-- TODO: make these chests as chests and indicate that they are owned by npc -- TODO: add bags (not for carrying around but for decoration) -- Boilerplate to support localized strings if intllib mod is installed. local S = cottages.S cottages_chests = {} -- uses default.chest_formspec for now cottages_chests.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",default.chest_formspec) -- meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end cottages_chests.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end -- the chests do not need receipes since they are only placeholders and not intended to be built by players -- (they are later on supposed to be filled with diffrent items by fill_chest.lua) minetest.register_node("cottages:chest_private", { description = S("private NPC chest"), infotext = "chest containing the possesions of one of the inhabitants", tiles = cottages.texture_chest, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, on_construct = cottages_chests.on_construct, can_dig = cottages_chests.can_dig, is_ground_content = false, }) minetest.register_node("cottages:chest_work", { description = S("chest for work utils and kitchens"), infotext = "everything the inhabitant needs for his work", tiles = cottages.texture_chest, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, on_construct = cottages_chests.on_construct, can_dig = cottages_chests.can_dig, is_ground_content = false, }) minetest.register_node("cottages:chest_storage", { description = S("storage chest"), infotext = "stored food reserves", tiles = cottages.texture_chest, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, on_construct = cottages_chests.on_construct, can_dig = cottages_chests.can_dig, is_ground_content = false, })