minetest.register_alias("castle:ironbound_chest", "castle_storage:ironbound_chest") -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local get_ironbound_chest_formspec = function(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:".. spos .. ";main;,0;8,4;]".. "list[current_player;main;,5;8,4;]".. "listring[]" return formspec end local function has_ironbound_chest_privilege(meta, player) local name = "" if player then if minetest.check_player_privs(player, "protection_bypass") then return true end name = player:get_player_name() end if name ~= meta:get_string("owner") then return false end return true end minetest.register_node("castle_storage:ironbound_chest",{ drawtype = "nodebox", description = S("Ironbound Chest"), tiles = {"castle_ironbound_chest_top.png", "castle_ironbound_chest_top.png", "castle_ironbound_chest_side.png", "castle_ironbound_chest_side.png", "castle_ironbound_chest_back.png", "castle_ironbound_chest_front.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.3125, 0.5, -0.0625, 0.3125}, {-0.5, -0.0625, -0.25, 0.5, 0, 0.25}, {-0.5, 0, -0.1875,0.5, 0.0625, 0.1875}, {-0.5, 0.0625, -0.0625, 0.5, 0.125, 0.0625}, }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4, 0.5, 0.2, 0.4}, }, }, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Ironbound Chest (owned by @1)", meta:get_string("owner"))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Ironbound Chest")) meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", S("@1 tried to access a locked chest belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 takes stuff from locked chest at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_ironbound_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "castle_storage:ironbound_chest", get_ironbound_chest_formspec(pos) ) end end, on_blast = function() end, }) minetest.register_craft({ output = "castle_storage:ironbound_chest", recipe = { {"default:wood", "default:steel_ingot","default:wood"}, {"default:wood", "default:steel_ingot","default:wood"} } }) -- Hopper compatibility if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then hopper:add_container({ {"top", "castle_storage:ironbound_chest", "main"}, {"side", "castle_storage:ironbound_chest", "main"}, {"bottom", "castle_storage:ironbound_chest", "main"}, }) end