# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-04-14 22:15-0600\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: doc.lua:11 msgid "Heavy wooden bars designed to prevent entry even to siege equipment." msgstr "" #: doc.lua:12 msgid "" "Place these bars in a structure together and they will slide as a unified " "gate when clicked on." msgstr "" #: doc.lua:14 msgid "" "The bottom edge of a portcullis gate, with knobs to lock securely into the " "floor." msgstr "" #: doc.lua:15 msgid "" "This block can be used to define the edge of a portcullius that meets up " "with another gate, should you have an arrangement like that. Otherwise it's " "just decorative." msgstr "" #: doc.lua:17 msgid "A basic gate panel." msgstr "" #: doc.lua:18 msgid "" "This gate segment will move in unison with adjoining gate segments when " "right-clicked." msgstr "" #: doc.lua:20 msgid "A gate panel with a defined edge." msgstr "" #: doc.lua:21 msgid "" "The darkened edge of this panel marks the edge of the gate it's a part of. " "You can use these when building double doors to ensure the two parts swing " "separately, for example. Note that edges aren't strictly necessary for gates " "that stand alone." msgstr "" #: doc.lua:23 msgid "A gate edge with a handle." msgstr "" #: doc.lua:24 msgid "" "The handle is basically decorative, a door this size can be swung by " "clicking anywhere on it. But the darkened edge of this panel is useful for " "defining the edge of a gate when it abuts a partner to the side." msgstr "" #: doc.lua:26 msgid "A hinged gate segment that allows a gate to swing." msgstr "" #: doc.lua:27 msgid "" "If you have more than one hinge in your gate, make sure the hinges line up " "correctly otherwise the gate will not be able to swing. The hinge is the " "protruding block along the edge of the gate panel." msgstr "" #: doc.lua:29 msgid "A block with a slot to allow an adjacent sliding gate through." msgstr "" #: doc.lua:30 msgid "" "This block is designed to extend into a neighboring node that a sliding gate " "passes through, to provide a tight seal for the gate to move through without " "allowing anything else to squeeze in." msgstr "" #: doc.lua:32 msgid "" "A block that extends into an adjacent node to provide a tight seal for a " "large gate." msgstr "" #: doc.lua:33 msgid "" "Two nodes cannot occupy the same space, but this block extends into a " "neighboring node's space to allow for gates to form a tight seal. It can be " "used with sliding gates or swinging gates." msgstr "" #: doc.lua:37 msgid "Gates" msgstr "" #: doc.lua:38 msgid "" "Gates are large multi-node constructions that swing on hinges or slide out " "of the way when triggered." msgstr "" #: doc.lua:43 msgid "Gate construction" msgstr "" #: doc.lua:45 msgid "" "Gates are multi-node constructions, usually (though not always) consisting " "of multiple node types that fit together into a unified whole. The " "orientation of gate nodes is significant, so a screwdriver will be a helpful " "tool when constructing gates.\n" "\n" "A gate's extent is determined by a \"flood fill\" operation. When you " "trigger a gate block, all compatible neighboring blocks will be considered " "part of the same structure and will move in unison. Only gate blocks that " "are aligned with each other will be considered part of the same gate. If you " "wish to build adjoining gates (for example, a large pair of double doors " "that meet in the center) you'll need to make use of gate edge blocks to " "prevent it all from being considered one big door. Note that if your gate " "does not abut any other gates you don't actually need to define its edges " "this way - you don't have to use edge blocks in this case.\n" "\n" "If a gate has no hinge nodes it will be considered a sliding gate. When " "triggered, the gate code will search for a direction that the gate can slide " "in and will move it in that direction at a rate of one block-length per " "second. Once it reaches an obstruction it will stop, and when triggered " "again it will try sliding in the opposite direction.\n" "\n" "If a gate has hinge nodes then triggering it will cause the gate to try " "swinging around the hinge. If the gate has multiple hinges and they don't " "line up properly the gate will be unable to move. Note that the gate can " "only exist in 90-degree increments of orientation, but the gate still looks " "for obstructions in the region it is swinging through and will not swing if " "there's something in the way." msgstr "" #: doors.lua:8 msgid "Oak Door" msgstr "" #: doors.lua:37 msgid "Jail Door" msgstr "" #: doors.lua:54 msgid "Jail Bars" msgstr "" #: gates.lua:23 msgid "@1 Portcullis Bars" msgstr "" #: gates.lua:53 msgid "@1 Portcullis Bottom" msgstr "" #: gates.lua:113 msgid "@1 Gate Door" msgstr "" #: gates.lua:145 msgid "@1 Gate Door Edge" msgstr "" #: gates.lua:184 msgid "@1 Gate Door With Handle" msgstr "" #: gates.lua:227 msgid "@1 Gate Door With Hinge" msgstr "" #: gates.lua:256 msgid "Wooden" msgstr "" #: gates.lua:268 msgid "Steel" msgstr "" #: gate_slots.lua:36 msgid "Stonebrick" msgstr "" #: gate_slots.lua:45 msgid "@1 Gate Slot" msgstr "" #: gate_slots.lua:70 msgid "@1 Gate Slot Reverse" msgstr ""