-- CaveRealms nodes.lua --NODES-- local FALLING_ICICLES = caverealms.config.falling_icicles --true --toggle to turn on or off falling icicles in glaciated biome local FALLCHA = caverealms.config.fallcha --0.33 --chance of causing the structure to fall --glowing crystal minetest.register_node("caverealms:glow_crystal", { description = "Glow Crystal", tiles = {"caverealms_glow_crystal.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), light_source = 13, paramtype = "light", use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, }) --glowing emerald minetest.register_node("caverealms:glow_emerald", { description = "Glow Emerald", tiles = {"caverealms_glow_emerald.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), light_source = 13, paramtype = "light", use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, }) --glowing mese crystal blocks minetest.register_node("caverealms:glow_mese", { description = "Mese Crystal Block", tiles = {"caverealms_glow_mese.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), light_source = 13, paramtype = "light", use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, }) --embedded crystal minetest.register_node("caverealms:glow_ore", { description = "Glow Crystal Ore", tiles = {"caverealms_glow_ore.png"}, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), light_source = 12, paramtype = "light", }) --embedded emerald minetest.register_node("caverealms:glow_emerald_ore", { description = "Glow Emerald Ore", tiles = {"caverealms_glow_emerald_ore.png"}, is_ground_content = true, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), light_source = 12, paramtype = "light", }) --thin (transparent) ice minetest.register_node("caverealms:thin_ice", { description = "Thin Ice", tiles = {"caverealms_thin_ice.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, freezemelt = "default:water_source", paramtype = "light", }) --alternate version for stalactites minetest.register_node("caverealms:hanging_thin_ice", { description = "Thin Ice (hanging)", tiles = {"caverealms_thin_ice.png"}, is_ground_content = true, groups = {cracky=3, not_in_creative_inventory = 1}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, drawtype = "glasslike", sunlight_propagates = true, drop = "caverealms:thin_ice", freezemelt = "default:water_flowing", paramtype = "light", after_dig_node = function(pos, oldnode, oldmetadata, digger) if FALLING_ICICLES then if math.random() <= FALLCHA then obj = minetest.add_entity(pos, "caverealms:falling_ice") obj:get_luaentity():set_node(oldnode) for y = -13, 13 do for x = -3, 3 do for z = -3, 3 do local npos = {x=pos.x+x, y=pos.y+y, z=pos.z+z} if minetest.get_node(npos).name == "caverealms:hanging_thin_ice" then nobj = minetest.add_entity(npos, "caverealms:falling_ice") nobj:get_luaentity():set_node(oldnode) minetest.remove_node(npos) end end end end minetest.remove_node(pos) else return 1 end else return 1 end end, }) --glowing crystal gem local glow_gem_size = { 1.0, 1.2, 1.4, 1.6, 1.7 } for i in ipairs(glow_gem_size) do if i == 1 then nodename = "caverealms:glow_gem" else nodename = "caverealms:glow_gem_"..i end vs = glow_gem_size[i] minetest.register_node(nodename, { description = "Glow Gem", tiles = {"caverealms_glow_gem.png"}, inventory_image = "caverealms_glow_gem.png", wield_image = "caverealms_glow_gem.png", is_ground_content = true, groups = {cracky=3, oddly_breakable_by_hand=1}, sounds = default.node_sound_glass_defaults(), light_source = 12, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = vs, selection_box = { type = "fixed", fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs}, } }) end --upward pointing icicle minetest.register_node("caverealms:icicle_up", { description = "Icicle", tiles = {"caverealms_icicle_up.png"}, inventory_image = "caverealms_icicle_up.png", wield_image = "caverealms_icicle_up.png", is_ground_content = true, groups = {cracky=3, oddly_breakable_by_hand=1}, sounds = default.node_sound_glass_defaults(), light_source = 8, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) --downward pointing icicle minetest.register_node("caverealms:icicle_down", { description = "Icicle", tiles = {"caverealms_icicle_down.png"}, inventory_image = "caverealms_icicle_down.png", wield_image = "caverealms_icicle_down.png", is_ground_content = true, groups = {cracky=3, oddly_breakable_by_hand=1}, sounds = default.node_sound_glass_defaults(), light_source = 8, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) --cave mossy cobble - bluish? minetest.register_node("caverealms:stone_with_moss", { description = "Cave Stone with Moss", tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"}, is_ground_content = true, groups = {crumbly=3, soil=1}, drop = 'default:cobble', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) --cave lichen-covered cobble - purple-ish minetest.register_node("caverealms:stone_with_lichen", { description = "Cave Stone with Lichen", tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"}, is_ground_content = true, groups = {crumbly=3, soil=1}, drop = 'default:cobble', light_source = 2, paramtype = "light", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) --cave algae-covered cobble - yellow-ish minetest.register_node("caverealms:stone_with_algae", { description = "Cave Stone with Algae", tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"}, is_ground_content = true, groups = {crumbly=3, soil=1}, light_source = 2, paramtype = "light", drop = 'default:cobble', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) --glow worms minetest.register_node("caverealms:glow_worm", { description = "Glow Worms", tiles = {"caverealms_glow_worm.png"}, inventory_image = "caverealms_glow_worm.png", wield_image = "caverealms_glow_worm.png", is_ground_content = true, groups = {oddly_breakable_by_hand=3}, light_source = 9, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, }, }) --cave plants go here --glowing fungi minetest.register_node("caverealms:fungus", { description = "Glowing Fungus", tiles = {"caverealms_fungi.png"}, inventory_image = "caverealms_fungi.png", wield_image = "caverealms_fungi.png", is_ground_content = true, groups = {oddly_breakable_by_hand=3}, light_source = 5, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) --mycena mushroom minetest.register_node("caverealms:mycena", { description = "Mycena Mushroom", tiles = {"caverealms_mycena.png"}, inventory_image = "caverealms_mycena.png", wield_image = "caverealms_mycena.png", is_ground_content = true, groups = {oddly_breakable_by_hand=3}, light_source = 8, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) --giant mushroom --stem minetest.register_node("caverealms:mushroom_stem", { description = "Giant Mushroom Stem", tiles = {"caverealms_mushroom_stem.png"}, is_ground_content = true, groups = {oddly_breakable_by_hand=1}, }) --cap minetest.register_node("caverealms:mushroom_cap", { description = "Giant Mushroom Cap", tiles = {"caverealms_mushroom_cap.png"}, is_ground_content = true, groups = {oddly_breakable_by_hand=1}, }) --gills minetest.register_node("caverealms:mushroom_gills", { description = "Giant Mushroom Gills", tiles = {"caverealms_mushroom_gills.png"}, is_ground_content = true, groups = {oddly_breakable_by_hand=1}, drawtype = "plantlike", paramtype = "light", }) local obsidian_glow = {7, 5, 2, 0} for i in ipairs(obsidian_glow) do if i == 1 then nodename = "caverealms:obsidian" else nodename = "caverealms:obsidian_" .. i end minetest.register_node(nodename, { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = { cracky=1, level=2, not_in_creative_inventory = 1 }, light_source = obsidian_glow[i], drop = "default:obsidian", paramtype = "light", }) end