-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_alias("castle:stonewall", "castle_masonry:stonewall") minetest.register_alias("castle:dungeon_stone", "castle_masonry:dungeon_stone") minetest.register_alias("castle:rubble", "castle_masonry:rubble") minetest.register_alias("castle:stonewall_corner", "castle_masonry:stonewall_corner") minetest.register_node("castle_masonry:stonewall", { description = S("Castle Wall"), drawtype = "normal", tiles = {"castle_stonewall.png"}, paramtype = "light", drop = "castle_masonry:stonewall", groups = {cracky=3}, sunlight_propagates = false, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("castle_masonry:rubble", { description = S("Castle Rubble"), drawtype = "normal", tiles = {"castle_rubble.png"}, paramtype = "light", groups = {crumbly=3,falling_node=1}, sounds = default.node_sound_gravel_defaults(), }) minetest.register_craft({ output = "castle_masonry:stonewall", recipe = { {"default:cobble"}, {"default:desert_stone"}, } }) minetest.register_craft({ output = "castle_masonry:rubble", recipe = { {"castle_masonry:stonewall"}, } }) minetest.register_craft({ output = "castle_masonry:rubble 2", recipe = { {"default:gravel"}, {"default:desert_stone"}, } }) minetest.register_node("castle_masonry:stonewall_corner", { drawtype = "normal", paramtype = "light", paramtype2 = "facedir", description = S("Castle Corner"), tiles = {"castle_corner_stonewall_tb.png^[transformR90", "castle_corner_stonewall_tb.png^[transformR180", "castle_corner_stonewall1.png", "castle_stonewall.png", "castle_stonewall.png", "castle_corner_stonewall2.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "castle_masonry:stonewall_corner", recipe = { {"", "castle_masonry:stonewall"}, {"castle_masonry:stonewall", "default:sandstone"}, } }) if minetest.get_modpath("moreblocks") then stairsplus:register_all("castle_masonry", "stonewall", "castle_masonry:stonewall", { description = S("Stone Wall"), tiles = {"castle_stonewall.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_all("castle_masonry", "rubble", "castle_masonry:rubble", { description = S("Rubble"), tiles = {"castle_rubble.png"}, groups = {cracky=3, not_in_creative_inventory=1}, sounds = default.node_sound_gravel_defaults(), sunlight_propagates = true, }) stairsplus:register_stair_alias("castle", "stonewall", "castle_masonry", "stonewall") stairsplus:register_stair_alias("castle", "rubble", "castle_masonry", "rubble") elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab("stonewall", "castle_masonry:stonewall", {cracky=3}, {"castle_stonewall.png"}, S("Castle Stonewall Stair"), S("Castle Stonewall Slab"), default.node_sound_stone_defaults() ) stairs.register_stair_and_slab("rubble", "castle_masonry:rubble", {cracky=3}, {"castle_rubble.png"}, S("Castle Rubble Stair"), S("Castle Rubble Slab"), default.node_sound_stone_defaults() ) end -------------------------------------------------------------------------------------------------------------- minetest.register_node("castle_masonry:dungeon_stone", { description = S("Dungeon Stone"), drawtype = "normal", tiles = {"castle_dungeon_stone.png"}, groups = {cracky=2}, paramtype = "light", sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "castle_masonry:dungeon_stone 2", recipe = { {"default:stonebrick", "default:obsidian"}, } }) minetest.register_craft({ output = "castle_masonry:dungeon_stone 2", recipe = { {"default:stonebrick"}, {"default:obsidian"}, } }) if minetest.get_modpath("moreblocks") then stairsplus:register_all("castle", "dungeon_stone", "castle_masonry:dungeon_stone", { description = S("Dungeon Stone"), tiles = {"castle_dungeon_stone.png"}, groups = {cracky=2, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) stairsplus:register_stair_alias("castle", "dungeon_stone", "castle_masonry", "dungeon_stone") elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab("dungeon_stone", "castle_masonry:dungeon_stone", {cracky=2}, {"castle_dungeon_stone.png"}, S("Dungeon Stone Stair"), S("Dungeon Stone Slab"), default.node_sound_stone_defaults() ) end