castle_shields.register_shield = function(name, desc, background_color, foreground_color, mask) local tile_side = "castle_shield_"..background_color..".png" local tile_front = "castle_shield_"..background_color..".png^(castle_shield_"..foreground_color..".png^[mask:castle_shield_mask_"..mask..".png)" minetest.register_node(minetest.get_current_modname()..":"..name, { description = desc, tiles = {tile_side, tile_side, tile_side, tile_side, "castle_shield_back.png", tile_front}, drawtype="nodebox", paramtype2 = "facedir", paramtype = "light", groups={cracky=3}, sounds = default.node_sound_metal_defaults(), node_box = { type = "fixed", fixed = { {-0.500000,-0.125000,0.375000,0.500000,0.500000,0.500000}, {-0.437500,-0.312500,0.375000,0.425000,0.500000,0.500000}, {-0.312500,-0.437500,0.375000,0.312500,0.500000,0.500000}, {-0.187500,-0.500000,0.375000,0.187500,0.500000,0.500000}, }, }, selection_box = { type = "fixed", fixed = { {-0.500000,-0.500000,0.375000,0.500000,0.500000,0.500000}, }, }, }) minetest.register_craft({ output = minetest.get_current_modname()..":"..name, recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"dye:"..background_color, "default:steel_ingot", "dye:"..foreground_color}, } }) end