:workbench", "src"}, {"bottom", "crafting_bench:workbench", "src"}, }) end