-- Colored Wood mod by Vanessa Ezekowitz -- based on my unifieddyes template. -- -- License: WTFPL -- -- This mod provides 89 colors of wood, fences, and sticks, and enough -- cross-compatible recipes to make everything fit together naturally. -- -- Colored wood is created by placing a regular wood block on the ground -- and then right-clicking on it with some dye. -- All materials are flammable and can be used as fuel. -- -- Hues are on a 30 degree spacing starting at red = 0 degrees. -- "s50" in a file/item name means "saturation: 50%". -- Texture brightness levels for the colors are 100%, 66% ("medium"), -- and 33% ("dark"). coloredwood = {} coloredwood.enable_stairsplus = true if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then coloredwood.enable_stairsplus = false end coloredwood.shades = { "dark_", "medium_", "" -- represents "no special shade name", e.g. full. } coloredwood.shades2 = { "Dark ", "Medium ", "" -- represents "no special shade name", e.g. full. } coloredwood.default_hues = { "white", "grey", "dark_grey", "black", "violet", "blue", "cyan", "dark_green", "green", "yellow", "orange", "red", "magenta" } coloredwood.hues = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet" } coloredwood.hues2 = { "Red ", "Orange ", "Yellow ", "Lime ", "Green ", "Aqua ", "Cyan ", "Sky Blue ", "Blue ", "Violet ", "Magenta ", "Red-violet " } coloredwood.greys = { "black", "darkgrey", "grey", "lightgrey", "white" } coloredwood.greys2 = { "Black ", "Dark Grey ", "Medium Grey ", "Light Grey ", "White " } coloredwood.greys3 = { "dye:black", "dye:dark_grey", "dye:grey", "dye:light_grey", "dye:white" } coloredwood.hues_plus_greys = {} for _, hue in ipairs(coloredwood.hues) do table.insert(coloredwood.hues_plus_greys, hue) end table.insert(coloredwood.hues_plus_greys, "grey") -- helper functions local function is_stairsplus(name, colorized) -- the format of a coloredwood stairsplus node is: -- "coloredwood:$CLASS_wood_$COLOR_$SHAPE" -- where $CLASS is "slab", "stair", etc., $SHAPE is "three quarter", "alt", etc., -- and $COLOR is one of the 13 color sets (counting "grey") local a = string.find(name, ":") local b = string.find(name, "_") local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class local shape = "" local rest local colorshape if class == "stair" or class == "slab" or class == "panel" or class == "micro" or class == "slope" then if colorized then colorshape = string.sub(name, b+6) local c = string.find(colorshape, "_") or 0 -- first word after "_wood_" is color shape = string.sub(colorshape, c) -- everything after the color is the shape if colorshape == shape then shape = "" end -- if there was no shape else shape = string.sub(name, b+5) -- everything after "_wood_" is the shape end end return class, shape end -- the actual nodes! minetest.register_node("coloredwood:wood_block", { description = "Colored wooden planks", tiles = { "coloredwood_base.png" }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", walkable = true, sunlight_propagates = false, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_wood_defaults(), }) for _, color in ipairs(coloredwood.hues_plus_greys) do -- moreblocks/stairsplus support if coloredwood.enable_stairsplus then -- stairsplus:register_all(modname, subname, recipeitem, {fields}) stairsplus:register_all( "coloredwood", "wood_"..color, "coloredwood:wood_"..color, { description = "Colored wood", tiles = { "coloredwood_base.png" }, paramtype = "light", paramtype2 = "colorfacedir", palette = "unifieddyes_palette_"..color.."s.png", after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.rotate_node(itemstack, placer, pointed_thing) end, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1}, } ) end end local coloredwood_cuts = {} -- force settings for stairsplus default wood stair/slab/etc nodes -- and fix other stuff for colored versions of stairsplus nodes if coloredwood.enable_stairsplus then for _, i in pairs(minetest.registered_nodes) do if (string.find(i.name, "moreblocks:stair_wood") or string.find(i.name, "moreblocks:slab_wood") or string.find(i.name, "moreblocks:panel_wood") or string.find(i.name, "moreblocks:micro_wood") or string.find(i.name, "moreblocks:slope_wood")) and not string.find(i.name, "wood_tile") then table.insert(coloredwood_cuts, i.name) minetest.override_item(i.name, { groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1}, }) end end end -- "coloredwood:slope_wood_outer_half_raised" for _, mname in ipairs(coloredwood_cuts) do local class, shape = is_stairsplus(mname, nil) unifieddyes.register_color_craft({ output_prefix = "coloredwood:"..class.."_wood_", output_suffix = shape, palette = "split", type = "shapeless", neutral_node = mname, recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) end minetest.override_item("default:wood", { palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "coloredwood:wood_block", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1}, }) default.register_fence("coloredwood:fence", { description = "Colored wooden fence", texture = "coloredwood_fence_base.png", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}, sounds = default.node_sound_wood_defaults(), material = "default:wood" }) minetest.override_item("default:fence_wood", { palette = "unifieddyes_palette_extended.png", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1} }) -- Crafts unifieddyes.register_color_craft({ output = "coloredwood:wood_block", palette = "extended", type = "shapeless", neutral_node = "default:wood", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) unifieddyes.register_color_craft({ output = "coloredwood:fence", palette = "extended", type = "shapeless", neutral_node = "default:fence_wood", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) -- ============================ -- convert the old static nodes coloredwood.old_static_nodes = {} coloredwood.old_13_color_nodes = {} for _, hue in ipairs(coloredwood.hues) do table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_"..hue) for _, sat in ipairs({"", "_s50"}) do for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat) table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat) end end end for _, shade in ipairs(coloredwood.greys) do table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade) table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade) end table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_grey") -- add all of the stairsplus nodes, if moreblocks is installed. if coloredwood.enable_stairsplus then for _, shape in ipairs(circular_saw.names) do local a = shape[1] local b = shape[2] for _, hue in ipairs(coloredwood.hues) do for _, shade in ipairs(coloredwood.shades) do table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b) table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b) end table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50 end end for _, shape in ipairs(circular_saw.names) do local a = shape[1] local b = shape[2] for _, hue in ipairs(coloredwood.greys) do for _, shade in ipairs(coloredwood.shades) do table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b) end end end end print("[Colored Wood] Loaded!")